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Balance

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#61 Solahma

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Posted 01 March 2018 - 12:27 PM

As if this hasn't been laid to rest already, let's put another nail in the coffin.

This is the best build I could come up with for the WHM-6D
https://mwo.smurfy-n...679c0b93780b025

Now let's plug the build data into my spreadsheet with ALL heat gen nodes and ALL coolrun and capacity nodes for a "best case" scenario.

Posted Image

So, if you look at row 37 you will see "Net heat per alpha burn". This represents an alpha of heat minus the dissipation that would occur over the duration of the laser being fired.

34.99 heat divided by 74.75 heat capacity results in about
%47 heat generated.

By the time you could fire again, the mech should be resting at %36 heat.

Someone could verify this in-game, but it's obviously not worth that effort.

Edited by Solahma, 01 March 2018 - 12:33 PM.


#62 Jay Leon Hart

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Posted 01 March 2018 - 12:30 PM

For those who missed it way back on page 3 Posted Image

View PostJay Leon Hart, on 01 March 2018 - 10:48 AM, said:

OK, so I wasted 3 mil testing this (I now own a useless STD 325 engine)

The 'mech

The (relevant) skills

36-38% per Alpha (it varies, probably ping)

Can *just* manage 4 Alphas without shutting down


#63 Grus

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Posted 01 March 2018 - 12:33 PM

could this pilot have used a macro to fire the meds just as or after the CD of the erlarg to avoid GH? (considering the brake up of the weapon groups.)

I have a DW that i have to do that manually to avoid going nova because i despise macros.

#64 Solahma

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Posted 01 March 2018 - 12:35 PM

View PostGrus, on 01 March 2018 - 12:33 PM, said:

could this pilot have used a macro to fire the meds just as or after the CD of the erlarg to avoid GH?

There is no Ghost Heat from firing 3x ERLL and 4xERML

#65 Grus

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Posted 01 March 2018 - 12:39 PM

View PostSolahma, on 01 March 2018 - 12:35 PM, said:

There is no Ghost Heat from firing 3x ERLL and 4xERML

didn't know, don't have many IS mechs thank you for this.

#66 Metus regem

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Posted 01 March 2018 - 12:49 PM

View PostGrus, on 01 March 2018 - 12:39 PM, said:

didn't know, don't have many IS mechs thank you for this.



It's one of the few saving graces from the extra weight and crit space requirement for the IS tech...

#67 Grus

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Posted 01 March 2018 - 12:52 PM

View PostMetus regem, on 01 March 2018 - 12:49 PM, said:



It's one of the few saving graces from the extra weight and crit space requirement for the IS tech...

not to mention the higher HP.

#68 Metus regem

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Posted 01 March 2018 - 12:58 PM

View PostGrus, on 01 March 2018 - 12:52 PM, said:

not to mention the higher HP.



All that does is offset the higher damge that clan lasers can dump out. Posted Image

#69 Grus

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Posted 01 March 2018 - 01:01 PM

View PostMetus regem, on 01 March 2018 - 12:58 PM, said:



All that does is offset the higher damge that clan lasers can dump out. Posted Image

True, i have noticed when i do run IS i get a lower damage score but i get similar kills and Match Score... kinda funny.

#70 ramp4ge

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Posted 01 March 2018 - 01:01 PM

To be fair, I have seen a bug on Grim Plexus where heat on some lasers don't register. I've commented ingame that, running a Linebacker with 8 C-HMLs, firing them on chainfire generated NO visible heat, firing them in left-right burst generated very little heat and alphas shut down the 'mech.

There's definitely a bug with heat registration on this map. I'll post screenshots of it when I get home. That's most likely what it was. Something in that alpha wasn't displaying it's heat generation properly.

#71 NyxSilence

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Posted 01 March 2018 - 01:03 PM

View PostScout Derek, on 01 March 2018 - 10:47 AM, said:

where's op now?

I think he left because he knew he couldn't prove it.


I'm busy doing life **** like grocery shopping. Calm down.


View PostJay Leon Hart, on 01 March 2018 - 10:48 AM, said:

OK, so I wasted 3 mil testing this (I now own a useless STD 325 engine)

The 'mech

The (relevant) skills

36-38% per Alpha (it varies, probably ping)

Can *just* manage 4 Alphas without shutting down

[Edit] Missed a duration node in the 1st link! [/Edit]


At least you did the work. As I said before he did fire 4 extra times so.

#72 Grus

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Posted 01 March 2018 - 01:03 PM

one of the reasons i guess IS dosnt need high damage is because frankly they don't need it. clans have lower HP than the counterpart.

#73 NyxSilence

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Posted 01 March 2018 - 01:58 PM

View Postramp4ge, on 01 March 2018 - 01:01 PM, said:

To be fair, I have seen a bug on Grim Plexus where heat on some lasers don't register. I've commented ingame that, running a Linebacker with 8 C-HMLs, firing them on chainfire generated NO visible heat, firing them in left-right burst generated very little heat and alphas shut down the 'mech.

There's definitely a bug with heat registration on this map. I'll post screenshots of it when I get home. That's most likely what it was. Something in that alpha wasn't displaying it's heat generation properly.


Oh good some evidence.

#74 Jay Leon Hart

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Posted 01 March 2018 - 02:01 PM

View PostNyxSilence, on 01 March 2018 - 01:58 PM, said:

Oh good some evidence.

Evidence that it's not a balance issue, like you claimed? Sure.

#75 Ghogiel

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Posted 01 March 2018 - 03:42 PM

View PostLykaon, on 01 March 2018 - 11:29 AM, said:



Or....

Hellbringer with 2 heavy large lasers 6 ER medium lasers and ECM that has a 33% heat efficency and an alpha strike of SEVENTY EIGHT!


So 31 more damage at a cost of a measly 3% heat...AND it's got ECM and a higher top speed.

It's not really a stretch to get it to 36% in smurfy https://mwo.smurfy-n...ae299aadd531a07

#76 Grus

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Posted 01 March 2018 - 04:47 PM

View PostGhogiel, on 01 March 2018 - 03:42 PM, said:

It's not really a stretch to get it to 36% in smurfy https://mwo.smurfy-n...ae299aadd531a07

i use 4erm with 2 hll.. way cooler and faster refire.

#77 Scout Derek

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Posted 01 March 2018 - 05:08 PM

View PostNyxSilence, on 01 March 2018 - 01:58 PM, said:


Oh good some evidence.


Like there hasn't been good evidence already.

#78 Ghogiel

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Posted 01 March 2018 - 05:15 PM

View PostScout Derek, on 01 March 2018 - 05:08 PM, said:

Like there hasn't been good evidence already.

Apparently evidence is "hey guise there is a heat bug on this map no one has confirmed yet. I'll prove it later"

#79 LordNothing

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Posted 01 March 2018 - 05:36 PM

1: its a whammy, an is mech
2: thats only a 47 point alpha
3: this screen shot is likely from the start of the alpha

Edited by LordNothing, 01 March 2018 - 05:40 PM.


#80 PocketYoda

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Posted 01 March 2018 - 06:23 PM

View PostNyxSilence, on 01 March 2018 - 09:13 AM, said:


It fell off while I was putting on heat sinks.

https://cdn.discorda...18-10.12.52.jpg

1.2 is horrible and would not fire a 15% alpha, more like 35% or 45% alpha.. And yes clan can build that on almost all their mechs heat efficient and better range..

Edited by Samial, 01 March 2018 - 06:24 PM.






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