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#81 Seranov

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Posted 01 March 2018 - 06:33 PM

View PostSjorpha, on 01 March 2018 - 11:58 AM, said:


One thing you can do with a macro is group IS LL/ERLL with LPL, if you start firing the LPLs exactly 500ms after the LL/ERLL they will end their duration at the same time, circumventing the ghost heat limit. I use this on the Battlemaster 1G with 3LL+3LPL.

You can also do it on clan mechs with HLL+cLPL.

Basically any regular laser + pulse laser of the same class can be used this way. ML+MPL and so on.


How do you set this up properly in the FireControl Macro? I have a mastered BLR-1G that I just can't find a build I like on, but I'd love to give this a try.

#82 Tarl Cabot

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Posted 01 March 2018 - 08:47 PM

Package loss - It would be interesting if the pilot had recorded the game and he also saw just that amount of heat increase. Thing is, the server-side KNOWS where the heatscale resides at, but it is not constantly being updated on the client(s) side.

That amount of increase is the client side registering only the ERLL or the ERLL heat but not both. So... if BOTH the pilot and the spectator observed the same thing, could still mean package loss but close to the center, or the the package was never sent or was corrupted and neither client could read it.

Again, that is conjecture atm but it is possible to fire all 7 3x then the fourth one putting the player at or above 100%, dependent on how soon the player fired each alpha.

Edited by Tarl Cabot, 01 March 2018 - 08:57 PM.


#83 Variant1

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Posted 01 March 2018 - 09:14 PM

View PostBombast, on 01 March 2018 - 10:48 AM, said:

Don't worry, I know how to handle this.
Posted Image

ha ha ha! thanks bombast, i needed that Posted Image

#84 Xetelian

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Posted 01 March 2018 - 10:55 PM

I have a GHR setup like that and it is easily a 30%+ alpha.



Keep in mind, when spectating, you don't always get correct information. That is just how MWO is, the hits look like misses the misses look like hits and everything is out of sync.



I could go test this right now in Grim with my GHR which I assure you has as many DHS as I can cram in it within reason and I can't do this alpha and be at 15% heat.


Edit:
I didn't read all the posts regarding this being a troll attempt. I took the bait.

Edited by Xetelian, 01 March 2018 - 11:31 PM.


#85 BumbleBee

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Posted 02 March 2018 - 03:12 PM

I dont own a Warhammer, so I cant test this, but I used a link one of you guys provided and tweaked it to get 40% cooling with full armour on many sections (and still very workable in game) running an XL300 and 31 SHS

Anyone want to test this in game or modify and test it?

https://mwo.smurfy-n...a6a676ac2de1a93

Edited by BumbleBee, 02 March 2018 - 03:13 PM.


#86 Jay Leon Hart

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Posted 02 March 2018 - 03:23 PM

View PostBumbleBee, on 02 March 2018 - 03:12 PM, said:

I dont own a Warhammer, so I cant test this, but I used a link one of you guys provided and tweaked it to get 40% cooling with full armour on many sections (and still very workable in game) running an XL300 and 31 SHS

Anyone want to test this in game or modify and test it?

https://mwo.smurfy-n...a6a676ac2de1a93

No need, already tested with a 42% cooling build

View PostJay Leon Hart, on 01 March 2018 - 10:48 AM, said:

OK, so I wasted 3 mil testing this (I now own a useless STD 325 engine)

The 'mech

The (relevant) skills

36-38% per Alpha (it varies, probably ping)

Can *just* manage 4 Alphas without shutting down


#87 Mystere

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Posted 02 March 2018 - 03:26 PM

View PostLances107, on 01 March 2018 - 09:15 AM, said:

Spectator mode is KNOWN to glitch. Especially when your looking at the things like cool down and heat in spectator mode.


This!

View PostAsym, on 01 March 2018 - 11:04 AM, said:

WOW..... I want one with these capabilities....

Let me ask a questions: Could someone use outside software to manipulate energy weapons like FireControl does with ballistics?

Just curious.....


What in Hades' name are you talking about?

#88 InvictusLee

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Posted 02 March 2018 - 03:31 PM

View PostNyxSilence, on 01 March 2018 - 08:27 AM, said:

I am so done with this. Really pgi? Really? Is this what we're doing? This is the 3rd time I've seen a build like this and it functions. Full laser boat and he alphas the WHOLE GAME and generates 15% heat a volley? No **** that. Fix clan. I'm so tired of this so-called balancing they are doing there.



Posted Image
how the heck is your mech so frickin cold after that alpha?

#89 Bombast

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Posted 02 March 2018 - 03:37 PM

View PostNovember11th, on 02 March 2018 - 03:31 PM, said:

how the heck is your mech so frickin cold after that alpha?


It's not. He spectated it and is complaining about it, but he's either mistaken about what he saw or the Spectator cam is being it's normal buggy self.

#90 BumbleBee

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Posted 02 March 2018 - 03:46 PM

View PostJay Leon Hart, on 02 March 2018 - 03:23 PM, said:

No need, already tested with a 42% cooling build

Thats the link I used, I was curious as to how the extra number of HS (23 vs 31) would effect the Heat Capacity

I also gave it combat effective armour, so that could actually see some use. Stripping the armour and dropping down to an XL235 allows 42 SHS for 54%, but thats not combat viable

Edited by BumbleBee, 02 March 2018 - 03:53 PM.


#91 EnochsBook

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Posted 02 March 2018 - 03:53 PM

The heat bar is bugged, I was just spectating an ally King Crab who was taking overheating damage when it only showed 20% heat on the screen. Spectator mode just isn't really accurate, it frequently fails to represent a lot of things, including the aim of teammates.

#92 The GaussFather

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Posted 02 March 2018 - 03:59 PM

View PostNyxSilence, on 01 March 2018 - 08:27 AM, said:

I am so done with this. Really pgi? Really? Is this what we're doing? This is the 3rd time I've seen a build like this and it functions. Full laser boat and he alphas the WHOLE GAME and generates 15% heat a volley? No **** that. Fix clan. I'm so tired of this so-called balancing they are doing there.


I hear you Bro! I've been so bored with laser vomit mechs as opponents circa 2 years ago that I only ran them when I was into faction play for the cold maps.

Sure the people that secretly love them come back with arguments why they suck (mainly about the heat, burn time etc.)

But they have 3 big advantages that distorts the game play: 1) high alphas for the weight, 2) pin point instant hits - no need to try your shooting skills at leading a target, and 3) they work fantastic when visibility is low as you can "searchlight" until your reticle goes red.

So I personally - even though I'm teased some in the forums lately for having a sub 1 k/d ratio - I don't run them unless its a light mech or my Jester. I just find it boring and not satisfying to play the game that way.

#93 Tier5 Kerensky

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Posted 02 March 2018 - 04:11 PM

View PostMystere, on 02 March 2018 - 03:26 PM, said:

What in Hades' name are you talking about?


He's talking about hax of course. And no it's not possible to do such clientside hax because the heat is calculated server side.


This whole thread is fairly entertaining.

#94 Asym

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Posted 02 March 2018 - 04:12 PM

View PostMystere, on 02 March 2018 - 03:26 PM, said:

What in Hades' name are you talking about?

Was going to say something snide but, I'll play along. You sometimes are nice and you could be just cranky in this post.....

As you are well aware, FC tinkers with ballistic weapons firing sequences and the timing of ballistic weapons actuations.... Since I'm not an MWO expert on the game / MW weapons or performance issues in this game, I wanted to know if anyone has developed a process by which energy weapons and their sequencing, recharge and heat distipation could be optimized to what the OP reported....

Many have suspected and have reported that what we have seen is not what really happened. I really believe that. But, if it was possible, "I want one of those mechs !" because I am a potato and need 4 shots to everyone elses one.....

That's all......

#95 Bombast

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Posted 02 March 2018 - 04:23 PM

View PostAsym, on 02 March 2018 - 04:12 PM, said:

As you are well aware, FC tinkers with ballistic weapons firing sequences and the timing of ballistic weapons actuations.... Since I'm not an MWO expert on the game / MW weapons or performance issues in this game, I wanted to know if anyone has developed a process by which energy weapons and their sequencing, recharge and heat distipation could be optimized to what the OP reported....


All FC does is manipulate control input in a way thats technically feasible but physically impossible for an actually human (or at least me, anyway). Nothing it does could be used to influence laser heat in this way.

It would be possible to use a macro to bypass ghost heat by automatically stagger firing for you, but since ghost heat phases last longer than a microsecond, I don't see the point.

Edited by Bombast, 02 March 2018 - 04:23 PM.


#96 Seranov

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Posted 02 March 2018 - 04:31 PM

View PostAsym, on 02 March 2018 - 04:12 PM, said:

Was going to say something snide but, I'll play along. You sometimes are nice and you could be just cranky in this post.....

As you are well aware, FC tinkers with ballistic weapons firing sequences and the timing of ballistic weapons actuations.... Since I'm not an MWO expert on the game / MW weapons or performance issues in this game, I wanted to know if anyone has developed a process by which energy weapons and their sequencing, recharge and heat distipation could be optimized to what the OP reported....

Many have suspected and have reported that what we have seen is not what really happened. I really believe that. But, if it was possible, "I want one of those mechs !" because I am a potato and need 4 shots to everyone elses one.....

That's all......


Look, you're not good at the game. You have a laughable understanding of it at the absolute best. If you're going to accuse people of cheating because you literally cannot understand how any of those things you are talking about work, you are only going to make yourself look even more inept.

#97 Mystere

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Posted 02 March 2018 - 04:48 PM

View PostAsym, on 02 March 2018 - 04:12 PM, said:

Was going to say something snide but, I'll play along. You sometimes are nice and you could be just cranky in this post.....


Yes, I am cranky today. Bad weather and a bad tummy ache does that.


View PostAsym, on 02 March 2018 - 04:12 PM, said:

As you are well aware, FC tinkers with ballistic weapons firing sequences and the timing of ballistic weapons actuations.... Since I'm not an MWO expert on the game / MW weapons or performance issues in this game, I wanted to know if anyone has developed a process by which energy weapons and their sequencing, recharge and heat distipation could be optimized to what the OP reported....

Many have suspected and have reported that what we have seen is not what really happened. I really believe that. But, if it was possible, "I want one of those mechs !" because I am a potato and need 4 shots to everyone elses one.....

That's all......


Optimization is a different matter. However, your previous post suggested "hack", not "optimize". Note that I was not alone in that assessment.

Edited by Mystere, 02 March 2018 - 04:48 PM.


#98 NyxSilence

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Posted 03 March 2018 - 04:48 AM

I'm done with most of my life stuff. I'll be on to test again today.

#99 Tier5 Kerensky

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Posted 03 March 2018 - 08:46 AM

There's really nothing to test. Even battlemaster with more heatsinks will get much more hot. You have simply been mistaken.

#100 Jay Leon Hart

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Posted 03 March 2018 - 10:42 AM

View PostBumbleBee, on 02 March 2018 - 03:46 PM, said:

Thats the link I used, I was curious as to how the extra number of HS (23 vs 31) would effect the Heat Capacity

I also gave it combat effective armour, so that could actually see some use. Stripping the armour and dropping down to an XL235 allows 42 SHS for 54%, but thats not combat viable

Oops! I am bad at reading lately Posted Image

Yeah, my test was just to how the absolute coolest that build could run on that map, to illustrate how far from true the 15% heat was.

Nice to know it can get cooler, but I'm not testing it again with SHS Posted Image

Edited by Jay Leon Hart, 03 March 2018 - 10:42 AM.






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