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Nerf Piranha


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#201 Grus

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Posted 04 April 2018 - 01:30 PM

View PostThroe, on 04 April 2018 - 01:24 PM, said:

In the time the Piranha has been out, I've been killed by one definitively, in a 1v1 situation only once, and I've seen *many* Piranhas in-game, in the solo QP queue. Good Piranha pilots will tend to run away if you turn to face them, even if you don't shoot, most of the time. Those who don't run usually die pretty quickly due to the current infamy of the chassis, and the fact that people tend to take note when one is nearby. In addition, it's a rare Pilot who can make a 20 tonner work in protracted close quarters combat, even without being a priority target.

It definitely makes me take note when I hear the sound of machine guns near by, though. I'm always careful to verify the source of the machine gun fire to ensure I'm not going to be gutted by a Piranha. Situational awareness has become much more important with them on the battlefield.

I'm not sure I'd say the PIR-1 is overpowered, but it's certainly the most dangerous Light in the game right now.


want to counter a PIR and you dont have the best aim? streeks... load up a jenner or jenner 2c with steeks and watch them fly appart.

#202 Nightbird

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Posted 04 April 2018 - 01:35 PM

View PostThroe, on 04 April 2018 - 01:24 PM, said:

I'm not sure I'd say the PIR-1 is overpowered, but it's certainly the most dangerous Light in the game right now.


May I qualify 'most dangerous light' with 'when you're open'?

#203 Throe

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Posted 04 April 2018 - 02:07 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 05:59 PM.


#204 Brain Cancer

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Posted 04 April 2018 - 02:49 PM

View PostSamial, on 03 April 2018 - 09:03 PM, said:

Really can't huh...

Can't core undamaged mechs huh, this was the third undamaged mech in game he had destroyed..


From the pictures, the PIR is somehow hitting back armor from the front, as it looks like you still have CT armor even as it's taken internal damage.

LOL, PGI hitboxing.

View PostEl Bandito, on 04 April 2018 - 06:36 AM, said:


Which is why I said in my first post that MG damage should be increased as compensation. Also, IS MG needs to become far better than Clan MG due to weight difference. Otherwise, IS MG Lights will never shine as well as the Piranha/Lynx.


This is actually the right answer. Ironically, it'll actually make IS mediums and heavies able to use MGs more effectively thanks to getting better gun-per-hardpoint. I'd say "add MG arrays", but that would only add to overall gunflation.

#205 Brain Cancer

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Posted 04 April 2018 - 02:54 PM

View PostVillainy, on 04 April 2018 - 10:04 AM, said:

I pilot Locusts over 60% of the time. And I realize a locust is strapping a bomb to my chair and waiting to explode. But people cite the locust's speed as it's ability to get away, but most well built Piranha's travel nearly as fast as my PB, 165.4, or negligibly slower, with longer ranged, high crit, high damage weapons spraying at said locust. On top of which, they have more armor, more weapons, more structure, and comparable speeds.

That's the very meaning of OP. Overshadowing multiple roles and specialties with a single entity.


Actually, you're more durable than the PIR is, if only in terms of modest armor buffs. His XL > your XL, and the fact that IS MGs are underpowered in terms of DPS/ton means that even things like the 1V are noticeably at a disadvantage, even with the huge cooldown bonus for the energy weapons and the increased MG ROF(l).

#206 Nightbird

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Posted 04 April 2018 - 03:01 PM

View PostBrain Cancer, on 04 April 2018 - 02:54 PM, said:

Actually, you're more durable than the PIR is, if only in terms of modest armor buffs. His XL > your XL, and the fact that IS MGs are underpowered in terms of DPS/ton means that even things like the 1V are noticeably at a disadvantage, even with the huge cooldown bonus for the energy weapons and the increased MG ROF(l).


Locust 1e with 6spls will beat a Piranha any variant any build 100% of the time between 2 equally skilled pilots. It's not even close.

#207 Darian DelFord

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Posted 04 April 2018 - 03:26 PM

View PostVillainy, on 04 April 2018 - 10:04 AM, said:



I pilot Locusts over 60% of the time. And I realize a locust is strapping a bomb to my chair and waiting to explode. But people cite the locust's speed as it's ability to get away, but most well built Piranha's travel nearly as fast as my PB, 165.4, or negligibly slower, with longer ranged, high crit, high damage weapons spraying at said locust. On top of which, they have more armor, more weapons, more structure, and comparable speeds.

That's the very meaning of OP. Overshadowing multiple roles and specialties with a single entity.





Maybe I am misunderstanding you here.... but the locust is by far more durable than the piranha. The Locust is more maneuverable than the piranha and can hit and run much quicker than the piranha. The only advantage the piranha has over the locust is, its ability to shred structure. Outside of that the locust overall has more options.

Edited by Darian DelFord, 04 April 2018 - 03:26 PM.


#208 Gaussfather

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Posted 04 April 2018 - 04:05 PM

It doesn't matter if you discuss this ad nauseum, PGI moderator will just shut down the thread. Move along, no problem here with our game.

#209 dario03

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Posted 04 April 2018 - 04:17 PM

View PostDogstar, on 04 April 2018 - 11:52 AM, said:


I did point out that I'm merely an average pilot who'd made a positioning mistake.

It's a 6xERML build and I didn't get a clean burn on either of the shots I took - average skills again

and it's not like he was face tanking me he was moving around a lot but keeping his weapons concentrated on my legs.

Goes back to my point about it being situational, but any mech that gives you absolutely no room to make a mistake when fighting it is pretty much a definition of OP


I don't understand how this example shows the Pir being OP.
You were
1. Out of position.
2. In a build thats not really made for knife fighting.
3. Fought at his range, not yours.
4. Didn't get clean shots.

Why shouldn't the Pir have won that fight?

#210 Ted Wayz

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Posted 04 April 2018 - 04:17 PM

View PostDarian DelFord, on 02 April 2018 - 05:48 PM, said:

Lights are by and far the most difficult mechs to get anything out of.

Based on what? Opinion? Break it down for us with facts.

And if you are honest include the things that make lights EZ Mode.

#211 Alexander of Macedon

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Posted 04 April 2018 - 05:04 PM

View PostTed Wayz, on 04 April 2018 - 04:17 PM, said:

Based on what? Opinion? Break it down for us with facts.

And if you are honest include the things that make lights EZ Mode.

Lights carry the lowest weapon tonnage. Lights have the least armor and structure. Lights can't stuff themselves with heatsinks to offset laservom heat buildup.

Lights have two things as general advantages: speed and favorable scaling. A light which lacks one will be played very little. A light which lacks both will functionally never be played. A light which has both but bad weapon hardpoints will functionally never be played (see: every Locust that isn't the 1E, PB, 3M, or 1V pre-nerf).

More bluntly, you can look at play rates. QP is typically 5-7% lights. I don't ever recall seeing it break 15% lights. Given how much the playerbase tends to favor FOTM cheese, you'd think that if lights were OP they'd see more than single digit playrates. If lights were really OP wouldn't units be dropping into FP with entire decks full of lights?

The truth of the matter is that lights excel more than anything else at abusing potatoes in QP pug matches. The people who stack assaults full of LRM tubes with no TAG or BAP, who don't react when you repeatedly shoot them in the back, who can't see you if you're using stealth armor or ECM because their Mk.I Eyeball is malfunctioning, who try to spin in place to hit you with their torso-mounted menagerie of weapons, who don't use their mic or text chat except to whine about their team not helping them after they die, those are the people who come onto the forums to complain about lights being OP.

#212 UnofficialOperator

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Posted 04 April 2018 - 05:15 PM

View PostTed Wayz, on 04 April 2018 - 04:17 PM, said:

Based on what? Opinion? Break it down for us with facts.

And if you are honest include the things that make lights EZ Mode.


Do you even light bruh?

#213 Alexander of Macedon

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Posted 04 April 2018 - 05:31 PM

View PostUnofficialOperator, on 04 April 2018 - 05:15 PM, said:


Do you even light bruh?

[redacted]

#214 Darian DelFord

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Posted 04 April 2018 - 05:51 PM

View PostTed Wayz, on 04 April 2018 - 04:17 PM, said:

Based on what? Opinion? Break it down for us with facts.

And if you are honest include the things that make lights EZ Mode.




Bawhahaha....First time someone has ever popped off with this.

Lights EZ Mode..... Please stop it I am crying.


But below is a small list..

View PostAlexander of Macedon, on 04 April 2018 - 05:04 PM, said:

Lights carry the lowest weapon tonnage. Lights have the least armor and structure. Lights can't stuff themselves with heatsinks to offset laservom heat buildup.

Lights have two things as general advantages: speed and favorable scaling. A light which lacks one will be played very little. A light which lacks both will functionally never be played. A light which has both but bad weapon hardpoints will functionally never be played (see: every Locust that isn't the 1E, PB, 3M, or 1V pre-nerf).

More bluntly, you can look at play rates. QP is typically 5-7% lights. I don't ever recall seeing it break 15% lights. Given how much the playerbase tends to favor FOTM cheese, you'd think that if lights were OP they'd see more than single digit playrates. If lights were really OP wouldn't units be dropping into FP with entire decks full of lights?

The truth of the matter is that lights excel more than anything else at abusing potatoes in QP pug matches. The people who stack assaults full of LRM tubes with no TAG or BAP, who don't react when you repeatedly shoot them in the back, who can't see you if you're using stealth armor or ECM because their Mk.I Eyeball is malfunctioning, who try to spin in place to hit you with their torso-mounted menagerie of weapons, who don't use their mic or text chat except to whine about their team not helping them after they die, those are the people who come onto the forums to complain about lights being OP.




Another Big one.... Lights can be one shot from 500+ meters out by anything 55+ tons or greater..... Don't know of one light build that can do that to an assault.

Oh Oh Oh OH another..... You can hit one button and do 50+ points of damage to a mech at 500+ meters.... Yet a light mech has to be under 300ish and the highest "normal" I think that can be done is 36. Hell people are complaining in this thread about machine guns that require the mech to be less than 150 meters AND constantly facing their target.


OH OH OH OH OH another 35 ton mechs that are the size of some heavies that handle like heavies but only have the armor of a 35 ton mech.

Then there is the Urbie.........

EZ mode he says

Edited by Darian DelFord, 04 April 2018 - 05:54 PM.


#215 Champion of Khorne Lord of Blood

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Posted 04 April 2018 - 06:09 PM

Anyone else notice that OP first asks to nerf the Piranha, then after that didn't work asks two days later to buff the Nightstar.

I'm connecting some dots here my dudes.

#216 Nightbird

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Posted 04 April 2018 - 06:12 PM

Nan, he probably bought the Nightstar when it released for c-bills, because it looks so pretty and intimidating.

#217 Mystere

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Posted 04 April 2018 - 07:17 PM

View PostDogstar, on 04 April 2018 - 11:52 AM, said:

I did point out that I'm merely an average pilot who'd made a positioning mistake.

It's a 6xERML build and I didn't get a clean burn on either of the shots I took - average skills again

and it's not like he was face tanking me he was moving around a lot but keeping his weapons concentrated on my legs.


Ok, so you made a positioning mistake and paid the price.

However ...


View PostDogstar, on 04 April 2018 - 11:52 AM, said:

Goes back to my point about it being situational, but any mech that gives you absolutely no room to make a mistake when fighting it is pretty much a definition of OP


Someone capitalizing on your unrecoverable mistake is not the definition of OP. It's not even close.


View PostA1Ste4kSauce, on 04 April 2018 - 11:45 AM, said:

Good Light pilots play dirty ...


This.

View PostNightbird, on 04 April 2018 - 11:57 AM, said:

Well, a 6erml nova.... you lost the fight in the mechlab, not on the battlefield. Try 10spl+4mg novas


Even a 10-12 ERSL can get the job done.

View PostDogstar, on 04 April 2018 - 12:04 PM, said:


It's a triple AMS Nova, and stop being so condescending


Condescending or not, you did lose at the Mech Lab. You were not well equipped to handle the situation you found yourself in.

Edited by Mystere, 04 April 2018 - 07:13 PM.


#218 Mystere

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Posted 04 April 2018 - 07:24 PM

View PostTed Wayz, on 04 April 2018 - 04:17 PM, said:

Based on what? Opinion? Break it down for us with facts.

And if you are honest include the things that make lights EZ Mode.


Unless you've taken more breaks than actually playing in over five years, you've been here long enough to know that lights are the least played class in this game. Why do you suppose that is?

#219 Champion of Khorne Lord of Blood

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Posted 04 April 2018 - 07:59 PM

View PostMystere, on 04 April 2018 - 07:24 PM, said:


Unless you've taken more breaks than actually playing in over five years, you've been here long enough to know that lights are the least played class in this game. Why do you suppose that is?


While I agree lights are in a pretty bad state, using what the majority or minority of people play in this game doesn't really mean much when it seems the majority of pugs bring LRMs to FP yet that's a losing strategy. It seems many players in this game actively go out of their way to choose bad options for themselves.

#220 Lucian Nostra

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Posted 04 April 2018 - 08:20 PM

View PostNightbird, on 04 April 2018 - 01:35 PM, said:


May I qualify 'most dangerous light' with 'when you're open'?


uhm no just most dangerous light, the mech is vicious when used correctly able to back core anything in this game in a heartbeat.

Is it OP? I dunno but it's by far the most dangerous, no other light is gonna rip you down as fast





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