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Mwo, Mechs Being So Unbalanced


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#41 Seranov

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Posted 18 March 2018 - 06:41 AM

View PostNema Nabojiv, on 18 March 2018 - 06:31 AM, said:

You guys need to try MRM-ed TNS-5P. It is effectively 85 assault, in a good meaning, with ecm and JJs.


Eh, I really didn't have much luck with MRM60 on any mech, let alone a slow, boxy one like the TNS that has laughable (or no) backup weapons. I'm more a Ballistics guy, and PGI is not getting 15 bucks from me just to play the Ballistics ST variant when I already deeply regret the 30 dollars I gave them already.

#42 Asym

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Posted 18 March 2018 - 06:53 AM

View PostEl Bandito, on 18 March 2018 - 05:52 AM, said:


HAHAHAHAHA! If you are losing more matches, it means you are NOT being useful to the team. Most likely you are one of those cowards that stay way in the back and die last. Seranov has better WLR than you which means he is more helpful towards the team's victory than you. I know which one I would rather pair up with.


OW..... Let's disagree and not be toxic. It's a silly stompy robots game with make believe science and mechanics... Heck, even I, as a retired super spud grand potato can recognize that this game is pretty messed up and will never find balance nor larger success.... It's why most of us are playing "other games..."

Everyone is allowed an opinion; even if their opinion is wrong or intentionally causing reactions. Now. click your heels three times and repeat "there's no place like home" and you'll feel a lot better.

OP, you are correct: balance will never be achieved and nor should it: PGI has mechs to sell and they aren't slow to nerf a mech series into oblivion to sell another: that's just a fact....

Edited by Asym, 18 March 2018 - 06:54 AM.


#43 Abisha

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Posted 18 March 2018 - 06:56 AM

View Postcougurt, on 18 March 2018 - 06:40 AM, said:

i could look at your stats and just as easily assume that you play nothing but the deathstrike.

i would not be eager to bring stats into this discussion if i were you, you really don't have a leg to stand on (probably because they got shredded by piranhas).

Not have a deathstrike but MCII-B still stats do not lie nobody can preform with good with the underdog which is the point.
Stats do not lie they not have their own agenda or personal prefers nobody can get good stats in zeus or victor

Edited by Abisha, 18 March 2018 - 06:59 AM.


#44 Nema Nabojiv

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Posted 18 March 2018 - 07:17 AM

View PostSeranov, on 18 March 2018 - 06:41 AM, said:


Eh, I really didn't have much luck with MRM60 on any mech, let alone a slow, boxy one like the TNS that has laughable (or no) backup weapons. I'm more a Ballistics guy, and PGI is not getting 15 bucks from me just to play the Ballistics ST variant when I already deeply regret the 30 dollars I gave them already.

MRM60 is great on IV-Four, on Thanny you need 2xMRM40 and all armor skills. 80 alpha is no joke, and armor is great for 75 tonner.
Your call of course, I just think if you paid for this game to keep running, you deserve to get a good experience out of your money.

#45 cougurt

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Posted 18 March 2018 - 07:22 AM

View PostAbisha, on 18 March 2018 - 06:56 AM, said:

Not have a deathstrike but MCII-B still stats do not lie nobody can preform with good with the underdog which is the point.
Stats do not lie they not have their own agenda or personal prefers nobody can get good stats in zeus or victor

that's not true at all, there are plenty of people that can perform well with sub-par to downright terrible mechs. in fact, one of my best performing mechs is a phoenix hawk, oddly enough.

#46 Zergling

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Posted 18 March 2018 - 08:17 AM

Here's my stats in Ebon Jaguar and Timber Wolf, all variants I've played:
Posted Image
Posted Image

Combined stats for Ebon Jaguar: 76 battles, 49 wins, 27 losses, 90 kills, 41 deaths, 36555 damage. 1.81 Wins/Losses, 2.20 Kills/Deaths, 1.18 Kills/Battle, 481 Damage/Battle.

Combined stats for Timber Wolf: 101 battles, 52 wins, 49 losses, 103 kills, 69 deaths, 40499 damage. 1.06 Wins/Losses, 1.49 Kills/Deaths, 1.02 Kills/Battle, 401 Damage/Battle.


So I can confidently say (with a good deal of supporting evidence) the Timby is worse than the Ebon.

#47 Mystere

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Posted 18 March 2018 - 09:38 AM

[redacted]


Sigh.

Edited by Tina Benoit, 02 May 2018 - 10:29 AM.
nonconstructive


#48 dario03

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Posted 18 March 2018 - 10:09 AM

A balance pass would be nice since some mechs are just better than others. However you could have used a better example than Timber vs Ebon. The Timber hasn't been all that great for quite a while now.

#49 razenWing

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Posted 18 March 2018 - 10:21 AM

Abisha, I don't know how new you are, but anyone around the game long enough knows that there is no need to check Krivvan's stats.

http://steamcommunit...s/?id=572806592

That's the bible of light mech combat. If there's a top 3 light pilot in the world, Krivvan is one of them.

#50 Antares102

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Posted 18 March 2018 - 10:34 AM

I really love Jarl list (and leader boards)
Easy way to call people's bollshit.
Another one caught in this thread.

Abisha, instead of accepting your defeat you just make an even bigger fool
out of yourself by attacking the credibility of well known players like Krivvan.

Stop now with the self-defence shenanigans and stroking your ego.
Sometimes you lose, and sometimes the others win, that's life.

Edited by Antares102, 18 March 2018 - 10:42 AM.


#51 Bulletsponge0

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Posted 18 March 2018 - 10:42 AM

View PostAbisha, on 18 March 2018 - 02:56 AM, said:

just a small example,
Ebon Jaguar Vs a Timber
not only have the timber same speed but also jump jets, better heat dispersion, More weaponry and better hit boxes.

this unbalance makes me question Pgi is their politics in play here? we all know timber gold was sold few years back do the Jaguar be the underdog of the timber?.

a other fine example,
Viper Vs Cicada it's clear the viper is superior in all aspects no need to put any up because it's clear as day.

what i suggest,
is that the mechs that are really below their counter part really get some buffs, ether in speed, armor, or heat dispersion

for example Cicada more Armour like 20% and bit quicker and Jaguar at least faster engine and more heat sinks

You think the timberwolf is superior to the Ebon Jag?

#52 Abisha

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Posted 18 March 2018 - 10:48 AM

View PostrazenWing, on 18 March 2018 - 10:21 AM, said:

Abisha, I don't know how new you are, but anyone around the game long enough knows that there is no need to check Krivvan's stats.

http://steamcommunit...s/?id=572806592

That's the bible of light mech combat. If there's a top 3 light pilot in the world, Krivvan is one of them.


I dont realy care if or who he is. His stats are for lights meaning he not know what he is talking about when it comes to heavy mech.
And his status i care even less about even if he dubba or god him self.

#53 Bud Crue

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Posted 18 March 2018 - 11:18 AM

All of you mocking Abisha for what seems an obvious mis-understanding of the mech hierarchy, at least as it involves the Timber and Ebon, should be ashamed.

I suggest you all pay penance and go back and listen to the Rjbass interview with Chris Lowery.

Not only did Chris assert that the Timber is a superior performer to the Ebon according to PGI's stats, but it is a superior performer over the Hellbringer (and all IS 75 tonners; and at all levels of play including competitive play...really go back and listen, I am not making this up) as well.

Therefore it ought to be clear now that Abisha speaks with the same voice as the balance underling and his statistics. Now clearly, with PGI's absolute and perfect understanding of the game this is irrefutable proof that Abisha is an expert of statistical analysis at least on par with the lord of balance himself, regardless of his time in game or his own stats.

Alas, we may not like it, and we may not have the remotest empirical experience in common with the assertion that the Timber is some OP monster, but PGI and apparently Abisha know the truth of the matter: The Timber is OP and is deserving of a good nerf any day now (I'm actually shocked that this hasn't happened yet based on Chris' comments if it truly is OP over ALL IS 75 tonners and the most meta of clan heavies,than why haven't those poor sad mech been buffed or the apparently OP timber nerfed?).

Now all of you apologize for your ignorance and general e-peening meanness. For shame.
(either that or keep encouraging bads to take the Timber, so Chris leaves the Ebon and Hell bringer alone)

Edited by Bud Crue, 18 March 2018 - 11:22 AM.


#54 sycocys

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Posted 18 March 2018 - 11:30 AM

View PostAbisha, on 18 March 2018 - 02:56 AM, said:


is that the mechs that are really below their counter part really get some buffs, ether in speed, armor, or heat dispersion



The quirk system has already shown that it doesn't work very well.

What needs to happen, but won't ever, is that the core mechanics of building mechs, using skill nodes, and addition of things like actual heat scale penalties and a useful energy draw system is needed to even start to offer some semblance of balance if they are going to keep with the assymetrical concept of Clan vs IS and the years of hardpoint inflation running amok.

Basically what needs to actually happen to gain some semblance of balance is a game-wide nerf to bring everything back to managable levels and a solid base state before even considering mech-to-mech adjustments because most of the problems are a direct result of poorly designed mechanics.

#55 Teenage Mutant Ninja Urbie

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Posted 18 March 2018 - 11:49 AM

Posted Image


srsly..

-the ebj is popular for a reason in fw, whereas the timby is not.
-I love my viper, but as others pointed out already - the cic is just better in every way sans JJs.

not sure if you piloted any of these mechs, as the above is really easy to figure out..
-or just want to troll everybody here.

#56 Tombstoner

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Posted 18 March 2018 - 12:28 PM

View PostZergling, on 18 March 2018 - 03:11 AM, said:

You're just realising this now? MWO has been like that forever, PGI plainly don't know how to balance.

No they know how to balance this game. they simply don't because it would change some of the design choices made in 2012-2013. things like heat capacity and magically accurate group fire.

#57 Abisha

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Posted 18 March 2018 - 12:40 PM

View Postsycocys, on 18 March 2018 - 11:30 AM, said:

The quirk system has already shown that it doesn't work very well.

What needs to happen, but won't ever, is that the core mechanics of building mechs, using skill nodes, and addition of things like actual heat scale penalties and a useful energy draw system is needed to even start to offer some semblance of balance if they are going to keep with the assymetrical concept of Clan vs IS and the years of hardpoint inflation running amok.

Basically what needs to actually happen to gain some semblance of balance is a game-wide nerf to bring everything back to managable levels and a solid base state before even considering mech-to-mech adjustments because most of the problems are a direct result of poorly designed mechanics.

the quirky system can have worked if they keep it to the basics, like speed, agility, tonnage, armor etc, i think it failed when they add weapon quirk not only basic force people into a certain build for A mech.
it's my opinion that all mechs should at least be competitive someone bought the old mechs or like it's design or lore and should be equal or have some edge on the battlefield something most of you people seams to forget.

Edited by Abisha, 18 March 2018 - 12:41 PM.


#58 MechaBattler

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Posted 18 March 2018 - 12:53 PM

View PostAbisha, on 18 March 2018 - 12:40 PM, said:

the quirky system can have worked if they keep it to the basics, like speed, agility, tonnage, armor etc, i think it failed when they add weapon quirk not only basic force people into a certain build for A mech.
it's my opinion that all mechs should at least be competitive someone bought the old mechs or like it's design or lore and should be equal or have some edge on the battlefield something most of you people seams to forget.


Well we're seeing a slow change of quirks to more 'universal' quirks. So cooldown effecting all weapons. They're just being very hesitant about it.

#59 panzer1b

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Posted 18 March 2018 - 01:45 PM

Honestly, in my experience the game isnt far from fairly well balanced. At the highest level, i see both clan and IS more then capable of competing. What clan has that IS doesnt though, is versatility in most of their builds, and dominance at mid ranges. Sniping is fairly equal, with heavily quirked IS mechs more then capable of taking on clan trash (battlemaster with ERLLs, ect), and brawl is dominated by IS since they have much better PPFLD options, and better SRMs and MRMs which are actually fairly good at short ranges (unlike ATMs with their 120m crap).

The main issue i see at this point though is the fact that there are many terrible mech chassis that just plain suck due to hardpoint distribution or hitboxes (or fairly recently, massive agility nerfs post engine desync), and many dont even come with insane quirks to compensate for these weaknesses. If PGI reversed a few of the mobility nerfs (timby, night gyr, 100t anything), and actually gave mechs with massive handicaps some offensive or defensive quirks depending on the mech role, itd actually bring back some options. Until then, pick your prefered meta mech/build and go flatten people, stray away from meta mechs, and get yourself farmed :(

#60 TLBFestus

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Posted 18 March 2018 - 01:52 PM

All of this balance between mechs wouldn't matter so much if PGI had actually included anything resembling ROLE warfare and appropriate rewards into place.

However, we all know that never happened, and will never happen so I guess people will keep pointing it out and PGI will continue mangling any attempts to fix it.





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