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Mwo Player Count?


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#41 Khobai

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Posted 26 March 2018 - 10:34 AM

Quote

The 1v1 tournaments have gotten a lot of interest, and there are even 1v1 and 2v2 tournaments being regularly hosted for less experienced players. I wouldn't go so far as to say that it meets the needs of literally no one.


that is not at all the same thing as solaris

there is a huge difference between the impending garbage fire that is solaris and the competent 1v1/2v2 tournaments run by the community which are best of 3/single elimination bracket tournaments, comprised of some of the best players, and streamed live so everyone can watch.

solaris will let anyone of any skill level play, you play one match not best of three matches, and theres no tournament bracket at all. Just a laughable matchmaker at best. Its going to be pug farming like every other gamemode.

Im sorry but solaris will be bad. theres no defending it without making yourself look bad too lol.

Quote

There isn't any FPS that offers the same sort of mechanics as MWO


MWO may be different in its mechanics but its still not better than other games.

there are far better arena FPS shooters. MWO isnt even on my top 10 list.

if I want to play an arena FPS, MWO is not the game im gonna play, regardless of how different its mechanics might be.

Again Solaris was a MISTAKE. PGI shouldve focused on improving what their game actually does well. Instead of trying to turn their game into something it isnt, and cant even hope to compete with other games at. Russ' obsession with MWO being an esport has done far more harm to this game than good. A game actually has to be GOOD, BALANCED, FUN, and POPULAR before it can be an esport. You cant just skip that whole step and go right to being an esport. Theyre trying to polish a tu rd into a gemstone, but its still just a smooth tu rd, with a bunch of tu rd dust floating around it.

Edited by Khobai, 26 March 2018 - 10:51 AM.


#42 Krivvan

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Posted 26 March 2018 - 10:37 AM

View PostKhobai, on 26 March 2018 - 10:34 AM, said:

they are not at all the same thing as solaris

there is a huge difference between the impending garbage fire that is solaris and the 1v1/2v2 tournaments run by the community which are best of 3/single elimination bracket tournaments, comprised of some of the best players, and streamed live so everyone can watch.

MWO may be different in its mechanics but its still not better than other games.

How are 1v1 and 2v2 matches not the same thing as Solaris 1v1 and 2v2 matches?

Players of all skill levels have been playing the various 1v1/2v2 tournaments run by the community, and Solaris has live drop-in drop-out spectating of matches everyone is playing, including those best players. True, it may not be as fun as a full-on organized tournament, but that's like complaining about Quick Play because it's not as fun as an organized 8v8/12v12 tournament.

Unlike those community tournaments however, there is incentive to theorycraft, run, and build mechs traditionally considered terrible and develop new metas that would have no chance to exist anywhere else.

And none of those better games offer the same kinds of mechanics that I like in MWO, which is the only reason why I play MWO instead of those other games. There aren't even many FPS games in general that offer high TTK alone.

View PostKhobai, on 26 March 2018 - 10:34 AM, said:

if I want to play an arena FPS, MWO is not the game im gonna play, regardless of how different its mechanics might be.

You're not everyone. And if MWO isn't the kind of FPS you want to play, then why are you playing MWO? It'd be like playing Planetside 2 and complaining that it isn't an arena shooter.

View PostKhobai, on 26 March 2018 - 10:34 AM, said:

A game actually has to be GOOD, BALANCED, FUN, and POPULAR before it can be an esport. You cant just skip that whole step and go right to being an esport. Theyre trying to polish a tu rd into a gemstone, but its still just a smooth ****.

I don't really see Solaris as an attempt to make it into an esport....

Edited by Krivvan, 26 March 2018 - 10:50 AM.


#43 Khobai

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Posted 26 March 2018 - 10:54 AM

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You're not everyone. And if MWO isn't the kind of FPS you want to play, then why are you playing MWO? It'd be like playing Planetside 2 and complaining that it isn't an arena shooter.


I play MWO for its teamplay aspects. thats what MWO does well. And its what PGI shouldve focused on improving.

MWO should not be a 1v1 or 2v2 game. Solaris was a mistake.

#44 Asym

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Posted 26 March 2018 - 01:39 PM

I'm not inclined to play Solaris either... But, you've really have to answer the elephant question in the room: why Solaris?

I believe and many other s believe that "whale sales" are sufficient to keep the lights on. That CryEngine is just about dead and can't be used for much else other than what it is doing poorly. That Faction Play was so poorly created and underbid, that what FP is is only a place holder and at the limits of game mechanics... I and many agree with your assessment that Solaris is a mistake. Of what proportion, no one is sure until it is fielded and it either is "complete enough" to be enjoyable or it isn't .......

Let's hope Solaris is break even. At least, we'll have QP to tinker with (events only) and if they turn FP back on, the same 12 teams can fight each other till the servers are turned off. God bless them..... We'll see......

Edited by Asym, 26 March 2018 - 01:40 PM.


#45 GBxGhostRyder

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Posted 26 March 2018 - 02:00 PM

View PostKhobai, on 26 March 2018 - 10:54 AM, said:


I play MWO for its teamplay aspects. thats what MWO does well. And its what PGI shouldve focused on improving.

MWO should not be a 1v1 or 2v2 game. Solaris was a mistake.


I want to say there are some very good comments in this topic about MWO in general PGI needs to do a stat rewind back to Alpha and parts of Closed Beta[/color] to fix QP and CW I liked CW much more than FP.

QP will always be a meat grinder for solo play and group QP and the only thing it needs is to get rid of the voting garbage go total random maps and game modes again and just add more dynamic game modes and maps.

CW or FP needs a rewind back to 8v8 days CW 1.0 segregate solo casual players from competitive teams add a nice universal chat lobby to the game UI for player social interaction and lets see what happens.

Solaris will only work if MWO is stable and gaining new players to fill all the game mode queues you cant expect it to succeed without stability and new players.
(----------------------------------------------------------------------------------------------------------------------------------------------------------------)

View PostAsym, on 26 March 2018 - 01:39 PM, said:

I'm not inclined to play Solaris either... But, you've really have to answer the elephant question in the room: why Solaris?

I believe and many other s believe that "whale sales" are sufficient to keep the lights on. That CryEngine is just about dead and can't be used for much else other than what it is doing poorly. That Faction Play was so poorly created and underbid, that what FP is is only a place holder and at the limits of game mechanics... I and many agree with your assessment that Solaris is a mistake. Of what proportion, no one is sure until it is fielded and it either is "complete enough" to be enjoyable or it isn't .......

Let's hope Solaris is break even. At least, we'll have QP to tinker with (events only) and if they turn FP back on, the same 12 teams can fight each other till the servers are turned off. God bless them..... We'll see......


I think most the whales are gone to other games I know over 500 players I started with some as old as Mechwarrior2 that put in thousands of $ USD to MWO are long gone and would only return if Russ and PGI started to listen to what players wanted to play.
I personally hated all the Seal clubbing after the original CW 1.0 and would have preferred segregation back then so I only had to play Organized team Vs Organized teams but some loved killing the player base off and harassing new and casual players until a lot of us said ( not playing MWO) was a better option.

After alpha MWO has more than likely not provided enough revenue to pay for its own server costs that's why the servers are in such horrible condition to play on. like you I do hope Russ and PGI fix the game bring back confidence in there player base and prosper.

And it all starts by honest open communication with there player base and a simple little player counter.

If they wanted a FPS segment in MWO they should have used the original Cryeng capability's and made players a true character in the Battletech universe to achieve that E-sport goal not try to make MWO feel like a round peg going into a square slot.

Edited by GBxGhostRyder, 26 March 2018 - 02:00 PM.


#46 Krivvan

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Posted 26 March 2018 - 02:19 PM

View PostGBxGhostRyder, on 26 March 2018 - 02:00 PM, said:

After alpha MWO has more than likely not provided enough revenue to pay for its own server costs that's why the servers are in such horrible condition to play on. like you I do hope Russ and PGI fix the game bring back confidence in there player base and prosper.

...which is why they could afford opening up multiple new servers across the globe and even now experiment with servers for different regions like the new Australian server move for Oceanic?

Like I showed earlier, MWO's population numbers are actually quite stable when compared to comparable games and it's doing significantly better than F2P titles like Dreadnought and Fractured Space (which is about 8 times smaller), both of which are still not considered dead games. It's more comparable to the numbers of a game like World of Warships. It's niche, that's for sure and it's never going to hit World of Tanks or War Thunder (which is about 10 times larger) numbers, but I highly doubt that PGI is having any significant problems regarding MWO's revenue, especially not when they can afford to also develop MW5 at the same time.

View PostGBxGhostRyder, on 26 March 2018 - 02:00 PM, said:

and a simple little player counter.

I don't understand why you keep going on about this. The player numbers aren't hidden. They're plainly visible even in-game. And even the Steam numbers don't paint a dark picture. No other developer puts up a big player counter graphic as some weird show of faith.

Edited by Krivvan, 26 March 2018 - 02:25 PM.


#47 justcallme A S H

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Posted 26 March 2018 - 02:25 PM

Ah GBx at it again?

Last week it was a blanket statement about 'how many' people are using 3rd party proograms and now this? Doesn't even know how to read a leaderboard... Wow.

Edited by justcallme A S H, 26 March 2018 - 03:27 PM.


#48 GBxGhostRyder

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Posted 26 March 2018 - 02:26 PM

View PostKrivvan, on 26 March 2018 - 02:19 PM, said:

...which is why they could afford opening up multiple new servers across the globe and even now experiment with servers for different regions like the new Australian server move for Oceanic?

Like I showed earlier, MWO's population numbers are actually quite stable when compared to comparable games and it's doing significantly better than F2P titles like Dreadnought and Fractured Space (which is about 8 times smaller), both of which are still not considered dead games. It's more comparable to the numbers of a game like World of Warships. It's niche, that's for sure and it's never going to hit World of Tanks or War Thunder (which is about 10 times larger) numbers, but I highly doubt that PGI is having any significant problems regarding MWO's revenue, especially not when they can afford to also develop MW5 at the same time.


I don't understand why you keep going on about this. The player numbers aren't hidden. And even the Steam numbers don't paint a dark picture. No other developer puts up a player counter as some weird show of faith.


The thing most MWO players do not understand is MWO and PGI are subsidized by the Canadian government and people a lot of Canadian game studios are in fact insolvent without these substiles.

The player counter comments are to keep on topic.
Here read this article.
[color=#000000][font=ProximaNova,Noto Sans KR,&amp]

hould video game makers be subsidized?


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

That’s the question at the heart of a debate that exploded in Canada’s gamer community this week after a Maclean’s column asserted that the hundreds of millions of dollars provincial governments have ponied up to bring video game makers to Canada is a waste of money.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

The assertion has angered gamers and developers alike, with many taking to Twitter to denounce Jesse Brown’s Maclean’s column. But beyond the personal repartees lies a heated debate about the role of government in the development of private industries.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

In a column entitled “Grand theft tax break,” published on Tuesday, Brown asserted that the race between provinces to attract video game companies is a waste of money because the industry is highly profitable and the jobs being created will eventually be sent overseas.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

“When developing workforces in, say, Bangalore train enough skilled code-monkeys to undercut local coders, the jobs will quickly migrate to India, leaving little of the creative economy behind,” Brown wrote.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

Brown also attacked the “dodgy notion that video game jobs are somehow more valuable than other jobs, and that video game technology is somehow a crucial area that [the U.S. and Canada] should lead.”


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

He added that this amounted to “magical thinking that has convinced American legislators they are in desperate need of unshaven game devs in funny Internet t-shirts" and "also mesmerized our own Canadian policy makers.”


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

Within hours, Brown’s comments raised a torrent of objections from video game makers and fans alike.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

Nathan Vella, co-founder of Toronto’s Capy Games, took to Twitter to denounce Brown.


[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp][/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

[color=#000000][font=ProximaNova,Noto Sans KR,&amp]


Oh hey, @jessebrown is on twitter. Mr. Brown, your Macleans article insults my co-workers and shits on Canadian devs unfairly. For shame.[color=#757575][font=ProximaNovaSlim,Noto Sans KR,&amp]less than a minute ago via TweetDeck Favorite Retweet Reply[/font][/color] Nathan Vella
Capy_Nathan[/font][/color]

[/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp][/font][/color][/left][color=#000000][font=ProximaNova,Noto Sans KR,&amp]

Others set their sights on debunking Brown’s arguments. On his blog, Peter Nowak, an occasional Huffington Post Canada contributor, argued that the return on the government’s investment in the industry is more than worth it.


[/font][/color][/left]


View Postjustcallme A S H, on 26 March 2018 - 02:25 PM, said:

Ah GBx at it again?

Last week it was a blanket statement about 'how many' people are using 3rd party orograms and now this? Doesn't even know how to read a leaderboard... Wow.


Post a link to your comment I will try to answer the best I can to help with your negitive your condition.

Edited by GBxGhostRyder, 26 March 2018 - 02:28 PM.


#49 Krivvan

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Posted 26 March 2018 - 02:29 PM

View PostGBxGhostRyder, on 26 March 2018 - 02:26 PM, said:

The thing most MWO players do not understand is MWO and PGI are subsidized by the Canadian government and people a lot of Canadian game studios are in fact insolvent without these substiles.

And...that is supposed to prove that MWO was losing PGI money how? If anything you're just providing supporting evidence that it isn't losing PGI money.

Edited by Krivvan, 26 March 2018 - 02:30 PM.


#50 GBxGhostRyder

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Posted 26 March 2018 - 02:48 PM

View PostKrivvan, on 26 March 2018 - 02:29 PM, said:

And...that is supposed to prove that MWO was losing PGI money how? If anything you're just providing supporting evidence that it isn't losing PGI money.


I'm truly glad PGI is subsidized and MWO was created now stop and think of what MWO could have been with proper management of there player base and the revenue it would have provided to make MWO a much better game if its core design would have been a just bit different.

That's all I was trying to say.

#51 Cryzak

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Posted 26 March 2018 - 02:50 PM

Dropped by few becouse of todays baaad fail.

#52 justcallme A S H

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Posted 26 March 2018 - 03:31 PM

View PostGBxGhostRyder, on 26 March 2018 - 02:26 PM, said:


Post a link to your comment I will try to answer the best I can to help with your negitive your condition.


Your comment, actually.

View PostGBxGhostRyder, on 23 March 2018 - 07:21 AM, said:

The data provided by PGI or any other source is false data period on player data for W/L the reason is any player above 1.2 is

#1 playing on a organized team in QP or FP to attain a high W/L record or
#2 there exploiting the game or
#3 there using hacks to enhance there gameplay.


Thus far you have provided absolutely ZERO evidence to back up any if the 3 points and the utterly backward claim the data is all false... Laughable at best.

As they say... Don't feed the...

#53 barnmaddo

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Posted 26 March 2018 - 03:35 PM

I don't think games this old see large growths in their player bases, pretty much regardless of what the developer does.

#54 GBxGhostRyder

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Posted 26 March 2018 - 03:42 PM

View Postjustcallme A S H, on 26 March 2018 - 03:31 PM, said:

Your comment, actually.



Thus far you have provided absolutely ZERO evidence to back up any if the 3 points and the utterly backward claim the data is all false... Laughable at best.

As they say... Don't feed the...


Actually there is proof to that statement but I'm not going to get baited by you into placing it on there forums you know how testy the minions can be on this forum.

View Postbarnmaddo, on 26 March 2018 - 03:35 PM, said:

I don't think games this old see large growths in their player bases, pretty much regardless of what the developer does.


EVE is a good example of the devs turning a game around from almost dead in fact this last year they have grown there player base by a additional 30% after 10 + years.

#55 Deathlike

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Posted 26 March 2018 - 03:45 PM

The only realistic thing you can say about the MWO player count.. it's not really growing. At best, it's stagnant, and mostly that's directly related to PGI's design or lack thereof for multiple months barring anything consequential that isn't a mechpack.

While anecdotal evidence from the forums suggest that there are wait time problems at certain time of the day, the reality is that we're only beating on a dead horse. Heck, it might be a zombie. It doesn't really matter. As long as people give $$$ for mechpacks, the game will be what it is.

Also, blaming the population for hacks instead of actually learning to play the game... well, that's on you. Hiding behind excuses instead of learning from the best is a "you problem". There's a significant difference between hacking, and being mediocre (most people that play the game are barely competent if standards actually exist)

Edited by Deathlike, 26 March 2018 - 03:46 PM.


#56 justcallme A S H

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Posted 26 March 2018 - 03:51 PM

View PostGBxGhostRyder, on 26 March 2018 - 03:42 PM, said:


Actually there is proof to that statement but I'm not going to get baited by you into placing it on there forums you know how testy the minions can be on this forum.



Ok cool it doesn't exist then.

Not that I am suprised. You aren't the first and won't be the last to make silly claims and be unable to provide evidence because of "reasons".

#57 Khobai

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Posted 26 March 2018 - 04:41 PM

if nothing else, stats do need to be separate for solo and group queues

#58 Anjian

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Posted 26 March 2018 - 06:50 PM

View PostKrivvan, on 26 March 2018 - 02:19 PM, said:

...which is why they could afford opening up multiple new servers across the globe and even now experiment with servers for different regions like the new Australian server move for Oceanic?

Like I showed earlier, MWO's population numbers are actually quite stable when compared to comparable games and it's doing significantly better than F2P titles like Dreadnought and Fractured Space (which is about 8 times smaller), both of which are still not considered dead games. It's more comparable to the numbers of a game like World of Warships. It's niche, that's for sure and it's never going to hit World of Tanks or War Thunder (which is about 10 times larger) numbers, but I highly doubt that PGI is having any significant problems regarding MWO's revenue, especially not when they can afford to also develop MW5 at the same time.


I don't understand why you keep going on about this. The player numbers aren't hidden. They're plainly visible even in-game. And even the Steam numbers don't paint a dark picture. No other developer puts up a big player counter graphic as some weird show of faith.



The only thing MWO is comparable is the NA server of World of Warships, which in fact is the smallest of all its regional servers --- they also have China, Russia, Europe and Asia. WoWs is very likely, several times more in population than MWO.

#59 Snowbluff

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Posted 26 March 2018 - 06:50 PM

View Postjustcallme A S H, on 26 March 2018 - 03:31 PM, said:

Your comment, actually.



Thus far you have provided absolutely ZERO evidence to back up any if the 3 points and the utterly backward claim the data is all false... Laughable at best.

As they say... Don't feed the...

I'd like to defend my honor. My W/L is just shy of 1.2 (1.17 according to my site profile here), and I don't play on teams.

EDIT:
Posted Image
1.57 this season. I'm an asset to my team.

Edited by Snowbluff, 26 March 2018 - 06:53 PM.


#60 visionGT4

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Posted 26 March 2018 - 07:07 PM

If this wasnt a 'battletech game' would anyone play?
/nuffsaid

Russ has been milking this cash cow since day one, that aint going to change be it MWO or MW5.
minimum viable business model





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