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Part Of The Reason Lights Are Aggravated


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#41 Xiphias

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Posted 08 April 2018 - 05:09 PM

View Post5th Fedcom Rat, on 08 April 2018 - 04:32 PM, said:

True but front loading armor also carries risks. For example a Piranha, Commando or Flea can all move fast enough to get and stay behind your Locust and one or two shot it from behind.

I agree that front loading carries risks, but there's no way any other mech can get behind and stay behind a competent Locust pilot. There simply isn't a mech fast enough to do that and deal with the torso turn that the Locust has.

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A brawling locust like the 1M or 3S also needs a lot of back armor to survive a knife fight in the middle of an enemy team. In order to get in and finish off wounded mechs in the back line often requires running through or past the front line and opening yourself up to rear shots. You simply don't have the time in clutch matches to make an end round around the map to get into ideal backstabbing position every time. You need to run in and kill as fast as possible before your team collapses.

If you're running through the front line you're opening yourself up to more front shots than back shots. You can pass a mech, turn your torso, take a shot, and then twist your torso another way to avoid getting back shot. On some of my more brawly lights I add a bit more back armor (4-5 pts max) that's all your really need if you are moving properly. If you split your armor 10/10 on the Locust you are just as likely to get one shot from the front as from the back and you are far more likely to get shot in the front than in the back if you are playing correctly.

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A lot of this comes down to play style. Some light pilots are good at peeking and poking so front loading armor works best. Others tend to get alphaed in the face when they try that so they prefer the drive by laser slashing or SRM bomber style of gameplay where you need more back armor to survive.

I disagree. While peeking lights definitely should be heavily front loading armor, even brawl lights should be front loading pretty heavily. You should spend more time looking at the enemy than showing the enemy your back and if you are doing that you are going to get shot in the front more than the back and therefor need more front armor. Splitting the armor too evenly just makes you more likely to get one shot from both directions, particularly in the Locust.

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I remember having a conversation with Wispsy years ago, where we agreed that the most dangerous time for a light mech is not the attack run into an enemy team, but actually the extraction phase on the way out. It may seem counterintuitive that you're most at risk when you're running away rather than attacking, but that's when you've lost the element of surprise and the maximum number of enemies have seen you and are shooting at you.

So you can't necessarily skimp back armor. Even in a light.

I agree that disengaging is more dangerous than engaging as a light, that's why you have to plan your exit strategy before you go in. That said, the Locust has 120 degrees of yaw to each side, you can absolutely shield your back while running away if you plan your lines right. Plan your exits so that you can do them without exposing your back for any length of time and you can afford to drop your back armor pretty low.

#42 General Solo

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Posted 08 April 2018 - 05:25 PM

I dont find Dom to be a problem in a light.
Knowledge of the best places to circle sit combined with
knowledge of how to game the domination mechanic
determine how well a light mech does on domination
Me thinks

Besides lagshield is real
More than most people have trouble shooting small things moving fast
Thou some have good aim wid ballistics,PPCz and light mechs dont have alot of armour, its a fair trade

Edit: Fish anyone

Edited by OZHomerOZ, 08 April 2018 - 05:29 PM.


#43 GenghisJr

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Posted 08 April 2018 - 07:24 PM

Easy solved, if the team does not back up the circle pull back. Totally sick of "snipe the light" mode and - incursion sucks as a light too. The team is most often 2-3 down by the time you get back to the front line if you were stupid enough to get the fuel cell in the first place.

#44 General Solo

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Posted 09 April 2018 - 12:59 AM

Why do we go in the circle?
Its not to cap.......that only matters at the very start, where a light mech can steal cap some points from a slow off the mark opponent.

However once both teams arrive in force a new phase begins, capping points is no longer possible due LOS and the Dom game mechanic. In this phase the circle matters less and killing the enemy matter more.
Also remember that shooting an opponent in the circle stops the cap counter for 5 seconds, which achieves the same effect as circle sitting without the vulnerability and risk.

Eventually the game enters the final phase where on team is DOMINATED, by eitheir being wiped or driven out of the circle.

#45 Requiemking

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Posted 09 April 2018 - 02:22 PM

We Light pilots are annoyed(the term I would use) because we just cannot get a break. With the way the rewards system is set up, all of our usual duties as a support class are pointless because we get nothing for it. If we want to make any Cbills at all, we have to fight. But ever since the Rescale, every time a Light mech appears that can even barely threaten an Assault mech when piloted by an average player(not a spud, a decent player), it gets nerfed into oblivion within the next patch. Happened to the ACH, happened to the MLX, happened to the Locust, and it's going to happen again to the Piranha. Not only that, but while our good mechs get nerfed within a patch, OP nonesense like the Kodiak goes unaddressed for months.

#46 Nightbird

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Posted 09 April 2018 - 03:21 PM

I never go in the circle as a light, I go around and kill the assault that is left behind as everyone else on his team races to the circle.

#47 Variant1

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Posted 09 April 2018 - 04:44 PM

View PostMrMadguy, on 07 April 2018 - 08:22 AM, said:

Starvation tactic is illegal in almost all games. Most game modes have anti-passive-playing objective, that prevents Lights from taking other team as hostage. It's Skirmish only, that allows this crap, as devs are too lazy to implement engagement timer there.

They have implemented something for that: its called BAP. Can detect shutdown mech, increase sensor range and counters ecmPosted Image . Ofcourse spliting the team up to cover more ground works too, teamwork opPosted Image

View PostLordNothing, on 07 April 2018 - 01:29 PM, said:

i tend to think any light that is the last alive at the end of the match didnt work hard enough. also dont use a jenner.

I use a jenner ty very much, 3 small pulse 1 er small laser for range poke, an srm 2 and an lrm 5 for support or when im low on hpPosted Image

View PostDarian DelFord, on 07 April 2018 - 07:59 PM, said:

I'm aggravated for a few reasons.... the lack of JJ power for lights depsite having the max number. Used to be a time that lights could jump more easily... but the whiners got them nerfed because the heavies were doing bad things with them. I'm aggravated at the Rescale.... my god the Jenner is the size of a tank and handles like one even being maxed out in mobility. Im aggravated at the continual nerfing of lights for no damned reason other than players want EZ mode against them. And I'm aggravated at the mode. A mode which puts lights at a severe disadvantage because we have to stay within a 400 to 500 meter circle that we usually can not maneuver in. Had this been assault or skirmish or hell even conquest, the odds would have been a bit better.

Yeah jj need to be reworked, make mechs fall slower and make jj fly higher. Domination from my experience playing the jenner or lights is getting to the circle fast, once the slow guys catchup and enter circle round to spot the enemy. Would be nice if they made domination MFB add over the timer instead of giving 15sec and caping ti at 1 minute. Make those MFB spawn somewhere far back for lights to defend/attack and killing an mfb would add a huge timer or soemthing, mfbs would be a great opurtunity for the whole map to get used rather than the center.

#48 Xiphias

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Posted 09 April 2018 - 04:56 PM

View PostVariant1, on 09 April 2018 - 04:44 PM, said:

I use a jenner ty very much, 3 small pulse 1 er small laser for range poke, an srm 2 and an lrm 5 for support or when im low on hpPosted Image

There's no nice way to say this so I'm just going to be blunt, that's one of the worst Jenner builds I've ever seen. It's just bad on so many levels I don't know where to begin.

There are good Jenner builds and reasons to take a Jenner. Your build is not one of them.

#49 Variant1

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Posted 09 April 2018 - 05:03 PM

View PostXiphias, on 09 April 2018 - 04:56 PM, said:

There's no nice way to say this so I'm just going to be blunt, that's one of the worst Jenner builds I've ever seen. It's just bad on so many levels I don't know where to begin.

There are good Jenner builds and reasons to take a Jenner. Your build is not one of them.

i eat tier 1s like you for breakfast, so ill keep using my jenner build thank you very muchPosted Image

#50 Darian DelFord

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Posted 09 April 2018 - 05:08 PM

View PostVariant1, on 09 April 2018 - 05:03 PM, said:

i eat tier 1s like you for breakfast, so ill keep using my jenner build thank you very muchPosted Image



I am assuming you are using a Jenner D.

As much as I love experimenting with Jenner Builds I have to agree, that one would not last long against any competent pilot with whom you are knife fighting. Knife fighting is all you can really do in that build other than be little more of an annoyance with the LRM 5.

#51 Variant1

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Posted 09 April 2018 - 05:17 PM

View PostDarian DelFord, on 09 April 2018 - 05:08 PM, said:

I am assuming you are using a Jenner D.

As much as I love experimenting with Jenner Builds I have to agree, that one would not last long against any competent pilot with whom you are knife fighting. Knife fighting is all you can really do in that build other than be little more of an annoyance with the LRM 5.

yup using the Jenner D-efinentlyPosted Image , but i do agree its not a great comp build. I have fun playing it at leastPosted Image

#52 LordNothing

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Posted 09 April 2018 - 05:36 PM

when i ran my oxide in that event where i had to dust off my jenner it was hell. id rather run an adder and thats saying something. will never be as good as a locust or urbanmech, or a 1337mech like the cheeto.

Edited by LordNothing, 09 April 2018 - 05:37 PM.


#53 barnmaddo

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Posted 09 April 2018 - 06:14 PM

I bought a Wolfhound Grinner recently because some random Google Doc said it was God Tier.
https://docs.google....2dYf87RbhXh_gI/

Now I'm just disappointed at how huge the mech feels.

#54 Wil McCullough

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Posted 09 April 2018 - 08:52 PM

View Postbarnmaddo, on 09 April 2018 - 06:14 PM, said:

I bought a Wolfhound Grinner recently because some random Google Doc said it was God Tier.
https://docs.google....2dYf87RbhXh_gI/

Now I'm just disappointed at how huge the mech feels.


5mpl and ecm is a pretty good combo actually. add to that god-tier survivability quirks and the wolfhound is actually a solid (albeit large) light mech to use.

#55 Requiemking

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Posted 09 April 2018 - 09:39 PM

View PostWil McCullough, on 09 April 2018 - 08:52 PM, said:


5mpl and ecm is a pretty good combo actually. add to that god-tier survivability quirks and the wolfhound is actually a solid (albeit large) light mech to use.

Wolfhound is pretty much the most Meta Light specifically because it's good for poking. Speed Brawling is pretty much a dead art because all the mechs and weapons needed for it have been nerfed.

#56 Alexander of Macedon

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Posted 10 April 2018 - 05:49 AM

View Postbarnmaddo, on 09 April 2018 - 06:14 PM, said:

I bought a Wolfhound Grinner recently because some random Google Doc said it was God Tier.
https://docs.google....2dYf87RbhXh_gI/

Now I'm just disappointed at how huge the mech feels.

You gotta play the Wolfhounds as mid-range pokers. They've got the agility of mediums, but they also have the armor and firepower of 'em. Also tend to run fairly hot.

Edited by Alexander of Macedon, 10 April 2018 - 05:50 AM.


#57 kuma8877

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Posted 10 April 2018 - 06:41 AM

View PostVariant1, on 09 April 2018 - 05:03 PM, said:

i eat tier 1s like you for breakfast, so ill keep using my jenner build thank you very muchPosted Image

No you don't.

#58 LowSubmarino

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Posted 10 April 2018 - 06:55 AM

Are u kidding.

Fast mechs are so powerful vs nascar of team red.

So powerful that in such a setting, vs such playstyles they are among the strongest mechs.

Dunno how you play lights or in general fast skirmishers, but you can bascially win stats very often and kill many mechs if you just hunt mechs that will regularly, in every match, literally every match, fall behind the nascar train.

Whos aggrevated?

And what for.

Fast mechs are überpowerful vs nascar.

What game have you guys been playing, eh? ^^

#59 DrxAbstract

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Posted 10 April 2018 - 09:04 AM

View PostVariant1, on 09 April 2018 - 05:03 PM, said:

i eat tier 1s like you for breakfast, so ill keep using my jenner build thank you very muchPosted Image

*popcorn*

Interesting.

#60 Alexander of Macedon

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Posted 10 April 2018 - 10:45 AM

View PostDrxAbstract, on 10 April 2018 - 09:04 AM, said:

*popcorn*

Interesting.

Don't bother, it's someone's alt that they're using to sockpuppet on the forums.





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