Metus regem, on 16 April 2018 - 09:25 AM, said:
What does the target area look like (IE: defensive emplacements)?
What optional rules are you using? (Large expulsions as an example)
If you are going after a wall or guard post to gain entry to an area, perhaps taking a civilian cargo truck loaded down with a ton or several of MG ammo as a make shift bomb might be an idea... I forget the TRO, but there is one that has a transport tuck that packs 9t of MG ammo, it's singular purpose is to be used as a road side bomb.... It was used by the WoB during the Jihad.
Virtually all rules (including weapon variants).
Given that it is a raid, multiple maps are in use from at least two starting points which have several secondary and tertiary objectives and converge in the Steel Valley region, a densely populated industrial region on three planetary defense canons surrounding this region. The ultimate goal is to disable all three canons, preferably by non-destructive means.
The entry method is intended to be via civilian dropships. How this plays out actually depends on a number of elements taking place prior to landing. Its setup so it is semi-random, so how it worked out before is not necessarily how it will work out this time. (Worse case the dropships can be shot out of the air before they land). However, due to how developed the planet is, this actually requires them to land at major space ports within cities as this factory does not have a local space port. As such, once the ruse is up, there's multiple maps to traverse.
Going between maps is going to be similar to something basic, like General Chaos' map
Either the raiding team advances or retreats, or goes to adjacent maps. On any given map, patrolling forces, traps/ambushes, interceptions, or even no encounters can occur. After all, the opfor will have the maps populated and will be permitted to make small organized pushes against the raiding team once they are properly communicated OR within two in game hours of any public incident. (transitions between maps are assumed to be 20 to 40 minutes.) A certain limit of civilian casualties can expedite this response.
As such, avoiding public incidents is preferable but unlikely. Preventing any patrolling units from being able to send out exact details, however, is a high priority. There is some outside help that can be played in this regard, but for the most part any retreating units cannot be allowed to escape an engagement in order to keep organized resistance to a minimum. Once the jig is up, or 24 hours transpire, the chances for success drop significantly.
Under Objective Raids, major organized reactions often do not occur within 24 hours of a starting raid, due to most raids simply being distractions for a larger goal and the planet is the subject of many raids, often a half dozen a year.
Edited by Koniving, 16 April 2018 - 09:52 AM.