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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#321 Racerxintegra2k

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Posted 13 March 2018 - 09:39 AM

View PostBattlemaster56, on 13 March 2018 - 09:03 AM, said:

I never noticed hit reg problems are any of yal sure not on yal end?


I dont find an issue except when it comes to light mechs. I have a ping usually in the 40's i know i'm hitting the target but the same amount of damage that would wreck and assault wont kill a piranaha.

#322 Battlemaster56

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Posted 13 March 2018 - 10:02 AM

View PostRacerxintegra2k, on 13 March 2018 - 09:39 AM, said:


I dont find an issue except when it comes to light mechs. I have a ping usually in the 40's i know i'm hitting the target but the same amount of damage that would wreck and assault wont kill a piranaha.

Piranha I have no problem hitting it and I have 28-34 ping, maybe I'm not running into the issue alot maybe.

#323 Duncan Aravain

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Posted 13 March 2018 - 10:43 AM

Hit registration with lights has always been a long standing problem with MWO. I just experienced a match where after shortly dieing to a twin gauss to the head, rode along with the rest of the pug team for the remaining time. I watched an Urbie dismantle my side one mech at a time, despite my side of tier 1 players do everything right: back to wall, reverse torso twist, UAV launch,arm mounted weapons, etc. One by one they succumbed, despite targeting the sweet spot (hips to knees) and apparently hitting it numerous times. The reticle would flash, the paper doll would flash and update (albeit at a ridiculously reduced rate), and one of my side's mechs would succomb. Final score for the surviving Urbie was 5 killed,11 assists, and over 1400 damage.

Since I have been here from the beginning, I have seen the same problem manifested before in mechs like the Raven and Spider. Also seen the same denying from light mech fans. Avoiding the MGs are OP question ( and that issue should be resolved), the hit registration is the main problem. However, I don't expect any permanant fix from PGI anytime soon.

#324 HGAK47

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Posted 13 March 2018 - 10:45 AM

View PostBattlemaster56, on 13 March 2018 - 09:03 AM, said:

I never noticed hit reg problems are any of yal sure not on yal end?


I too very very rarely have hit reg problems yet when I do I will say it has usually always been with the PPC family of weapons.

#325 Catra Lanis

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Posted 13 March 2018 - 11:28 AM

View PostBattlemaster56, on 13 March 2018 - 08:57 AM, said:

So you pretty much watch a lone player made him/herself an easy kill and couldn't respond fast enough to stop it. And if the guy have large caliber weapons he not gonna win against any light that play smart with faster cycling weapons it simple fact, not a piranha problem.

And it also not impossible to kill a piranha like any other light, just need to get your aim together or drop large caliber for faster firing weapons that can put out damage faster or go for streaks, piranha's can be taken down like a locust even with cxl.


I won't complain if you can make my MLs be constantly on until I let go of the trigger without a penalty. You see, that's why the Piranha is OP against other light mechs. It simply DoTs the enemy and the tick is big enough that it'll have a huge advantage. It's not a problem with 4 MGs or even 6. With 12 it is.

Edited by Catra Lanis, 13 March 2018 - 11:29 AM.


#326 Battlemaster56

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Posted 13 March 2018 - 11:41 AM

View PostHGAK47, on 13 March 2018 - 10:45 AM, said:

I too very very rarely have hit reg problems yet when I do I will say it has usually always been with the PPC family of weapons.

Yeah PPC's are weird at times, I notice that at times it seems like if I use two ppc's they "merge" and completely ignore the target despite showing they hitting something.

#327 Darian DelFord

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Posted 13 March 2018 - 01:07 PM

View PostCatra Lanis, on 13 March 2018 - 11:28 AM, said:


I won't complain if you can make my MLs be constantly on until I let go of the trigger without a penalty. You see, that's why the Piranha is OP against other light mechs. It simply DoTs the enemy and the tick is big enough that it'll have a huge advantage. It's not a problem with 4 MGs or even 6. With 12 it is.


The problem is there is one set of rules that run EVERYTHING.... Group...and QP and COMP play WITHIN the system. There is no QP rules, Group play rules, Faction play rules, (other than tonnage)

If a certain light mech is an issue and there are a TON of them, which in the last two days that I have dropped I have only seen 6 or 7 piranha's. I will say to you this. My Oxide armed with streaks who is a dedicated light hunter makes short work of them. There is an easy counter to piranha's or ANY OTHER light mech out there. Hell I ran into a BJ with an SRM 20... 2x6 and 2x6 and 2x4. Wreck the hell out of my Oxide. ANY and ALL light mechs are easy prey if they are caught in the open. Correct me if I am wrong by the range cor CLMG's are what 150 m. If you can't hit a light mech at that range.... You need streaks

So do not complain if your team does not have your six in quick play.

Edited by Darian DelFord, 13 March 2018 - 01:09 PM.


#328 DerHuhnTeufel

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Posted 13 March 2018 - 01:59 PM

View PostBattlemaster56, on 13 March 2018 - 11:41 AM, said:

Yeah PPC's are weird at times, I notice that at times it seems like if I use two ppc's they "merge" and completely ignore the target despite showing they hitting something.


Yeah, I was using the panther trial for the event and I noticed I'd often see the impact on the mech, but there'd be no damage. If I fired individually, they were fine.

#329 Catra Lanis

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Posted 13 March 2018 - 01:59 PM

View PostDarian DelFord, on 13 March 2018 - 01:07 PM, said:


The problem is there is one set of rules that run EVERYTHING.... Group...and QP and COMP play WITHIN the system. There is no QP rules, Group play rules, Faction play rules, (other than tonnage)

If a certain light mech is an issue and there are a TON of them, which in the last two days that I have dropped I have only seen 6 or 7 piranha's. I will say to you this. My Oxide armed with streaks who is a dedicated light hunter makes short work of them. There is an easy counter to piranha's or ANY OTHER light mech out there. Hell I ran into a BJ with an SRM 20... 2x6 and 2x6 and 2x4. Wreck the hell out of my Oxide. ANY and ALL light mechs are easy prey if they are caught in the open. Correct me if I am wrong by the range cor CLMG's are what 150 m. If you can't hit a light mech at that range.... You need streaks

So do not complain if your team does not have your six in quick play.


It's not a question about hitting it's a question about a certain percentage on average don't register and that percentage is higher for lasers than MGs so yes MGs have the advantage in 1 vs 1 with light mechs when you can boat 12 of them.

#330 Darian DelFord

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Posted 13 March 2018 - 03:43 PM

View PostCatra Lanis, on 13 March 2018 - 01:59 PM, said:


It's not a question about hitting it's a question about a certain percentage on average don't register and that percentage is higher for lasers than MGs so yes MGs have the advantage in 1 vs 1 with light mechs when you can boat 12 of them.




Interesting I did not know streaks worried about Hit Reg. Hit reg does not discriminate between Laser and ballistics.

And I have been sniped at >500 meters many times by folks who can shoot that well,

Edited by Darian DelFord, 13 March 2018 - 03:45 PM.


#331 Zergling

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Posted 13 March 2018 - 04:29 PM

View PostYeonne Greene, on 13 March 2018 - 12:57 AM, said:

This is not true. MG boating lights work extremely well from any angle, all they require is aggro be drawn elsewhere.


I'm not sure if that is a bad thing; I feel too many players are too used to being able to ignore lights.

Although to be fair, my experience with MG boating is only with the Mist Lynx, so I'm not sure exactly how much more powerful the Piranha is.



View PostKaeb Odellas, on 13 March 2018 - 01:05 AM, said:

2 IS AC10s weigh 8 times as much as 12 cLMG before ammo. 50 tons is about the lower limit for viable builds with twin AC10s, and you have to give up a lot of engine to fit it

12 cLMGs, on the other hand, can be carried by a 20 ton mech that runs at 158 kph with speed tweak and still has room for 3 small lasers and 2.5 tons of ammo.


Ignore tonnage, it is irrelevant for this comparison.

My point was that in firepower, heavier mechs can easily match or exceed the Piranha's firepower, while having better range, more ammo, more durability and without requiring constant facetime for maximum DPS.
Sure they can't do it while being anywhere near as fast, but they do have significant other advantages over a Piranha.

TBH, I don't know if the Piranha is OP, or if it is just a competitive light when most players are used to lights being garbage.

#332 Grus

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Posted 13 March 2018 - 04:37 PM

View PostZergling, on 13 March 2018 - 04:29 PM, said:


I'm not sure if that is a bad thing; I feel too many players are too used to being able to ignore lights.

Although to be fair, my experience with MG boating is only with the Mist Lynx, so I'm not sure exactly how much more powerful the Piranha is.





Ignore tonnage, it is irrelevant for this comparison.

My point was that in firepower, heavier mechs can easily match or exceed the Piranha's firepower, while having better range, more ammo, more durability and without requiring constant facetime for maximum DPS.
Sure they can't do it while being anywhere near as fast, but they do have significant other advantages over a Piranha.

TBH, I don't know if the Piranha is OP, or if it is just a competitive light when most players are used to lights being garbage.

its a glass cannon, can be picked apart and countered fairly easy... ESPECIALLY with IS SRM's and or streaks,

#333 Y E O N N E

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Posted 13 March 2018 - 05:07 PM

View PostZergling, on 13 March 2018 - 04:29 PM, said:


I'm not sure if that is a bad thing; I feel too many players are too used to being able to ignore lights.

Although to be fair, my experience with MG boating is only with the Mist Lynx, so I'm not sure exactly how much more powerful the Piranha is.


In a 1v1 MLX vs. PIR, I doubt you'd be able to reliably call which one would win given equal pilots; the MLX trades some of the MG power for greater laser power. The Piranha's real leg up over the MLX is its speed. It can make the wide flanks without inherently committing to them, something the MLX can't do. That makes it less predictable, as it is less beholden to accepted travel lanes from getting from Point A to Point B in a timely fashion. That also makes it more survivable, because it can break away if discovered prematurely without fear of getting run down because the other accepted "powerful" Lights are all slower in their optimal configurations.

And then over the long game, the Piranha's weapons are stored in less fragile locations that are less likely to get removed from repeated incidental hits.

#334 Kubernetes

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Posted 13 March 2018 - 05:18 PM

View PostDarian DelFord, on 13 March 2018 - 03:43 PM, said:


Hit reg does not discriminate between Laser and ballistics.



It absolutely does. IIRC the teams in the WC discovered this because those comps were on LAN and laser hitreg was so much better than in the normal game.

#335 PocketYoda

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Posted 13 March 2018 - 05:32 PM

View PostZergling, on 12 March 2018 - 05:00 PM, said:


I think you'll find the MRM80 did almost all the damage for that guy. MGs on slow mechs are, for the most part, near useless.

He used the machine guns as much as the MRMs tbh MRMs did the main damage yes but the mgs destroyed the mechs in seconds without armor..

View PostCFC Conky, on 13 March 2018 - 08:25 AM, said:

If the PIR is so overpowered, you’d see more of them. I played during the period before the current event started and they were rare then, so you can’t use that as a excuse either. Dangerous mech? Sure. OP? Not so sure about that.

Good hunting,
CFC Conky

I don't use my piranhas because they are so overpowered, i feel its unfair to other players..

View PostGrus, on 13 March 2018 - 04:37 PM, said:

its a glass cannon, can be picked apart and countered fairly easy... ESPECIALLY with IS SRM's and or streaks,

If you can actually hit the thing flying past you or hiding under your mechs field of vision.. Or better yet if you can turn in that 1 second before you die..

Edited by Samial, 13 March 2018 - 05:43 PM.


#336 Darian DelFord

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Posted 13 March 2018 - 05:48 PM

View PostKubernetes, on 13 March 2018 - 05:18 PM, said:

It absolutely does. IIRC the teams in the WC discovered this because those comps were on LAN and laser hitreg was so much better than in the normal game.



You misunderstand..... I know there are HIT REG issues. No argument from me. What I am saying, is it is on both sides of the fence, lasers and ballistics. It affects both. Of course if your on a LAN it will be all but non existent. I have seen Atlai take a dual 20 AC to the chest and it never register. I have seen a Jenner put 6 ML's into the back of a catapult and nothing registers. It affects both weapon systems.

#337 UnofficialOperator

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Posted 13 March 2018 - 06:04 PM

View PostSamial, on 13 March 2018 - 05:32 PM, said:

I don't use my piranhas because they are so overpowered, i feel its unfair to other players..


Lol my sides. Screenshot your piranha mech stats? I mean its so overpowered, you should use it to get to a positive wlr or kdr ratio right?

You are in T4 or T5? Should have some good stats there.

Edited by UnofficialOperator, 13 March 2018 - 06:05 PM.


#338 Blue Pheonix

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Posted 13 March 2018 - 06:28 PM

This game is and should be:

Paper rock scissors

Light beats slow assault with speed

Medium beats low armor light

Heavy beats lower armor medium

Assault beats lower armor heavy

Paper rock scissors.

All classes should have (and do have) a strength against a weight class and a weakness against a weight class. Know your strengths. Know your weakness. Know the enemies strengths. Know your enemies weaknesses. Play to your strength and the enemies weakness. Its a simple as that.

#339 Zergling

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Posted 13 March 2018 - 06:55 PM

View PostSamial, on 13 March 2018 - 05:32 PM, said:

He used the machine guns as much as the MRMs tbh MRMs did the main damage yes but the mgs destroyed the mechs in seconds without armor..


I can almost guarentee you he would have been better off using the tonnage spent on the MGs + ammo on something else.

Even a pair of ER Medium Lasers (and a bunch of extra heatsinks) would be better than MGs on a mech that slow.

Edited by Zergling, 13 March 2018 - 07:04 PM.


#340 Nightbird

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Posted 13 March 2018 - 07:01 PM

Here are my Cheeta stats from this season, where I piloted this mech exclusively. All drops from SQ, no GQ. Anyone care to post their Piranha stats? From your mech page is fine since it's a recent mech (Cheeta was nerfed so I can't show my overall stats as it includes pre-nerf). Please say how much SQ and how much GQ, I'm just curious how OP this mech really is cuz I can't do that well with it.


Posted Image

Edited by Nightbird, 13 March 2018 - 07:02 PM.






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