For the comparison, I'm using the 100 Ton atlas and 25 Ton Commando because they're proportionally very close.
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Volumetric scaling between the two mechs means that the Commando should have 1/4th the volume of the Atlas. What does 1/4 the volume look like? Let's start with a simpler shape, a cube, and compare two cubes, one 1/4 the volume of the other.
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Basically, if you take any object and shrink the length, width, and height to 63% of the original, you get 1/4 the volume of the original. This also applies to mechs. If this is hard to imagine, just think of a mech as being made of a lot of cubes. If the dimensions of all of those cubes are shrunk to 63%, the resulting mech is 1/4 the volume.
Now, let's start with PGI's Atlas, and shrink the dimensions down to 63%, getting a 25 Ton Atlas. How does its size compare to the Commando?
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Then, in reverse, we can start with the 25 Ton commando and inflate the dimensions to 159% to get a 100 Ton Commando (math: 1.59^3=4.02). How does this compare to the Atlas?
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And there you go... the scaling between mechs are too exaggerated, either the lights are too small or assaults are too large. In fact, 2^2 = 4 so current scaling is based on area, which means PGI is scaling by the front profile of the mech.
edit:
Two more comparisons (I did both directions in one image though, so don't compare the middle two)
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Lastly, for the people saying uniform density is too big an assumption. Here's how big a difference. The waist and shoulders are still smaller on the 200 ton commando, despite a small height increase. What did PGI do? Replace all the armor on the Atlas with foam? Well, that'd probably be right given how squishy it is
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Edited by Nightbird, 24 January 2020 - 11:21 AM.