Mg Nerf Incoming / Confirmed
#161
Posted 07 April 2018 - 11:45 AM
sounds like a minor nerf to CMGs to bring them more in line with ISMGs. and it also sounds like HMG is getting buffed.
#162
Posted 07 April 2018 - 11:53 AM
Edited by Serial Number, 07 April 2018 - 11:53 AM.
#163
Posted 07 April 2018 - 12:04 PM
Serial Number, on 07 April 2018 - 11:53 AM, said:
Visor really hurts the rear lower region with it, doesn't he? hahahahaha
#164
Posted 07 April 2018 - 12:08 PM
Kalimaster, on 07 April 2018 - 10:53 AM, said:
Just for the record, no 'we' and 'the community' are not universally tired of nerfs.
The current nerf cycle exists exactly because PGI's former approach to balance was to buff underperformers, leading to power creep that over time created a problem that couldn't be managed any more.
If you have one system that's overperforming, you nerf it instead of buffing half a dozen other things to even the playing field.
You might notice that nobody seems to be weeping over the fate of IS machine gun boats. That's because they don't exist. That's also a balance problem.
#165
Posted 07 April 2018 - 12:10 PM
kuma8877, on 07 April 2018 - 07:45 AM, said:
And it seems a bit silly to announce nerfs to a chassis/weapon system months before it goes up for sale for C-bills, gonna be pretty crappy for sales if money is the only end goal.
That's because many players who have direct input aren't on the forums at all. They simply are contacted or contact PGI with suggestions and complaints. We'd never know what they are discussing...... Heck, they may be the sole reason some nerf's happen or not happen and we'd never know.... Maybe, they are tired of getting whacked by a 20 ton mech? Who knows....
There are complaints from the forum and they are "white noise"..... Complaints from a player since day one, after spending 4 digits of real money on this game over the past 5 years is one tweet away from a new nerf or buff or new mech.... That is how business in general works...."them that spend are them that have a voice......" And, dollars to donuts, I know two that have never said a word on this forum but have been 100% accurate on "what is headed our way..." Gee?? I wonder how??? Geesh guys...
#166
Posted 07 April 2018 - 12:26 PM
Asym, on 07 April 2018 - 12:10 PM, said:
There are complaints from the forum and they are "white noise"..... Complaints from a player since day one, after spending 4 digits of real money on this game over the past 5 years is one tweet away from a new nerf or buff or new mech.... That is how business in general works...."them that spend are them that have a voice......" And, dollars to donuts, I know two that have never said a word on this forum but have been 100% accurate on "what is headed our way..." Gee?? I wonder how??? Geesh guys...
When should I be expecting my red phone in the mail and my direct to PGI line installation?
#167
Posted 07 April 2018 - 03:35 PM
I had so much less problem with YokiLin's Piranha than his previous to-go Commando, because the Piranha can be spotted fast as it has no ECM. The Piranha can be more deadly but it was easier to be aware of.
#168
Posted 07 April 2018 - 04:56 PM
Alexander of Macedon, on 07 April 2018 - 04:34 AM, said:
Okay, see here's the thing: if you suck at a game, you generally don't have a good grasp on the functional state of balance. "Average" would be ~1.0 cumulative W/L and K/D. When you're markedly below that, it says that you don't understand the game well, which in turn means that you shouldn't be used as a dipstick for 'mech/equipment performance.
As a particularly awful example most of us are aware of, League of Legends is balanced based on both extremes: when something is abused by people at the professional level, it tends to get whacked. When something is used to abuse bad players, it tends to get whacked. That isn't a particularly healthy way to balance, but because Riot tends to run frequent balance passes and will actually buff underperformers sometimes, it's better than nothing.
PGI has no professional scene to judge from, so they balance with a combination of whining from bad players and the dartboard. Worse, they tend to just leave stuff nerfed to hell for years on end.
So when someone whose stats indicate a clear lack of understanding of the game tries to get something nerfed because how dare other people have fun and kill them with it, it's just a tiny bit frustrating because people who've been around the block know that it means whatever the thing is will be nerfed to **** for a long time, potentially forever. Honest question: have you ever seen a Firestarter in QP? That's not a coincidence, it's because once upon a time it was good, potatoes don't like it when light 'mechs are good, and PGI doesn't know how to nerf something without completely ruining it.
I don't suck at the game.
As you can see "by my Stats" i play all the tiers of mechs, i am not in a unit so i only QP with pugs which effects my "stats" and makes me look like a poor performer because my teams are daily.. People who drop with teams are padding their stats..
I know exactly how the game works i've been here on and off for 3 years, and yes i've seen firestarters in QP because i occasionally run them there.
That said i do fine in lights.. I actually enjoy lights very much my favorites are the Osiris and Urbies, i also use Commandos and wolfhounds but i almost own every single light made in game.. I still have no Ravens and Cougars though..
I have no issues with lights in general or piranhas, my issue is the machine gun boating of all clan mechs.. not the lights using them, i can play with no issues thanks.
That said when i said bad PCs i meant bad internet as in latency and bad fps you cannot play a light in those conditions you can play a lurm boat though.
Edited by Samial, 07 April 2018 - 05:01 PM.
#169
Posted 07 April 2018 - 05:19 PM
Variant1, on 07 April 2018 - 10:50 AM, said:
Not really, as MGs have CoF, and must achieve similar DPS while constantly face staring. It has its downsides. Besides, most small class lasers are already not in use, they need buffs too.
#170
Posted 07 April 2018 - 08:00 PM
Samial, on 07 April 2018 - 04:56 PM, said:
As you can see "by my Stats" i play all the tiers of mechs, i am not in a unit so i only QP with pugs which effects my "stats" and makes me look like a poor performer because my teams are daily.. People who drop with teams are padding their stats..
I know exactly how the game works i've been here on and off for 3 years, and yes i've seen firestarters in QP because i occasionally run them there.
That said i do fine in lights.. I actually enjoy lights very much my favorites are the Osiris and Urbies, i also use Commandos and wolfhounds but i almost own every single light made in game.. I still have no Ravens and Cougars though..
I have no issues with lights in general or piranhas, my issue is the machine gun boating of all clan mechs.. not the lights using them, i can play with no issues thanks.
That said when i said bad PCs i meant bad internet as in latency and bad fps you cannot play a light in those conditions you can play a lurm boat though.
I have all those issues and more, and am also Tier 1 so I face tougher opposition, yet I still have considerably better stats than you.
And I'm faaaaaaar from a top player in this game, I'm not even remotely in the same league as the top 1%.
I do not intend to belittle you; I'm stating this because the first step to improving is to acknowledge your own failings.
It is my hope that you will become a better player by doing so.
Edited by Zergling, 07 April 2018 - 09:59 PM.
#171
Posted 07 April 2018 - 09:19 PM
Krivvan, on 06 April 2018 - 04:36 PM, said:
Poke lights are abominations that should be swatted like flies. Only knife-fighters are allowed.
#172
Posted 07 April 2018 - 09:22 PM
El Bandito, on 07 April 2018 - 05:19 PM, said:
Not really, as MGs have CoF, and must achieve similar DPS while constantly face staring. It has its downsides. Besides, most small class lasers are already not in use, they need buffs too.
I would use them, except IS mechs are severely hurt by hardpoints. Taking 6 SPLs or 6 ERSLs isn't really a choice, 6SPLS or 12ERSLs... now we're talking.
#174
Posted 07 April 2018 - 09:30 PM
Lupis Volk, on 07 April 2018 - 01:26 AM, said:
FTFY.
Mighty Spike, on 07 April 2018 - 04:03 AM, said:
Oh c'mon! People don't even have to boat weapons for someone to cry. Someone just has to die for it to happen.
#175
Posted 07 April 2018 - 09:39 PM
#176
Posted 07 April 2018 - 09:43 PM
Dogstar, on 07 April 2018 - 07:21 AM, said:
And for the Nth time, the 12MG piranha is a stock BT build, not an exploit. <smh>
Abisha, on 07 April 2018 - 08:17 AM, said:
how about give all other mechs that have ballistics about 10 ballistic ports for example the King crab which would make sense for ones.
See above.
Edited by Mystere, 07 April 2018 - 09:45 PM.
#177
Posted 07 April 2018 - 09:50 PM
kuma8877, on 07 April 2018 - 09:11 AM, said:
People make a conscious choice not to do anything about a potential threat and then cry like a toddler when that very same threat does them in. When in Hades' name does personal responsibility come in? <smh>
#178
Posted 07 April 2018 - 09:57 PM
MadBadger, on 07 April 2018 - 11:16 AM, said:
Well actually what you are seeing is the reaction to the machine gun buff, followed by new MG types, followed by the spread nerf, with new 12x, 8x and 6x MG lights tossed into the mix. The state of the game changes over time.
You do realize that basic concepts such as "foresight" and "planning" are nothing new, right?
#179
Posted 07 April 2018 - 10:02 PM
FupDup, on 07 April 2018 - 09:22 PM, said:
Why release a flamer-equipped Solaris Hero Mech that will not be able to use its flamers because they will be banned in Solaris?
Edited by Mystere, 07 April 2018 - 10:02 PM.
#180
Posted 07 April 2018 - 10:04 PM
Mystere, on 07 April 2018 - 10:02 PM, said:
Why release a flamer-equipped Solaris Hero Mech that will not be able to use its flamers because they will be banned in Solaris?
That...is an entirely separate subject. Weird Solaris contradictions have nothing to do with ranged poke lights in other modes.
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