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#201 WarHippy

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Posted 07 March 2018 - 06:58 PM

View PostBrain Cancer, on 07 March 2018 - 02:00 PM, said:


The easier it is to carry, the harder it is to tip a match into complete stomp territory.

I mean, I walk out of matches regularly with 4 solo kills. Is 8-4 a stomp? No. Is it more likely to see four players capable of 2 kills each, or four players capable of 3 kills each? The potential carry load is smaller, so situations where nobody even starts to carry are also fewer- and that means less stomps.
Except we have had 8v8 before and there were a lot of stomps. People are remembering with rose tinted glasses when they say they didn't happen back then. 8v8 fixes nothing that people are complaining about.

View PostJohnnyWayne, on 07 March 2018 - 02:09 PM, said:


All I have to say to that is, that maybe YOU won't notice a difference, but I and a lot of people around me sure as hell have in the past. So your opinion stands against valid observation. 1v1 is no argument either as it was never said it would change anything for 1v1.
I was there in the past, and I remember the main difference with TTK to now had less to do with 8v8 than it did with the fact there were no Clans and most of the mechs and equipment we have now wasn't available. As for 1v1 the reason I pointed that out is because TTK is low even in that setting so saying that going from 12v12 to 8v8 is going to matter is naive at best.

View PostJohnnyWayne, on 07 March 2018 - 02:09 PM, said:

What you describe is a special case of being stupid and no game should never be build around the assumtion of being stupid. That is your very own fault if that happens and no group size is related to that.
People are going to be stupid and get killed. Going 8v8 or 12v12 or 4v4 makes no difference, but the less mechs on the field only magnify that problem.

View PostJohnnyWayne, on 07 March 2018 - 02:09 PM, said:

My point and explaination still stands.
Not really, but feel free to believe that.

View PostJohnnyWayne, on 07 March 2018 - 02:09 PM, said:

Moreover,I find it unfair to say that good players should lose because of dumb people in their teams which is basically what you say. Finding 8 equal players is easier than 12, every individual player gets more relevent as well as gets more power in order to influence the match. Use this power or don't. But again, being stupid is not what any game should be designed for.
Being a solo star in a team game isn't what the game should be designed for either. If you are a masterful player and regularly take out 4 or more players you still did a lot to influence the outcome in a 12v12 match, but in 8v8 you are essentially the only deciding factor. There are only so many top tier(not talking about our tier system) players and you will still have unbalanced games because the system we have can't differentiate between those that are absurdly good and those that floated to the top over time. If and when the match maker can handle those players they will be stuck waiting in long queues wishing for 12v12 where their impact was muted and they are able to play with the regular people.

#202 Mystere

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Posted 07 March 2018 - 09:01 PM

View Postkuma8877, on 07 March 2018 - 11:53 AM, said:

I think we should have 8 v 8 v 8 as a mode. Seriously, think of the possibilities across all the gamemodes....


I'm sorry but you're going to have to give a non-MVP(*) fluff to 3-sided wars. Posted Image

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Edited by Mystere, 07 March 2018 - 09:02 PM.


#203 Solahma

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Posted 08 March 2018 - 09:58 AM

View PostWarHippy, on 07 March 2018 - 01:36 PM, said:

That isn't 100% fact. That is 100% speculation. I highly doubt anything changes much at all be it tactics or builds. Sure, you might drop a little ammo, but that isn't realistically going to change your build much. Builds that are effective now will be just as effective in 8v8. Deathballs are still going to be prevalent as is nascaring around in circles. Its frankly naive to think it will cause any kind of real shake up going to 8v8.

It's a fact that 8v8 will change how you can play on almost any map. It WILL require less ammo for ammo-based builds which causes a re-evaluation of all ammo-based builds. You say it's 100% speculation, then IMMEDIATELY state that builds won't change much. So which is it? builds will or will not change? Tactics WILL change as well. It doesn't matter the degree. The degree is not measurable, but that doesn't mean it's pure speculation that these things will change. Any degree of change is what matters because that allows players to re-think their builds and strategies. If you don't agree, I'm going to be very blunt and say that you simply don't care about that aspect of the game. If you do, then you have no excuse for not realizing this fact.

View PostWarHippy, on 07 March 2018 - 01:36 PM, said:

Please don't lie as it doesn't help your case. The vast majority of those people will be happy simply because they got what they wanted nothing more. Everyone is fighting for what they think is best for the game. The people fighting for 8v8 are not some paragon of virtue trying to do what is right anymore than the people fighting for 12v12 are. It is purely selfish desire on both sides.

Now you're being dramatic. I'm not lying. Most people will be happy because of all the benefits 8v8 would bring across the board. Mech the Dane put it very simply on reddit, so i'll quote him here:

Quote



Yeah, I don't get any dislike for 8v8.
The Fix Match Maker crowd should be happy, as it would tighten problems up with that some.
The Waiting Forever For Drops crowd should be happy, as it reduces wait times.
The Why Can't this Game be Fun Again crowd should be happy, as it increases a single pilot's contributions to the fight; making them more heroic.
The Let's Increase Time To Kill Because I Die Too Fast crowd should be happy, as you will live longer now.
The WHAT ABOUT CW crowd should even be happy because it makes 12v12 a CW unique environment, making people who want to drop 12 people have to use that game mode.
****'s a slam-dunk.


Every person here that claims 12v12 is better than 8v8 has not addressed these points and put up a good argument for why 12v12 benefits the game more than 8v8 would. So yes, "paragons of virtue" might be fitting. It takes an unbias mindset to judge the advantages and disadvantages and see that one is clearly better overall than the other.


View PostWarHippy, on 07 March 2018 - 01:36 PM, said:

TTK won't change much at all.

But it will change. Again you're admitting that it would change, but you seem to think there is a measurement that says it's a negligible change. The fact is, less mechs potentially in a firing line to focus a mech in the open, the longer that mech in the open will live. Worst case, 8 players are shooting 1 player. That's potentially 1/3 less firepower than 12 players shooting 1 player. Simple math. In reality, yes, the TTK probably won't change a lot because it's more about the situations you end up in. You're not going to last very long against 8 mechs. But that's not what happens in matches. You don't expose yourself to the entire enemy team. In 8v8 you will see less mechs in a firing line in any situation. Instead of 4 mechs on a corner you might have 2-3 mechs on that corner. Death ball will still be a thing like always, but everything is toned down with the reduction in mechs.

View PostWarHippy, on 07 March 2018 - 01:36 PM, said:

I also don't think people should be carrying easily in a team game. Balance is going to be even more difficult in 8v8 because of how easy it will be for players like Mcgal18 to carry their team by themselves.

Good players already carry games dramatically. You see a guy carry as hard as he can, dealing 1k+ damage with several kills, but it can't make up for a full lance of sub-100 damage assault mechs. What could potentially change in 8v8 is that those potatoes are in A DIFFERENT MATCH. 8v8 would alleviate some of the constraint on matchmaker trying to find an adequately balanced match. Also, in-line with Mech The Dane's point regarding players feeling more Heroic. Wouldn't it be better if a single player does extremely well that that player have a good chance of winning? I don't know why that is considered a negative here. It's like you're asking for good players to not be able to win because they are good? What's the point?

Edited by Solahma, 08 March 2018 - 10:01 AM.


#204 Jep Jorgensson

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Posted 08 March 2018 - 10:06 AM

I support switching to 8v8.

#205 Solahma

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Posted 08 March 2018 - 10:12 AM

View PostWarHippy, on 07 March 2018 - 06:58 PM, said:

Except we have had 8v8 before and there were a lot of stomps.

That was also MANY years ago with an entirely different matchmaking system. The mechs are completely different with a whole array of new weapons. There is practically no comparison to be made between 8v8 in the current game to what it used to be. We're not looking through ANY rose-tinted ANYTHING. Because we're not considering poor comparisons.

View PostWarHippy, on 07 March 2018 - 06:58 PM, said:

As for 1v1 the reason I pointed that out is because TTK is low even in that setting so saying that going from 12v12 to 8v8 is going to matter is naive at best.

1v1 is fast because your only goal is to kill your ONE opponent. It's a very bad comparison when discussing TTK. Regualar matches involve teamwork, maneuvering through terrain, Intel gathering, and strategy on a whole different level that you won't see in 1v1. Don't point it out if you haven't thought it through. It's a terrible comparison.


View PostWarHippy, on 07 March 2018 - 06:58 PM, said:

People are going to be stupid and get killed. Going 8v8 or 12v12 or 4v4 makes no difference, but the less mechs on the field only magnify that problem.

DUH, so why is this a point? Can't design the game around poor decisions.


View PostWarHippy, on 07 March 2018 - 06:58 PM, said:

Being a solo star in a team game isn't what the game should be designed for either.

But... a solo player already impacts a game by a large margin... again, what's the point? This argument is like someone proposing a good player should be disadvantaged by attaching a lance of potatoes to his feet with a ball-and-chain. oh wait.

It's only a theory anyway. I'd love to see how it would actually turn out instead of bullshitting around what could/would/should be and simply see what IS.

Edited by Solahma, 08 March 2018 - 10:16 AM.


#206 Eirik Eriksson

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Posted 08 March 2018 - 11:10 AM

I dont get this really. A whole long thread about 8v8 and hardly a single thought about what business risk that this will mean for PGI. Some well thought out posts about the possible advantages for the players point of view, which I agree with for the most part. But how about the business perspective? If you ask for a change you better also give this point of view, otherwise you may just as well send it to the northpole as a wishlist for cristmas.

So, my question in this case would be: Why should PGI allocate resources to making this change? Especially considering the state of the game right now where the QP solo and group qames are generating the major source of income, and at the same time they are focusing their resources on solaris and a new game for the future income. Why would they take such a risk to the foundation of their income? There can only be two reasons as I see it - a potential big increase in profit or vice versa mitigating a risk of lost profit.

#207 WarHippy

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Posted 08 March 2018 - 11:31 AM

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

It's a fact that 8v8 will change how you can play on almost any map. It WILL require less ammo for ammo-based builds which causes a re-evaluation of all ammo-based builds. You say it's 100% speculation, then IMMEDIATELY state that builds won't change much. So which is it? builds will or will not change? Tactics WILL change as well. It doesn't matter the degree. The degree is not measurable, but that doesn't mean it's pure speculation that these things will change. Any degree of change is what matters because that allows players to re-think their builds and strategies. If you don't agree, I'm going to be very blunt and say that you simply don't care about that aspect of the game. If you do, then you have no excuse for not realizing this fact.
If it is not measurable then it doesn't make a difference. Minor changes are not going to shake things up like most of the proponents think. I may prefer 12v12, but I don't really care if 8v8 happens. My problem is with all of the assumptions the 8v8 crowd are insisting are 100% fact. Much of it is subjective.

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

Now you're being dramatic. I'm not lying. Most people will be happy because of all the benefits 8v8 would bring across the board. Mech the Dane put it very simply on reddit, so i'll quote him here:
Benefits "they think" will be brought across the board. I'm also not being dramatic. Its simply human nature to be happy when you get what you want. It isn't because of "the greater good" for either side. As for Dane I like him, but he isn't immune from bias or poor logic anymore than anyone else.

The Fix Match Maker crowd should be happy, as it would tighten problems up with that some. (It also might make things worse or more likely do nothing to remedy stomps which is what the MM people are usually complaining about)

The Waiting Forever For Drops crowd should be happy, as it reduces wait times. (Fair enough. It will more than likely help during limited times of day and regions.)

The Why Can't this Game be Fun Again crowd should be happy, as it increases a single pilot's contributions to the fight; making them more heroic.(Fun is subjective. The why can't this game be fun again crowd are not all going to be in agreement on what makes it fun again.)

The Let's Increase Time To Kill Because I Die Too Fast crowd should be happy, as you will live longer now.(This is speculation, and something I disagree will change or change enough to make a difference.)

The WHAT ABOUT CW crowd should even be happy because it makes 12v12 a CW unique environment, making people who want to drop 12 people have to use that game mode.(It might make the CW crowd happy, but it also might make the 12v12 crowd unhappy having to play CW when they don't want too in order to play 12v12.)

****'s a slam-dunk.(Sure, if you look at it from one point of view and not another, and when you look at it from another perspective it is far from a slam-dunk.)


View PostSolahma, on 08 March 2018 - 09:58 AM, said:

Every person here that claims 12v12 is better than 8v8 has not addressed these points and put up a good argument for why 12v12 benefits the game more than 8v8 would. So yes, "paragons of virtue" might be fitting. It takes an unbias mindset to judge the advantages and disadvantages and see that one is clearly better overall than the other.
The 8v8 people haven't addressed those either as much as they like to think they have. The fact you believe anyone having this discussion is coming from an unbiased mindset is pretty laughable.


View PostSolahma, on 08 March 2018 - 09:58 AM, said:

But it will change. Again you're admitting that it would change, but you seem to think there is a measurement that says it's a negligible change. The fact is, less mechs potentially in a firing line to focus a mech in the open, the longer that mech in the open will live. Worst case, 8 players are shooting 1 player. That's potentially 1/3 less firepower than 12 players shooting 1 player. Simple math. In reality, yes, the TTK probably won't change a lot because it's more about the situations you end up in. You're not going to last very long against 8 mechs. But that's not what happens in matches. You don't expose yourself to the entire enemy team. In 8v8 you will see less mechs in a firing line in any situation. Instead of 4 mechs on a corner you might have 2-3 mechs on that corner. Death ball will still be a thing like always, but everything is toned down with the reduction in mechs.
It won't change enough to matter. I also already addressed the failed logic of there being potentially 1/3 less fire coming at you meaning longer TTK. People bringing that up always forget there is a 1/3 less potential targets to draw fire from you as well. It is all a wash in the end. 2-3 mechs shooting you or 4 when you round the corner ultimately ends the same way. The amount of focus fire is going to be mostly the same because while there are less mechs shooting there are also less to be shot at.

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

Good players already carry games dramatically. You see a guy carry as hard as he can, dealing 1k+ damage with several kills, but it can't make up for a full lance of sub-100 damage assault mechs. What could potentially change in 8v8 is that those potatoes are in A DIFFERENT MATCH. 8v8 would alleviate some of the constraint on matchmaker trying to find an adequately balanced match. Also, in-line with Mech The Dane's point regarding players feeling more Heroic. Wouldn't it be better if a single player does extremely well that that player have a good chance of winning? I don't know why that is considered a negative here. It's like you're asking for good players to not be able to win because they are good? What's the point?
I agree they already carry games dramatically which is why I don't think putting further power in their hands by going down to 8v8 is a good idea. As for the last part we just established that the good players already carry games in 12v12 which means them doing extremely well already means they have a good chance of winning. That being said a single player doing well in a team game shouldn't be the primary determination of which team wins. It should be about which team works together better than the other.

View PostSolahma, on 08 March 2018 - 10:12 AM, said:

That was also MANY years ago with an entirely different matchmaking system. The mechs are completely different with a whole array of new weapons. There is practically no comparison to be made between 8v8 in the current game to what it used to be. We're not looking through ANY rose-tinted ANYTHING. Because we're not considering poor comparisons.
It being so many years ago and how different things were was my point. A lot of people advocating for 8v8 talk about how great things were back then with 8v8 and how it will fix all our problems. Perhaps you are not one of those, but there are a lot that are.

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

1v1 is fast because your only goal is to kill your ONE opponent. It's a very bad comparison when discussing TTK. Regualar matches involve teamwork, maneuvering through terrain, Intel gathering, and strategy on a whole different level that you won't see in 1v1. Don't point it out if you haven't thought it through. It's a terrible comparison.
I'm not comparing it directly just using it to illustrate a point. That being said even in a team environment our goal the vast majority of the time is to kill our opponent as quickly as possible. TTK is short in this game and changing the number of players as was talked about above will have little if any impact.

View PostSolahma, on 08 March 2018 - 09:58 AM, said:


DUH, so why is this a point? Can't design the game around poor decisions.
That is actually my point, and why switching to 8v8 or staying 12v12 is meaningless. Going 8v8 isn't going to be a cure all for the games problems. People are still going to complain about stomps, the match maker, and everything else people complain about.


View PostSolahma, on 08 March 2018 - 09:58 AM, said:

But... a solo player already impacts a game by a large margin... again, what's the point? This argument is like someone proposing a good player should be disadvantaged by attaching a lance of potatoes to his feet with a ball-and-chain. oh wait.
We already went over this. Yes, a solo player already impacts a game by a large margin, but they shouldn't be the primary or only thing that decides the outcome. This is a team game not a solo game and we should be winning and losing around the team not the individual.

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

It's only a theory anyway. I'd love to see how it would actually turn out instead of bullshitting around what could/would/should be and simply see what IS.
Now you are catching on. There is very little fact about what will and won't change by going to 8v8 like you indicated in your original post I responded too. Ultimately I don't care if we switch or don't switch, but I want to make sure expectations are as tempered as possible so people are not overly disappointed when switching to 8v8 doesn't cure cancer.

#208 Solahma

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Posted 08 March 2018 - 12:37 PM

The problem is, WarHippy, responding to every point with a counter-point isn't going to prove or disprove anything. We both understand that. The only way to know is for it to happen and find out. The only way that will happen is if the pitch is strong with enough advantages to be worth considering. It doesn't matter if someone *feels* like TTK won't change "much". It doesn't matter that you think all of these experienced players can make good assumptions about what would change, and that it would benefit everyone, whether they THINK it will or not. It's like me telling my buddy that he would be happier if he quit smoking. His happiness is subjective, but there are many objectively healthy improvements from quitting. He might love the taste of tobacco and the smoking ritual. Will he actually be happier if he quit? who is to say! Maybe a vape will give him everything he wants to be happy, along with less health concerns. And then die from a car accident unrelated to any of this... Obviously this is just a loose analogy, the point is that smoking is objectively unhealthy. People might enjoy doing so, perhaps they live to 100 and suffer very little issues in their life. 12v12 might be fine for some, but it is potentially the root cause for many of quick-play's issues. 8v8 would be like the vape alternative, potentially solving many of the issues surrounding 12v12. Ultimately it doesn't matter because other things like PSR and balance (car crash) affect the game by similar margins.

Going back and forth on each point is meaningless at this point. I could go into further detail why 8v8 improves the game at every point with more evidence to support it, but I'd rather save that for a proper post or video to illustrate and substantiate.

#209 Moonlight Grimoire

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Posted 08 March 2018 - 02:27 PM

View PostSlow Speed, on 08 March 2018 - 11:10 AM, said:

I dont get this really. A whole long thread about 8v8 and hardly a single thought about what business risk that this will mean for PGI. Some well thought out posts about the possible advantages for the players point of view, which I agree with for the most part. But how about the business perspective? If you ask for a change you better also give this point of view, otherwise you may just as well send it to the northpole as a wishlist for cristmas.

So, my question in this case would be: Why should PGI allocate resources to making this change? Especially considering the state of the game right now where the QP solo and group qames are generating the major source of income, and at the same time they are focusing their resources on solaris and a new game for the future income. Why would they take such a risk to the foundation of their income? There can only be two reasons as I see it - a potential big increase in profit or vice versa mitigating a risk of lost profit.


Given the decline of player population over just the past year there are likely server shards that are unused and with FP likely shutting down for an unknown amount of time, that is even less server costs. So PGI is already slashing server costs in that regard. Yes there will be an increase in server shards with 1v1's and 2v2's with spectators due to Solaris, however, due to their rapid turn over it should still be not be as big of an issue. Throw in the complexity for each Solaris shard is far less than a QP or FP match as it is at most 4 mechs instead of 24 mechs or all the way up to 96 mechs being kept track of by the server shard in FP. Through this logical deduction and the fact each mech is exponential complication and resource required like adding another NPC to a scene in a modern game (hence why most modern games have so few actors on screen at a time) 8v8 also helps reduce the needed server power for a game as instead of 24 it is 16 players, 1/3rd less players, which at an exponential growth rate of resources required, or even if it turns out to be more multiplicative is still a great deal of savings for cost of the servers.

So while yes it costs to convert over to 8v8, but, it reduces the cost of additional server shards, the cost of servers that are being rented as they don't need to be as powerful, more shards per server, less issues of hit reg messing up due to too much going on and the server just giving up on calculating things. This would mean things break less often, the only downside beyond time and cost to convert back to 8v8 is the number of matches that can keep being played when some servers go down, though given how PGI seems to have done things, if one server goes down the whole continental cluster usually goes with them so that is kind of null and void.

#210 Eirik Eriksson

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Posted 08 March 2018 - 03:22 PM

View PostMoonlight Grimoire, on 08 March 2018 - 02:27 PM, said:


Given the decline of player population over just the past year there are likely server shards that are unused and with FP likely shutting down for an unknown amount of time, that is even less server costs. So PGI is already slashing server costs in that regard. Yes there will be an increase in server shards with 1v1's and 2v2's with spectators due to Solaris, however, due to their rapid turn over it should still be not be as big of an issue. Throw in the complexity for each Solaris shard is far less than a QP or FP match as it is at most 4 mechs instead of 24 mechs or all the way up to 96 mechs being kept track of by the server shard in FP. Through this logical deduction and the fact each mech is exponential complication and resource required like adding another NPC to a scene in a modern game (hence why most modern games have so few actors on screen at a time) 8v8 also helps reduce the needed server power for a game as instead of 24 it is 16 players, 1/3rd less players, which at an exponential growth rate of resources required, or even if it turns out to be more multiplicative is still a great deal of savings for cost of the servers.

So while yes it costs to convert over to 8v8, but, it reduces the cost of additional server shards, the cost of servers that are being rented as they don't need to be as powerful, more shards per server, less issues of hit reg messing up due to too much going on and the server just giving up on calculating things. This would mean things break less often, the only downside beyond time and cost to convert back to 8v8 is the number of matches that can keep being played when some servers go down, though given how PGI seems to have done things, if one server goes down the whole continental cluster usually goes with them so that is kind of null and void.


Good, there is one point that prolly would be a benefit. However when making a risk analysis you need to review a lot more than this. Server cost, and cost in general to make the change, are one of the easy parts to calculate for PGI. And then we need to cover this cost with an increase in income because to cover it with reduced server cost will most likely not do it alone.

Then we need to involve the "unknown" into it as well. What implications may it cause to the game? Is it so that it may cause some maps to need a change? Will it impact the mech or weapon balance in some way etc. All those things that are unknown are a big issue in this kind of change.

Thing is, why would you risk to change something that is apparently working and producing a decently steady revenue, when you are depending on this for the future? There needs to be a really good benefit for PGI to make this change right now.

Maybe a different timing for the request would have been better?

#211 Solahma

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Posted 08 March 2018 - 03:29 PM

View PostSlow Speed, on 08 March 2018 - 03:22 PM, said:

Maybe a different timing for the request would have been better?


I would think adding Solaris is the perfect timing for the queue impact alone.

#212 Eirik Eriksson

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Posted 08 March 2018 - 03:35 PM

View PostSolahma, on 08 March 2018 - 03:29 PM, said:


I would think adding Solaris is the perfect timing for the queue impact alone.


Dont worry, it will soon enough turn back to a somewhat more normal state.

#213 Imperius

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Posted 08 March 2018 - 04:00 PM

If anyone follows Russ and or clicked the link with my discussion with him on twitter. Apparently server slots or space isn't an issue now.

So for the sake of making game-play (the most important part of a game) more enjoyable, 8v8 is the way to go!

#214 Brain Cancer

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Posted 08 March 2018 - 04:09 PM

View PostImperius, on 08 March 2018 - 04:00 PM, said:

If anyone follows Russ and or clicked the link with my discussion with him on twitter. Apparently server slots or space isn't an issue now.

So for the sake of making game-play (the most important part of a game) more enjoyable, 8v8 is the way to go!



Well, duh. The issue now is there's few enough players to make space/slotting issues only an issue of the distant past. Which 8v8 does help, by increasing the number of matches in a given period of time per X number of players. After all, 48 players with 8v8 is 3 games, while it's only 2 for 12v12.

#215 Kroete

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Posted 08 March 2018 - 04:31 PM

View PostSolahma, on 08 March 2018 - 09:58 AM, said:

Good players already carry games dramatically. You see a guy carry as hard as he can, dealing 1k+ damage with several kills, but it can't make up for a full lance of sub-100 damage assault mechs. What could potentially change in 8v8 is that those potatoes are in A DIFFERENT MATCH.

Solaris?
Where you dont need to carry and have noone to blame for your lose ...

Dont want to play alone but dont want "bad" players in your team?
Go play group and (maybe again) cw, where you can control your teammates and their builds ...

Why do you want to change qp, if there are gamemodes where you can have, what you want?

View PostImperius, on 08 March 2018 - 04:00 PM, said:

So for the sake of making game-play (the most important part of a game) more enjoyable, 8v8 is the way to go!

32vs32(20) would be more enjoyable for me, but not with that engine and maps.

Edited by Kroete, 08 March 2018 - 04:34 PM.


#216 ocular tb

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Posted 08 March 2018 - 05:18 PM

I'd like to try 8v8. I just think that the game feels too crowded with 12v12.

#217 Draven Knightfall

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Posted 08 March 2018 - 06:26 PM

I mean, this game is dead in the water. Arguing match size is just semantics at this point.

Sometimes I go back to the beta roadmaps with my rose tinted glasses and daydream though. So full of life, so full of promise.....

#218 Solahma

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Posted 09 March 2018 - 04:02 PM

View PostKroete, on 08 March 2018 - 04:31 PM, said:

Solaris?
Where you dont need to carry and have noone to blame for your lose ...

Dont want to play alone but dont want "bad" players in your team?
Go play group and (maybe again) cw, where you can control your teammates and their builds ...

Why do you want to change qp, if there are gamemodes where you can have, what you want?


32vs32(20) would be more enjoyable for me, but not with that engine and maps.


I... don't even...

So, you're completely against something that could potentially result in more even teams? more balanced, random match-ups in quick play?

Why? Other game modes exist that offer a more competitive playground, but that doesn't mean closer, more balanced matches in quick play wouldn't be a good thing.

Here is a pretty picture to illustrate my point. It's a very simple idea. In practice it wouldn't be this perfect ofc, but this is the general thought. Imagine, in current match making situations, 2 matches are about to start. With 8v8, you'd have 3 matches instead. The players could be distributed into those matches in a more balanced manner. Even though Match 1 and Match 2 are still "balanced", having Tier 3 players in a Tier 1-2 majority match is simply NOT A GOOD IDEA, no matter how you look at it. Especially with how the tier system works. People stuck in Tier 2-3 simply do not perform on the level of many Tier 1 players (with exceptions of course because of how PSR works, that is NOT the argument here)

So, 8v8 would allow match maker to put more Tier 3 players in matches with one another. By PGI's goals of the PSR system, this would mean that players with the same amount of experience with the game will be playing with eachother. Isn't that the whole point of matchmaking: to attempt populating a match with players near the same skill level and experience?

This would accomplish that without actually changing the matchmaker. It's a beneficial bi-product of the change.

Posted Image

#219 Spare Parts Bin

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Posted 09 March 2018 - 04:08 PM

8x8 is fine if I get the old maps back.

#220 PocketYoda

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Posted 09 March 2018 - 04:23 PM

These Devs sure know how to fire up the community don't they... 8v8 would be fine.

More choice is better than no choice.





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