Battlemaster56, on 04 April 2018 - 09:05 AM, said:
Dedicated knife fighting lights like the cheetah for example will easily beat a PIR1 between two evenly skill players, mediums generally laugh at lights as they're mobile enough to keep up with lights, especially the PIR. Intelligent (key word) Assaults can survive long enough for his buddies come to chase off the PIR, or have arm mounted weapons to defend themselves from such a "menace".
And the PIR have the same odds as their opponent to outplay or outsmart them, or generally out beat them in a fight. And the PIR is not a jack of all trades, a jack of all trade mech is the Timberwolf as it can generally do any role you built it, the PIR it's fairly limited to hunter, skirmisher, or knife fighter( best variants imo 2,3,A, Cipher).
I think it time for PGI to just give the low tier whiners the hand actually listen to reasonable players.
Not that I completely disagree, but you're judging the PIR's ability to be countered with multiple people. While, yes, MWO is a team-based game, more often than not you're not with a group of people you can reliably depend on. You're playing with random pugs and potatoes that rarely will respond to your console help call, comms, or in game chat. Yes, an assault could put his back to cover and fire at the PIR and hope backup comes, but more often than not, you're very, very dead long before any light can be bothered to stop harassing that assault that's nearly already legged them.
You can't judge the subjective performance of a single mech against the possibility of a group effort. You're already proving my point; solo the PIR is stronger than any other "specialist" mech.
So sure, a specialized knife fighter might take it down.
Or a fast moving, vomit medium (few and far between for both) may be a good fight.
Or possibly a smart PIR.
But no other single mech in all it's variant's require such lengths to defeat it. Even the "Fearsome Annihilator" doesn't have so many dependent variables. The Piranha IS over powered, in that it is capable of fulfilling multiple specializations with no penalty to itself.
I pilot Locusts over 60% of the time. And I realize a locust is strapping a bomb to my chair and waiting to explode. But people cite the locust's speed as it's ability to get away, but most well built Piranha's travel nearly as fast as my PB, 165.4, or negligibly slower, with longer ranged, high crit, high damage weapons spraying at said locust. On top of which, they have more armor, more weapons, more structure, and comparable speeds.
That's the very meaning of OP. Overshadowing multiple roles and specialties with a single entity.
I do think some of the gnashing of teeth over the Piranha specifically is a little ridiculous, but it doesn't change the fact the PIR DOES need some balancing.
Edited by Villainy, 04 April 2018 - 10:05 AM.