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Flea Pre-Order Is Here!


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#41 Athom83

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Posted 01 March 2018 - 03:03 PM

Welp, another mechpack after CivilWar that didn't include the Sunder. Feels bad man.

#42 Riff Zifnab

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Posted 01 March 2018 - 03:05 PM

Before I buy I want to see the model next to a Locust. If it's going to be slower (With max engine and MASC active it will move at 151.47 kph) I really want it to be smaller to make up for the speed difference. Or bump the max engine rating up to 175 so we have one more built in heatsink and can roughly keep up with a Locust with MASC. I'm liking the high weapon locations though.

For reference from the MASC patch notes:
https://mwomercs.com...13405-16jun2015
MASC MK I
  • Slots/Tons: 1 slot, 1 ton
  • 'Mech Tonnage Range: 20-25 tons
  • Speed bonus: +10%
  • Random damage range: 0.72 – 0.88


#43 Darkton

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Posted 01 March 2018 - 03:09 PM

MMMMM, YESSS!! Speaking as someone following the game since the beginning, I am VERY happy with this!

#44 G3 Heathen

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Posted 01 March 2018 - 03:17 PM

Nice to see a nod toward a previous game, fire ant=mechcommander2

#45 AncientRaig

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Posted 01 March 2018 - 03:31 PM

Posted Image

Edited by AncientRaig, 01 March 2018 - 03:32 PM.


#46 Rekkon

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Posted 01 March 2018 - 03:37 PM

Good to see another 20-tonner. I might even pre-order to encourage PGI to put out more light mechs.

#47 Tank

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Posted 01 March 2018 - 03:38 PM

YES!!! Paul you lost again - no longer venerated mech will be held back by your evil dark grasp! REJOICE PEOPLE!!!

#48 Marukage

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Posted 01 March 2018 - 03:47 PM

".. Fire Ant is not a Hero 'Mech. .. "

What? .... NOOOOOOOOOOOOOOOOOOOOO Posted Image Posted Image Posted Image Posted Image

I need a FireAnt Hero!Posted Image

with kind regards
maruPosted Image Posted Image

#49 David Bradley

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Posted 01 March 2018 - 03:52 PM

View PostRiff Zifnab, on 01 March 2018 - 03:05 PM, said:

Before I buy I want to see the model next to a Locust. If it's going to be slower (With max engine and MASC active it will move at 151.47 kph) I really want it to be smaller to make up for the speed difference. Or bump the max engine rating up to 175 so we have one more built in heatsink and can roughly keep up with a Locust with MASC. I'm liking the high weapon locations though. For reference from the MASC patch notes: https://mwomercs.com...13405-16jun2015 MASC MK I
  • Slots/Tons: 1 slot, 1 ton
  • 'Mech Tonnage Range: 20-25 tons
  • Speed bonus: +10%
  • Random damage range: 0.72 – 0.88


The MASC values have been tuned since their initial release. MASC Mk I now provides a +20% speed boost. A Flea with its max engine and MASC will be able to run at 165.24 kph.

#50 Deeber

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Posted 01 March 2018 - 03:53 PM

I feel a little sad looking at this mech pack. Before the introduction of the skill tree, this would have been a 'no brainer' purchase for me as a light mech pilot, but not so now. Each potential mech purchase (whether with real money or with C-Bills) now means a significant investment in time and effort to improve the mech ... particularly for an average pilot like me. Before the skill tree, we could improve our mechs to a large extent by using XP only, and then buy further improvements (i.e., modules) for XP and C-Bills. Now, we are tied to both XP and C-Bill costs from the outset. All of that said, it is nice to see another light mech chassis in the game. Posted Image

#51 NocturnalBeast

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Posted 01 March 2018 - 04:07 PM

View PostMovinTarget, on 01 March 2018 - 02:37 PM, said:

Everyone that's saying "we could have Fire Moth in MW2, why not here?" is forgetting that MW2 didn't have you playing against somebody on the other side of the world and dealing with massive ping differentials in real time...


True, but they did eventually add multiplayer support.

#52 K19

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Posted 01 March 2018 - 04:26 PM

Why the Locust has the maximum engine 190 the Flea only 170 !!! Posted Image Posted Image very bad for mech of 20tns since speed difference will make them die faster !! Posted Image Posted Image

#53 MovinTarget

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Posted 01 March 2018 - 04:30 PM

Flea won't be smaller by volume than the Locust, perhaps it will be proportioned a little differently...

Also, what is the difference in speed for 170 vs 180 engines? A couple of kph? It is not a horrible difference. Try a foot race between 2 mechs at those ratings and you'll see how long it takes for the 180 to pull ahead of the 170. About the only time it'll make a difference is when the faster mech is just at the edge of your weapons range...

#54 Eternal Claymore

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Posted 01 March 2018 - 04:39 PM

I'm curious about what a Flea War Horn is going to sound like.

#55 Tank

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Posted 01 March 2018 - 04:42 PM

View PostEternal Claymore, on 01 March 2018 - 04:39 PM, said:

I'm curious about what a Flea War Horn is going to sound like.


I think I got an answer right here:
Posted Image

#56 Jonathan8883

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Posted 01 March 2018 - 04:42 PM

It'll be that little "ippy ippy eh" sound from a Looney Tunes flea circus.

#57 NocturnalBeast

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Posted 01 March 2018 - 04:45 PM

View PostEternal Claymore, on 01 March 2018 - 04:39 PM, said:

I'm curious about what a Flea War Horn is going to sound like.


Probably like a dog scratching behind its ear.

View PostEd Steele, on 01 March 2018 - 04:43 PM, said:


Probably like a dog scratching behind its ear.


... Actually when the flea comes out we need someone like the BEEF to do some silly video of a bunch of fleas fighting a Mad Dog :-)

#58 LordFatman

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Posted 01 March 2018 - 04:47 PM

why is it so slow flea was always fast now its a turtle I have asst mewchs that go 97.kph

#59 Saber Avalon

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Posted 01 March 2018 - 04:54 PM

Posted Image

Thanks for finally letting it see the light of day PGI! Been waiting a long time.

#60 TheCaptainJZ

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Posted 01 March 2018 - 05:11 PM

View PostMovinTarget, on 01 March 2018 - 04:30 PM, said:


Also, what is the difference in speed for 170 vs 180 engines?

An engine heatsink built in.





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