Belkor, on 02 March 2018 - 10:13 PM, said:
As opposed to 8-0 stomps? Not sure I see the point here. Remember, each bad teammate would have a much greater impact in an 8v8 match. Just 1 more bad teammate can result in a loss under the 8v8 system assuming everyone else is equally skilled. There will be as many 8-0 stomps in an 8v8 as there are 12-0 stomps in a 12v12 system. I guarantee it. We already had these lame / boring 8v8s during MWO beta.
The thing is, we already have way too many stomps with 12v12. I noticed the huge amount of them, so I started tracking them on a spreadsheet. It is even worse than I thought, nearing 70% of my games on solo queue. No, I don't mean all stomps are 12-0. They usually end up with 1-3 kills in the other team, but sometimes it reaches 4, but the match was decided from the beginning. Once you get 3-4 mech advantage, it's unstoppable. A 0-3 is not only a loss, it's s stomp. The snowball effect with 12 players is a lot bigger. You get the early advantage, the winning team gets encouraged, takes the offensive, attacks and focus on defending mechs that just run for their lives, ending in those unfun stomps.
So have just 30% of realtively close, fun games is not fun at all.
8 vs 8 on the other hand wasn't as stompy. Why ? Not enough mechs to kill enemy mechs so quickly as now. Now you make a wrong turn, or 4-5 mechs push and they kill a mech in a few seconds. Before it was hard, specially with the only mode of assault, if you went all together, you'd get our base capped and lost, so you had to make two teams, or go all in to cap the enemy cap. Now it's mostly firing the long range game for 5 minutes, and when a team gets that early advantage, it pushes and stomps the enemy team.
So I'm all for a variable 12 and 8 man qeues, 8 only for then the population is low.