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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#301 Zergling

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Posted 12 March 2018 - 10:53 PM

View Postnaterist, on 12 March 2018 - 09:38 PM, said:

Their doing, what? 8-9 damage per second with 13 machine guns?


8.4 DPS with 12x cLMG.

That is only slightly more than the 8.0 DPS from 2x AC10, with the drawbacks of requiring constant facetime and only 250 meters effective range.

Edited by Zergling, 12 March 2018 - 10:56 PM.


#302 Yosharian

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Posted 12 March 2018 - 11:01 PM

View PostZergling, on 12 March 2018 - 10:53 PM, said:


8.4 DPS with 12x cLMG.

That is only slightly more than the 8.0 DPS from 2x AC10, with the drawbacks of requiring constant facetime and only 250 meters effective range.


Posted Image

#303 naterist

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Posted 12 March 2018 - 11:54 PM

View PostWrathOfDeadguy, on 12 March 2018 - 09:28 PM, said:


It is the most fragile 'Mech in the entire game. It will fall apart if you sneeze on it.


This is incorrect as well, the locust is the most fragile mech in the game. This thing can lose a st and be fine, locust cant. Add onto that the fact that it out dp's 2 large class ACs (ac10s) and it removes weapons faster than any ingame weapon system, and you can see why it is overpowered for what it does.

It shouldnt be able to eat your *** out in 2seconds and then run away and leave you without any weapons left, thats just ******** powerful for the smallest mech in the game.

#304 Zergling

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Posted 12 March 2018 - 11:59 PM

View PostYosharian, on 12 March 2018 - 11:01 PM, said:


Posted Image


I'm saying that 8.4 DPS isn't that much compared to what heavier mechs can put out.

Even regular cMGs would only increase that to 12 DPS, while heavies and assaults can put out 16+ DPS, while also having far better durability, better range and not requiring them to stare at the enemy to have maximum DPS output.

It is why MG boating lights only really work when hitting rear armor or mechs with stripped armor, where the MG crit chance increases their DPS to much higher levels.

Edited by Zergling, 13 March 2018 - 12:03 AM.


#305 Y E O N N E

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Posted 13 March 2018 - 12:57 AM

LMG on a Piranha is doing it wrong. Standard MGs are far and away more powerful. That's 12 DPS against armor, ~24 against structure, plus the crits, plus the lasers to give it a strong initial bite.

Had a discussion with Proton and others on this during his Sunday stream. The Piranha is far and away stronger than the Oxide and Jenner IIC were at the height of their power, the latter of which was itself pretty cancerous with the shotgun builds. The Piranha carries games far harder than they did, and carries games as hard as or harder than the best Assaults once you've pulled the pilot out of the equation.

Contrast to something like the MLX and ACH, which are too slow or too sluggish to do what the Piranha does and must be used in inherently riskier or lower-reward plays.

View PostZergling, on 12 March 2018 - 11:59 PM, said:

It is why MG boating lights only really work when hitting rear armor or mechs with stripped armor, where the MG crit chance increases their DPS to much higher levels.


This is not true. MG boating lights work extremely well from any angle, all they require is aggro be drawn elsewhere. My MLX doesn't even require that, since it has 30 points of laser damage alone.

#306 Kaeb Odellas

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Posted 13 March 2018 - 01:05 AM

View PostZergling, on 12 March 2018 - 10:53 PM, said:


8.4 DPS with 12x cLMG.

That is only slightly more than the 8.0 DPS from 2x AC10, with the drawbacks of requiring constant facetime and only 250 meters effective range.


2 IS AC10s weigh 8 times as much as 12 cLMG before ammo. 50 tons is about the lower limit for viable builds with twin AC10s, and you have to give up a lot of engine to fit it.

12 cLMGs, on the other hand, can be carried by a 20 ton mech that runs at 158 kph with speed tweak and still has room for 3 small lasers and 2.5 tons of ammo.

And that 8.4 DPS is only the damage the LMGs do to armor. Once armor is stripped, that number skyrockets.

#307 Catra Lanis

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Posted 13 March 2018 - 02:49 AM

The Piranha can instakill other lights, no skill or tactic can prevent that. The DoT effect will saw through your ST before you get a third salvo off. A few minutes ago I saw one face down a heavy and easily win. Sure the heavy was down to 2/3 armor but still.

#308 Battlemaster56

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Posted 13 March 2018 - 03:06 AM

View PostCatra Lanis, on 13 March 2018 - 02:49 AM, said:

The Piranha can instakill other lights, no skill or tactic can prevent that. The DoT effect will saw through your ST before you get a third salvo off. A few minutes ago I saw one face down a heavy and easily win. Sure the heavy was down to 2/3 armor but still.

BS unless you standing like a idiot you die in a couple of seconds if a pirahana is blasting tour *** with mg's. And you gotta stare down the light in the progress and if they're smart they'll try to juke you giving them more time to out run you or retilate.

#309 Racerxintegra2k

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Posted 13 March 2018 - 03:11 AM

Anytime someone mentions the fragility of the Piranha i just cringe. It would be fragile if the hit reg actually worked. Time after time i dump alpha after alpha into components and the thing just doesn't take damage. When the hits do register i breathe a sigh of relief as the first shot takes out its legs. The problem is there is no consistency to killing these things, at least for me and my equipment.


The Piranha is the light equivalent to the Kodiak release... far and away the best in its class.

Edited by Racerxintegra2k, 13 March 2018 - 03:14 AM.


#310 Bud Crue

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Posted 13 March 2018 - 03:23 AM

View PostRacerxintegra2k, on 13 March 2018 - 03:11 AM, said:

Anytime someone mentions the fragility of the Piranha i just cringe. It would be fragile if the hit reg actually worked. Time after time i dump alpha after alpha into components and the thing just doesn't take damage. When the hits do register i breathe a sigh of relief as the first shot takes out its legs. The problem is there is no consistency to killing these things, at least for me and my equipment.


Not sure if its a hit reg thing, but I will say that from my experience I think of Piranha much like a Commando. Both are hard to hit (for me) and dance around all the while pumping MGs or SRMs into you, but with the Commando even if my aim is really bad, I eventually take the arms and neuter it or get lucky and take a torso and kill it out right (ISXL). But in the case of the Piranha if I manage the same things it is still alive and still hitting me with at least half its fire power, until I manage to finish it off. Its added toughness via torso mounted weapons -and so damn many of them- make it a whole 'nother level of pain in the rear that no other mech comes close to in a similar sized package.

#311 Darian DelFord

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Posted 13 March 2018 - 03:42 AM

View PostYeonne Greene, on 13 March 2018 - 12:57 AM, said:

LMG on a Piranha is doing it wrong. Standard MGs are far and away more powerful. That's 12 DPS against armor, ~24 against structure, plus the crits, plus the lasers to give it a strong initial bite.

Had a discussion with Proton and others on this during his Sunday stream. The Piranha is far and away stronger than the Oxide and Jenner IIC were at the height of their power, the latter of which was itself pretty cancerous with the shotgun builds. The Piranha carries games far harder than they did, and carries games as hard as or harder than the best Assaults once you've pulled the pilot out of the equation.

Contrast to something like the MLX and ACH, which are too slow or too sluggish to do what the Piranha does and must be used in inherently riskier or lower-reward plays.



This is not true. MG boating lights work extremely well from any angle, all they require is aggro be drawn elsewhere. My MLX doesn't even require that, since it has 30 points of laser damage alone.



I do not know about the piranha as I literally just reinstalled this game last night and starting romping around. The ONLY light mech that really stood a chance was my wee itty bitty locusts.... My Jenners are still up the creek with no paddle, and the other humanoid lights might as well be mediums size due to the whole damn re-sizing.

But I think the broad general title of this thread is bogus.

Lights if you actually know how to fight them crumble into molten slag.

#312 Mystere

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Posted 13 March 2018 - 06:59 AM

View PostRacerxintegra2k, on 13 March 2018 - 03:11 AM, said:

Anytime someone mentions the fragility of the Piranha i just cringe. It would be fragile if the hit reg actually worked. Time after time i dump alpha after alpha into components and the thing just doesn't take damage. When the hits do register i breathe a sigh of relief as the first shot takes out its legs. The problem is there is no consistency to killing these things, at least for me and my equipment.


The Piranha is the light equivalent to the Kodiak release... far and away the best in its class.


So hit registration should be fixed, not nerf the chassis and MGs into the ground. But I guess that's too difficult a concept for many people.

#313 Revis Volek

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Posted 13 March 2018 - 07:13 AM

View Postnaterist, on 12 March 2018 - 09:38 PM, said:

The crit chance is just way too high. Their doing, what? 8-9 damage per second with 13 machine guns? They may as well have a rsc5 with crits coming out there ***. Theres nothing "fun" about getting your back taken for 2 seconds, losing every weapon you have, and still being 85% healthy. Not joking, that happened to me earlier tonight. Its stupid.



They could fix this without killing MG's. IF weapon health was tied to the Structure nodes on the skill Tree it would be a start at least.

#314 Pocket_Aces

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Posted 13 March 2018 - 07:33 AM

View PostQuandoo, on 28 February 2018 - 11:46 AM, said:

I play both. Never seen 1500 dmg with a light but often with assaults.
It's only OP if you don't play properly in team or have no streaks or can't aim.

I love to kill lights with gauss Posted Image


I got 1300 damage is a Piranha once, lost the match but still.

#315 Catra Lanis

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Posted 13 March 2018 - 07:54 AM

View PostBattlemaster56, on 13 March 2018 - 03:06 AM, said:

BS unless you standing like a idiot you die in a couple of seconds if a pirahana is blasting tour *** with mg's. And you gotta stare down the light in the progress and if they're smart they'll try to juke you giving them more time to out run you or retilate.


Nope.I have fought them in my Raven. I need to kill it within 2-3 salvos which is close to impossible. I can fire then I have to wait and twist, often a lot of the damage will not land. The Piranha pilot kan just keep the enemy in the reticle and hoose him down which is simpler than using lasers or ballistics. Sure all of his damage won't land either but it doesn't matter. By the time his opponents weapons have cycled he will have caught up and overtaken him damagewise. A higher percentage of his damage will land over time. It's overpowered due to its 12 MGs with no penalty.

Edited by Catra Lanis, 13 March 2018 - 07:54 AM.


#316 CFC Conky

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Posted 13 March 2018 - 08:25 AM

If the PIR is so overpowered, you’d see more of them. I played during the period before the current event started and they were rare then, so you can’t use that as a excuse either. Dangerous mech? Sure. OP? Not so sure about that.

Good hunting,
CFC Conky

#317 Battlemaster56

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Posted 13 March 2018 - 08:57 AM

View PostCatra Lanis, on 13 March 2018 - 07:54 AM, said:


Nope.I have fought them in my Raven. I need to kill it within 2-3 salvos which is close to impossible. I can fire then I have to wait and twist, often a lot of the damage will not land. The Piranha pilot kan just keep the enemy in the reticle and hoose him down which is simpler than using lasers or ballistics. Sure all of his damage won't land either but it doesn't matter. By the time his opponents weapons have cycled he will have caught up and overtaken him damagewise. A higher percentage of his damage will land over time. It's overpowered due to its 12 MGs with no penalty.

So you pretty much watch a lone player made him/herself an easy kill and couldn't respond fast enough to stop it. And if the guy have large caliber weapons he not gonna win against any light that play smart with faster cycling weapons it simple fact, not a piranha problem.

And it also not impossible to kill a piranha like any other light, just need to get your aim together or drop large caliber for faster firing weapons that can put out damage faster or go for streaks, piranha's can be taken down like a locust even with cxl.

#318 Racerxintegra2k

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Posted 13 March 2018 - 09:01 AM

View PostMystere, on 13 March 2018 - 06:59 AM, said:


So hit registration should be fixed, not nerf the chassis and MGs into the ground. But I guess that's too difficult a concept for many people.


How would you fix the hit reg ? PGI isn't going to do it, if they could they would have by now the game is 5-6 years old.

#319 Battlemaster56

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Posted 13 March 2018 - 09:03 AM

I never noticed hit reg problems are any of yal sure not on yal end?

#320 GBxGhostRyder

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Posted 13 March 2018 - 09:14 AM

Guassfather I don't hate all lights most of them you can kill easy even with there lag shield exploits and face hugging machinegun BS but a few like the piranha,comando,articcheater ETC are a pain PGI only listens to the META FOOLS NOW and don't give a chit if your having fun.

This company is totally weird you would think after 5 years they could just fix the game for players to have fun and retain players to grow the community to a size to make a good net profit. But no PGI it totally Tarded and does just the opposite of what you or I or anyone would think needs to be done.

MWO is becoming as bad as Mektek was at the end of 10 years of making mods they just did not give a chit about the community at all MWO its been 5 years and there to this point already. So don't expect PGI to do anything else to MWO to fix the game except say Look new and better mech (please buy a mechpack) then go F yourself.





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