Krivvan, on 26 March 2018 - 02:19 PM, said:
...which is why they could afford opening up multiple new servers across the globe and even now experiment with servers for different regions like the new Australian server move for Oceanic?
Like I showed earlier, MWO's population numbers are actually quite stable when compared to comparable games and it's doing significantly better than F2P titles like Dreadnought and Fractured Space (which is about 8 times smaller), both of which are still not considered dead games. It's more comparable to the numbers of a game like World of Warships. It's niche, that's for sure and it's never going to hit World of Tanks or War Thunder (which is about 10 times larger) numbers, but I highly doubt that PGI is having any significant problems regarding MWO's revenue, especially not when they can afford to also develop MW5 at the same time.
I don't understand why you keep going on about this. The player numbers aren't hidden. And even the Steam numbers don't paint a dark picture. No other developer puts up a player counter as some weird show of faith.
The thing most MWO players do not understand is MWO and PGI are subsidized by the Canadian government and people a lot of Canadian game studios are in fact insolvent without these substiles.
The player counter comments are to keep on topic.
Here read this article.
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hould video game makers be subsidized?
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That’s the question at the heart of a debate that exploded in Canada’s gamer community this week after a Maclean’s column asserted that the hundreds of millions of dollars provincial governments have ponied up to bring video game makers to Canada is a waste of money.
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The assertion has angered gamers and developers alike, with many taking to Twitter to denounce Jesse Brown’s Maclean’s column. But beyond the personal repartees lies a heated debate about the role of government in the development of private industries.
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In a column entitled “Grand theft tax break,” published on Tuesday, Brown asserted that the race between provinces to attract video game companies is a waste of money because the industry is highly profitable and the jobs being created will eventually be sent overseas.
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“When developing workforces in, say, Bangalore train enough skilled code-monkeys to undercut local coders, the jobs will quickly migrate to India, leaving little of the creative economy behind,” Brown wrote.
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Brown also attacked the “dodgy notion that video game jobs are somehow more valuable than other jobs, and that video game technology is somehow a crucial area that [the U.S. and Canada] should lead.”
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He added that this amounted to “magical thinking that has convinced American legislators they are in desperate need of unshaven game devs in funny Internet t-shirts" and "also mesmerized our own Canadian policy makers.”
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Within hours, Brown’s comments raised a torrent of objections from video game makers and fans alike.
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Nathan Vella, co-founder of Toronto’s Capy Games, took to Twitter to denounce Brown.
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Oh hey, @jessebrown is on twitter. Mr. Brown, your Macleans article insults my co-workers and shits on Canadian devs unfairly. For shame.[color=#757575][font=ProximaNovaSlim,Noto Sans KR,&]less than a minute ago via TweetDeck Favorite Retweet Reply[/font][/color] Nathan Vella
Capy_Nathan[/font][/color]
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Others set their sights on debunking Brown’s arguments. On his blog, Peter Nowak, an occasional Huffington Post Canada contributor, argued that the return on the government’s investment in the industry is more than worth it.
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justcallme A S H, on 26 March 2018 - 02:25 PM, said:
Ah GBx at it again?
Last week it was a blanket statement about 'how many' people are using 3rd party orograms and now this? Doesn't even know how to read a leaderboard... Wow.
Post a link to your comment I will try to answer the best I can to help with your negitive your condition.
Edited by GBxGhostRyder, 26 March 2018 - 02:28 PM.