

An Idea On How Pgi Could Justify A Massive Fw Upgrade
#21
Posted 03 April 2018 - 10:16 AM
And then there was the PGI "Transverse" debacle...nobody will ever trust PGI again with up-front money.
#22
Posted 03 April 2018 - 10:20 AM
Joshua McEvedy, on 03 April 2018 - 10:16 AM, said:
And then there was the PGI "Transverse" debacle...nobody will ever trust PGI again with up-front money.
Dont be so sure. I think there's still a whale or 2 left. That will pay ridiculous amounts of money for anything even remotely battletech.
#24
Posted 03 April 2018 - 10:44 AM
naterist, on 03 April 2018 - 10:27 AM, said:
Big difference between a mechpack and a major crowdfunding effort such as the original Founders' program, or even the original Clan Invasion pre-orders (remember the gold "Khan" mechs?).
#25
Posted 03 April 2018 - 11:05 AM
#27
Posted 03 April 2018 - 03:45 PM
Watch it, you are about to get this thread moderated.
#29
Posted 03 April 2018 - 03:51 PM
i refuse to believe CW has died...
#30
Posted 03 April 2018 - 04:08 PM
BROARL, on 03 April 2018 - 03:51 PM, said:
i refuse to believe CW has died...
It hasent yet. There are still a few who are trying to fight the stupid. But they are few. There are few units still really active. And most of those are ad hoc amalgamations of dead ones.
Loyalism as a thing is totally dead. They have no control of anything, not where they fight, who they fight, why they are. Back in the day there was always somebody causing **** on the forums and stirring up fights that could go on for months. Thats dead.
Mercs are only slightly less screwed. Where was once mercs would move around the map seeking something to stick there nose in(loyalist used to hate this but i thought it was funny.)(Or in phase 3's case super stack the jade turkey heresy train.)
I could get this all together but it boils down to:As it stands right now the mode is even more bare bones than it was in 2015. Its literaly just quickplay with respawns.
#31
Posted 07 April 2018 - 03:55 PM
#32
Posted 07 April 2018 - 05:13 PM
#33
Posted 07 April 2018 - 05:41 PM
MechaBattler, on 07 April 2018 - 05:13 PM, said:
i have a feeling they do that now. they never seem to have a coder, or a sound guy, and the mapper probably splits their time doing mechpack related stuff. problem with contracting stuff out is that pgi has no-one on their staff that can maintain those features once the contract is up. its the kind of thing that killed ammo switching. solaris is mostly ui work and i bet they contracted that out, the number of interface bugs is a testament to that. voice actors are also contracted out, thats why betty doesnt know how to tell you that your civilwar weapons are out of ammo. the only regulars seem to be the graphics guys and they are stretched pretty thin.
problem with contractors is they arent in it for the long haul, they have no personal investment in the game beyond the contract. and you cant always guarantee getting the same person again if you need them. worst part is once a system is in place, its either keep it or gut it and replace it with some other system (by another contractor). as a programmer its easier to work on a code base you are familiar with or write one from scratch, than it is to inherit someones poorly commented spaghetti code, hence the scorched earth policy.
#34
Posted 07 April 2018 - 06:34 PM
What you're looking for is Lostech. Can't program something that you don't have the knowledge or resources to do it.
#35
Posted 07 April 2018 - 06:44 PM
LordNothing, on 07 April 2018 - 05:41 PM, said:
i have a feeling they do that now. they never seem to have a coder, or a sound guy, and the mapper probably splits their time doing mechpack related stuff. problem with contracting stuff out is that pgi has no-one on their staff that can maintain those features once the contract is up. its the kind of thing that killed ammo switching. solaris is mostly ui work and i bet they contracted that out, the number of interface bugs is a testament to that. voice actors are also contracted out, thats why betty doesnt know how to tell you that your civilwar weapons are out of ammo. the only regulars seem to be the graphics guys and they are stretched pretty thin.
problem with contractors is they arent in it for the long haul, they have no personal investment in the game beyond the contract. and you cant always guarantee getting the same person again if you need them. worst part is once a system is in place, its either keep it or gut it and replace it with some other system (by another contractor). as a programmer its easier to work on a code base you are familiar with or write one from scratch, than it is to inherit someones poorly commented spaghetti code, hence the scorched earth policy.
I think they only did that for the initial creation of the game. I think if they had done that for other stuff. We'd see more than what we have.
#36
Posted 08 April 2018 - 02:57 AM
MechaBattler, on 07 April 2018 - 06:44 PM, said:
I think they only did that for the initial creation of the game. I think if they had done that for other stuff. We'd see more than what we have.
thats may well be true. though i have a feeling that much of the work on solaris is being contracted out. the staff pgi has is pretty much just the mechpack team.
#37
Posted 11 April 2018 - 08:26 AM
LordNothing, on 08 April 2018 - 02:57 AM, said:
thats may well be true. though i have a feeling that much of the work on solaris is being contracted out. the staff pgi has is pretty much just the mechpack team.
and the 30ish of them haven't made us a Stone Rhino yet??!?!?!?!

to give credit they have made the Hellfire and im so happy about that.
#38
Posted 14 April 2018 - 08:13 AM
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