Averaging 2 Nodes A Match
#1
Posted 18 March 2018 - 12:04 PM
Now that all of my, "free" points, from the changeover to the new skill tree are gone, I have been forced to feel like a, "new," player. What horsesh*t it is to have to skill a mech when it takes so long.
I have been playing a better part of the day trying to get my Zeus competent on heat, mobility, etc. and I am ending my play with 33 nodes. Ridiculous.
Please address this P.G.I. Speed the process up by the amount of points attainable per match or whatever. Playing an unskilled mech sucks and getting enough xp to unlock 1-6 nodes, if you even win and/or do well, is stupidly slow.
Love the game, but the grind is outrageous.
#2
Posted 18 March 2018 - 12:07 PM
(I don't disagree though).
Edited by FupDup, 18 March 2018 - 12:07 PM.
#3
Posted 18 March 2018 - 12:28 PM
#4
Posted 18 March 2018 - 12:39 PM
So, yes, it would take about an hour or so a day for a week to fully skill a mech. Maybe a bit more if match performance tanks and/or you lack premium time.
#7
Posted 18 March 2018 - 03:02 PM
justcallme A S H, on 18 March 2018 - 02:55 PM, said:
Provided you had 2 other mechs of the chassis Basic'd and at least 2 other mechs of the weight class Elite'd, yes. Otherwise it would take much longer, cost more c-bills (purchasing and kitting out 2 additional mechs), and require more mech bays.
#10
Posted 18 March 2018 - 03:19 PM
Still the 'grind' in MW:O is a lot less than many other F2P games require.
Edited by Exilyth, 18 March 2018 - 03:29 PM.
#11
Posted 18 March 2018 - 03:51 PM
#12
Posted 18 March 2018 - 03:59 PM
I never use skill tree unless its free history sp, no way i'm wasting my money on that, i don't care if it makes a mech better (debatable) I'm not wasting 5mil on a few skills, i'll play badly thanks over that thanks..
Most mechs make zero difference with 91 skills anyway.
Edited by Samial, 18 March 2018 - 04:00 PM.
#13
Posted 18 March 2018 - 04:02 PM
Samial, on 18 March 2018 - 03:59 PM, said:
it's not debatable at all, it DOES make your mechs better. a bad mech may still be bad, but it's undeniably better with skills than without.
#14
Posted 18 March 2018 - 04:47 PM
Escef, on 18 March 2018 - 03:02 PM, said:
And if you want to skill up 2 variants (or more) of a current mech, that argument is suddenly nullified because it takes longer to skill 2 under this system than 3 in the old one.
Samial, on 18 March 2018 - 03:59 PM, said:
I never use skill tree unless its free history sp, no way i'm wasting my money on that, i don't care if it makes a mech better (debatable) I'm not wasting 5mil on a few skills, i'll play badly thanks over that thanks..
Most mechs make zero difference with 91 skills anyway.
What?
13% range
10% more heat efficient
10% faster cooling
7-10% cooldown
40pts extra armour across a mech
Far, far more than zero.
#15
Posted 18 March 2018 - 05:06 PM
justcallme A S H, on 18 March 2018 - 04:47 PM, said:
It is. Part of the skill tree changeover, however, was to make it easier for casual players to skill up mechs. I don't have a problem with this. Besides, it gives the completionists something to do.
EnochsBook, on 18 March 2018 - 03:13 PM, said:
Skill tree does not cost MC. It doesn't monetize anything. But it does incentivize playing individual mechs a bit more than we otherwise might. If it keeps people logged in and playing than it's better for server populations. With any luck, the ones logged in and playing aren't bittervets that are only satisfied if everyone else is as miserable as they are.
#16
Posted 18 March 2018 - 06:05 PM
Felbombling, on 18 March 2018 - 01:37 PM, said:
Dude, you have zero clue as to what a F2P grind actually looks like, if what you describe above is 'outrageous'.
I don't care about the games you play on your phone, bud. Lol, I have friends that play games where upgrades take years. I care about this game. I will never have enough time to skill all of my old and new mechs as I have a life outside of this game...but I love this game. I think it would capture more interest if the grind was shortened just a tad. A tad more cbills and xp per match would help the feeling that I'm progressing rather than getting left behind...in the grind. I'm a poet and didn't even know it.
#17
Posted 18 March 2018 - 06:22 PM
#18
Posted 18 March 2018 - 09:09 PM
IVeoRR, on 18 March 2018 - 06:05 PM, said:
I don't care about the games you play on your phone, bud.
It's not really a defense of F2P grind times but, game that are very directly comparable to MWO generally have far worse grind times. Games such as World of Tanks and Warthunder.
#19
Posted 18 March 2018 - 09:32 PM
Escef, on 18 March 2018 - 05:06 PM, said:
And yet new players continually post up here and on reddit about how long the grind is and you don't really notice anything.
Both of those things are bang on the money. 1% change here/there you really do not feel. Not like the old system where you unlocked something, you damn well felt it instantly.
Skill Maze caused players to quit and increased the grind significantly for multi-variant purchases (anyone getting a pack).
Overall these two things are extremely bad. Stop defending it.
#20
Posted 18 March 2018 - 10:10 PM
Teer Kerensky, on 18 March 2018 - 12:28 PM, said:
yes and no
in a meeting trying to sell it to the boss sure it looks good
and you have all the stats and charts to prove your point
but when you consider 1) people already skilled out there Mechs once and now they have to
do it again
2) you have to use your computers to control the game after all you don't want them skilling to fast
players might not be able to put there exact finger on the problem they just know something is not right
3) 1.5 to 2.0 nodes seem to be about right but the matches still fluctuate wildly
from one moment your doing good then the next your lucky to do 200 DMG
4)at the end of all the skilling your scratching your head asking did I get anything out of this
at least we used to have something more tangible like speed tweak or adv zoom module
the new skill system only works on paper
note I am not talking about the rule of three
I feel like that's a different subject
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