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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#421 Imperius

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Posted 16 March 2018 - 04:51 AM

View Postdario03, on 16 March 2018 - 04:37 AM, said:


Thats basically nerfing lights since you don't see other mechs boating MGs very much. Be like when they nerfed MGs years ago and it had almost no effect on most mechs but basically killed the Ember.

Nope boating of that many machine guns should incur ghost Heat. Just like my gauss er-ppc nerf. Because that wasn’t directed at anyone but assaults.



#422 dario03

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Posted 16 March 2018 - 05:20 AM

View PostImperius, on 16 March 2018 - 04:51 AM, said:

Nope boating of that many machine guns should incur ghost Heat. Just like my gauss er-ppc nerf. Because that wasn’t directed at anyone but assaults.


Plenty of heavies were effected by that too. Actually I'm pretty sure the Night Gyr was a big reason for that.
Though those mechs can just switch to lasers gauss or some other build. Not much for a Piranha 1 to switch to from MGs.

#423 Imperius

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Posted 16 March 2018 - 05:30 AM

View Postdario03, on 16 March 2018 - 05:20 AM, said:


Plenty of heavies were effected by that too. Actually I'm pretty sure the Night Gyr was a big reason for that.
Though those mechs can just switch to lasers gauss or some other build. Not much for a Piranha 1 to switch to from MGs.
Not many mechs can use dual gauss dual er-ppc so I see no difference. That’s called balance man I’m sure they “will handle it just fine” as you clearly put it for the assaults and the engine decoupling plus the Ghost Heat to that particular weapon loadout that made me quit. I talked to Chris his reasoning was because only a few mechs could run that so it wasn’t fair. So that’s how I see the 12 machine guns.

Edit: I hate touch phones for talking on forums

Edited by Imperius, 16 March 2018 - 05:38 AM.


#424 PocketYoda

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Posted 16 March 2018 - 05:44 AM

View PostImperius, on 16 March 2018 - 04:51 AM, said:

Nope boating of that many machine guns should incur ghost Heat.

Pretty much my ideas too firing more than 4 mgs incurs ghost heat or some such.. can still carry eight or more but must fire them in groups of four

Edited by Samial, 16 March 2018 - 05:44 AM.


#425 Imperius

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Posted 16 March 2018 - 06:13 AM

View PostSamial, on 16 March 2018 - 05:44 AM, said:

Pretty much my ideas too firing more than 4 mgs incurs ghost heat or some such.. can still carry eight or more but must fire them in groups of four

Or if they do fire that many it’s for a short time.

Anyone else here trying to protect their broken loadout?

#426 dario03

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Posted 16 March 2018 - 06:18 AM

View PostImperius, on 16 March 2018 - 06:13 AM, said:

Or if they do fire that many it’s for a short time.

Anyone else here trying to protect their broken loadout?


In this thread, I think its just you at this point.

Oh another difference I forgot to mention. Ghost heat just makes it so you need to wait half a second to fire 2gauss 2ppc. Can't really do that with MGs since they are constant fire weapons.

#427 Imperius

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Posted 16 March 2018 - 07:28 AM

View Postdario03, on 16 March 2018 - 06:18 AM, said:


In this thread, I think its just you at this point.

Oh another difference I forgot to mention. Ghost heat just makes it so you need to wait half a second to fire 2gauss 2ppc. Can't really do that with MGs since they are constant fire weapons.

and you. You can put Ghost Heat on them don’t kid yourself.

#428 Mcgral18

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Posted 16 March 2018 - 07:40 AM

View PostImperius, on 16 March 2018 - 07:28 AM, said:

and you. You can put Ghost Heat on them don’t kid yourself.


Seeing as GH is a multiplier, and MGs have zero heat...


There would need to be a new system, or heat added to MGs

#429 Imperius

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Posted 16 March 2018 - 07:49 AM

View PostMcgral18, on 16 March 2018 - 07:40 AM, said:


Seeing as GH is a multiplier, and MGs have zero heat...


There would need to be a new system, or heat added to MGs

Ghost Heat was put on gauss super easily. Ghost Heat is already a complete system.

#430 Mcgral18

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Posted 16 March 2018 - 08:22 AM

View PostImperius, on 16 March 2018 - 07:49 AM, said:

Ghost Heat was put on gauss super easily. Ghost Heat is already a complete system.


Gauss has 1 heat
1 times 50 is still 50

0 times 50 is still 0

#431 dario03

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Posted 16 March 2018 - 08:25 AM

View PostImperius, on 16 March 2018 - 07:28 AM, said:

and you. You can put Ghost Heat on them don’t kid yourself.


I never said you couldn't. But ghost heat just made it so you have to fire multiple times spread out by about half a second. Like how firing 2 and 2 works fine on quad ppc mechs. So it is different than MGs.

View PostMcgral18, on 16 March 2018 - 07:40 AM, said:

Seeing as GH is a multiplier, and MGs have zero heat...


There would need to be a new system, or heat added to MGs

View PostImperius, on 16 March 2018 - 07:49 AM, said:

Ghost Heat was put on gauss super easily. Ghost Heat is already a complete system.


Gauss is 1 heat, MG is 0. So hey if it is just a multiplier then go ahead and put GH on em. Heck put the worse one ever, 9001x multiplier sounds good.

#432 Darian DelFord

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Posted 16 March 2018 - 08:36 AM

View PostImperius, on 16 March 2018 - 04:51 AM, said:

Nope boating of that many machine guns should incur ghost Heat. Just like my gauss er-ppc nerf. Because that wasn’t directed at anyone but assaults.



And in the process make any MG build useless...... Again...... EMBER anyone. And the PPC Gauss nerf was not directed at assaults, Get your facts straight. There are plenty of Heavies IS and Clan that can boat them as well.

View PostImperius, on 16 March 2018 - 05:30 AM, said:

Not many mechs can use dual gauss dual er-ppc so I see no difference. That’s called balance man I’m sure they “will handle it just fine” as you clearly put it for the assaults and the engine decoupling plus the Ghost Heat to that particular weapon loadout that made me quit. I talked to Chris his reasoning was because only a few mechs could run that so it wasn’t fair. So that’s how I see the 12 machine guns.

Edit: I hate touch phones for talking on forums


I am sorry you are still butt hurt about the engine decoupling..... but it needed to happen. heavies and assaults were just to maneuverable compared to the lights and mediums..... this is a known fact. When a 100 ton assault can face its rear arc in less than 2 seconds, there is a problem. And for the record engine decoupling HURT LIGHTS TO!


View PostSamial, on 16 March 2018 - 05:44 AM, said:

Pretty much my ideas too firing more than 4 mgs incurs ghost heat or some such.. can still carry eight or more but must fire them in groups of four



Problem is the way MG's fire doing a stutter burst fire would make the weapon system almost useless. (Would need testing thought)

View PostImperius, on 16 March 2018 - 06:13 AM, said:

Or if they do fire that many it’s for a short time.

Anyone else here trying to protect their broken loadout?


At this point you sound like you are one of the guys who stays behind the group sniping and or LRM'ing and hate it when you get owned by a light because you run 1 back armor.


Heck the only lights that even have a half a chance of surviving now are the 20 tonners. Mainly due to their size. The 35 ton mechs have been put into the scrap heap to be forgotten forever. If you see one, consider it a unicorn.

Edited by Darian DelFord, 16 March 2018 - 08:45 AM.


#433 Mystere

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Posted 16 March 2018 - 08:41 AM

View PostImperius, on 16 March 2018 - 07:28 AM, said:

and you. You can put Ghost Heat on them don’t kid yourself.


Sure, make it a factor of 100,000.


View Postdario03, on 16 March 2018 - 08:25 AM, said:

MG [heat] is 0.


SHHHHHH!!!!!!!!

#434 Darian DelFord

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Posted 16 March 2018 - 08:46 AM

View PostMystere, on 16 March 2018 - 08:41 AM, said:


SHHHHHH!!!!!!!!



Damnit they let the cat out of the bag

#435 Blue Pheonix

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Posted 16 March 2018 - 09:16 AM

View PostImperius, on 16 March 2018 - 04:51 AM, said:

Nope boating of that many machine guns should incur ghost Heat. Just like my gauss er-ppc nerf. Because that wasn’t directed at anyone but assaults.


So you want a totally situational weapon (MGs) that is very ineffective against armor but only against damaged sections, has limited range (dangerous for a light to get close), the damage spreads much further the farther you are out, requires tonnage which is a terrible thing for a light, can explode and cause excessive damage, and has ammo which runs out unlike lasers and ppcs to be nerfed?! Got it.

#436 Darian DelFord

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Posted 16 March 2018 - 09:57 AM

View PostBlue Pheonix, on 16 March 2018 - 09:16 AM, said:


So you want a totally situational weapon (MGs) that is very ineffective against armor but only against damaged sections, has limited range (dangerous for a light to get close), the damage spreads much further the farther you are out, requires tonnage which is a terrible thing for a light, can explode and cause excessive damage, and has ammo which runs out unlike lasers and ppcs to be nerfed?! Got it.



Think he is to jaded for reasoning that has not been reliably explained yet. Your point will be missed.. .

#437 Imperius

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Posted 16 March 2018 - 10:16 AM

PGI is against boating and obviously this mech is causing issue. Sorry but not sorry it calls for a nerf. Obviously not to machine guns just the number that can be used.

If you can’t accept that you’re not arguing balance you’re protecting your broken loadout.

Edited by Imperius, 16 March 2018 - 10:17 AM.


#438 Bud Crue

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Posted 16 March 2018 - 10:33 AM

View PostImperius, on 16 March 2018 - 10:16 AM, said:

PGI is against boating...


I wish.

If they were against boating, the skills tree would not be designed to encourage boating one type of weapon over all other builds.
If they were against boating, they could have chosen to instead of releasing whole lines of mechs that are capable of boating nothing but the same types of weapons, something -anything- else.
If they were against boating they could have left the weapon specific quirks that specifically encouraged doing something other than boating (like the PPC and ERPPC quirks that the Black Knights used to have).
Etc.

If PGI is against boating, they have a funny way of showing it.

#439 Imperius

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Posted 16 March 2018 - 10:55 AM

They have a “fun” way of showing any logical pattern of balance. So fun that most us have quit and just gripe here hoping someone will care.

#440 Battlemaster56

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Posted 16 March 2018 - 11:16 AM

View PostImperius, on 16 March 2018 - 11:10 AM, said:

Do those have 12 mg?

But it's more than 4, casually 6-8 mg's can be equipped and still shred a mech's internals with ease and it's scary to face them (maybe not the Fury) if your not prepared.





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