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To All The Folks Who Say The Piranha Is Op.... I Say Put Your Money Where Your Mouth Is!


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#81 Kaeb Odellas

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Posted 12 April 2018 - 05:49 PM

View PostWil McCullough, on 12 April 2018 - 04:15 AM, said:

The dps of 12 clmgs is actually pretty damn low. It's only when it starts touching internals where it gets dangerous. If you're facing him, srming and can't spread 8.4 dps that comes as a steady stream...

Sorry man. It's a pebkac problem. Or a hit reg problem. Eithet way, it's not a pir problem.


View PostWil McCullough, on 12 April 2018 - 07:13 AM, said:

it's not even 12 dps lol. it's 2/3 of that - 8.4.

incredible, isn't it? haha



What idiot is putting LMGs on a piranha instead of standard MGs? I certainly haven't seen any.

#82 Samantha Rbnsn1990

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Posted 12 April 2018 - 06:01 PM

I see it all the time when I spectate. 12x light machine guns.

#83 Darian DelFord

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Posted 12 April 2018 - 07:03 PM

View PostKaeb Odellas, on 12 April 2018 - 05:49 PM, said:





What idiot is putting LMGs on a piranha instead of standard MGs? I certainly haven't seen any.


Its an ammo thing

#84 PocketYoda

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Posted 12 April 2018 - 07:39 PM

View PostWil McCullough, on 12 April 2018 - 07:13 AM, said:


how is a 500 damage, 2 kill game a demonstration of OP?

that's like a normal game. i used to get scores like that every other game with a wolfhound.



it's not even 12 dps lol. it's 2/3 of that - 8.4.

incredible, isn't it? haha

Because its the Pir-3 which like you said is average.. as in not broken, but still on a pir-3 i can get non potato scores says something.

View PostNightbird, on 12 April 2018 - 10:28 AM, said:

Hate to break it to you Samial, but your light piloting stats have DROPPED SIGNIFICANTLY since the Piranha has come out. If the cause of this is piloting Piranha, you need serious buffs my friend, cuz you're better served as the poster boy proving this chassis is UNDERPOWERED.

No i don't use piranhas these days, mostly urbies and Osiris which are ok but not in the same league as Piranhas, i hardly ever use clan mechs because to me they are easy mode.. That said yes i pick mostly the bad mechs because i like to try them out even if i lose... and if it tanks my stats mores the better honestly.

Piranhas are far from underpowered, pretty good tbh, even without machine guns.

Edited by Samial, 12 April 2018 - 07:43 PM.


#85 Wil McCullough

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Posted 12 April 2018 - 07:55 PM

View PostSamial, on 12 April 2018 - 07:39 PM, said:

Because its the Pir-3 which like you said is average.. as in not broken, but still on a pir-3 i can get non potato scores says something.


I don't think i said that. Do you have me confused with someone else?

Also your argument why the pir is OP is that a potato pilot lile yourself can use it to get average, non potato scores once in a while? The mental hoops you have to jump through to reach that conclusion...

I actually had a game with the jenner f where i dealt over 1k damage without airstrikes. Going by the same logic you use, the jenner is in serious need of nerfing. And i don't think anyone sane would get behind that.

View PostKaeb Odellas, on 12 April 2018 - 05:49 PM, said:





What idiot is putting LMGs on a piranha instead of standard MGs? I certainly haven't seen any.


I have no idea why i didnt even think of normal mgs. What a brain fart on my end lol


#86 Kaeb Odellas

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Posted 12 April 2018 - 08:05 PM

View PostDarian DelFord, on 12 April 2018 - 07:03 PM, said:


Its an ammo thing


LMGs don't really have an advantage against MGs in terms of ammo. LMGs might get 25% more ammo per ton compared to MGs, but they also do 30% less damage per round. MGs do less damage per ton of ammo, at 175 damage per ton vs MGs' 200 damage per ton

#87 Darian DelFord

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Posted 12 April 2018 - 08:23 PM

View PostSamial, on 12 April 2018 - 07:39 PM, said:

Because its the Pir-3 which like you said is average.. as in not broken, but still on a pir-3 i can get non potato scores says something.



LOL The 2 and 3 are a bit more powerful than the 1 :>

#88 Grus

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Posted 13 April 2018 - 08:52 AM

View PostAthom83, on 12 April 2018 - 12:52 PM, said:

And yet the 11 DPS of a RAC/5 is underpowered? 2 of them? With other weapons with them?


The diffrence is that is in a much larger mech that is slower... meaning easy to hit. the PIR isn't the problem... its peoples aim...

Posted Image

#89 CygnusX7

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Posted 13 April 2018 - 09:49 AM

I got taken out by one last night while driving a Warhammer. I needed 1 more shot to get his legs but failed.
My fault for being separated from the team so I'm not crying OP.

#90 mogs01gt

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Posted 13 April 2018 - 10:10 AM

View PostGrus, on 13 April 2018 - 08:52 AM, said:


The diffrence is that is in a much larger mech that is slower... meaning easy to hit. the PIR isn't the problem... its peoples aim...

Posted Image

umm no. Lights are hard to hit due to manipulated game mechanics.

#91 Grus

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Posted 13 April 2018 - 10:30 AM

View Postmogs01gt, on 13 April 2018 - 10:10 AM, said:

umm no. Lights are hard to hit due to manipulated game mechanics.


Posted Image

please explain.....

#92 mogs01gt

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Posted 13 April 2018 - 11:00 AM

View PostGrus, on 13 April 2018 - 10:30 AM, said:


Posted Image

please explain.....

not scaled correctly
turn speed of larger mechs
in-game designs that cause lights to move unpredictably across terrain
poor weapon projectile speeds
weapon types that are horrible against lights
hit reg
unrealistic movement speeds
lag shields

#93 Darian DelFord

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Posted 13 April 2018 - 11:13 AM

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:



1. not scaled correctly: All mechs are scaled to a universal Pattern so moot point

2. turn speed of larger mechs: I wish my Oxide could turn like the Linebacker

3. in-game designs that cause lights to move unpredictably across terrain: Again happens to ALL mechs not just lights

4. poor weapon projectile speeds: Yet lights get nailed at 500+ meters all the time with Projectiles..... Aim much?

5. weapon types that are horrible against lights: Pilots choice to pack more PEW PEW and not enough anti light weapons

6. hit reg: Affects ALL mechs not just lights

7: unrealistic movement speeds: Again effects all mechs not just lights

8. lag shields: Again effects all mechs not just lights





FTFY

#94 mogs01gt

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Posted 13 April 2018 - 12:12 PM

View PostDarian DelFord, on 13 April 2018 - 11:13 AM, said:

FTFY

You are too one one sided to see that the issues I pointed out effects the lighter mechs more positively than heavier mechs. Your post is nothing but [Redacted].

Edited by draiocht, 13 April 2018 - 03:16 PM.
inappropriate language


#95 Athom83

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Posted 13 April 2018 - 01:14 PM

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

not scaled correctly

Most mechs in the game are larger than they should be, including lights.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

turn speed of larger mechs

Not all mechs are the same, its a mech by mech basis based on "lore" of the mech. And smaller mechs being more mobile was always what was supposed to happen.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

in-game designs that cause lights to move unpredictably across terrain

Yes, called A and D while holding W. Hint; Assaults, Heavies, and Mediums can do it to.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

poor weapon projectile speeds

... wut? Then don't boat SRMs and use Gauss or 'smaller' ACs instead? Or use hitscan weapons like lasers?

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

weapon types that are horrible against lights

Again.. wut? Pulse lasers and ACs/LBs are amazing against lights, given you know how to lead shots.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

hit reg

That is mostly fixed, and what is left effects all mechs and can be iffy on all mechs.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

unrealistic movement speeds

... wut? They literally dedicate almost the entirety of their mech weight in engine. If you did the same in an assault or heavy you'd see similar speeds (like the Linebacker, Spirit Bear, Executioner, Banshee, etc.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

lag shields

That is nearly nonexistant these days.

#96 Darian DelFord

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Posted 13 April 2018 - 01:30 PM

View Postmogs01gt, on 13 April 2018 - 12:12 PM, said:

You are too one one sided to see that the issues I pointed out effects the lighter mechs more positively than heavier mechs. Your post is nothing but **********.



You are just to funny with your fact driven opinions :>


Why don't you actually lay out some examples instead of acting like most over assault pilots and just start complaining over perceived issues, that really affect everyone.

Edited by Darian DelFord, 13 April 2018 - 01:32 PM.


#97 Alexander of Macedon

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Posted 13 April 2018 - 02:41 PM

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

not scaled correctly

You're right, most of the larger light 'mechs are too big and need to be scaled back down.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

turn speed of larger mechs

Linebacker says hi. Learn to counter-rotate.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

in-game designs that cause lights to move unpredictably across terrain

Lul wut, you mean light pilots not running in straight lines?

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

poor weapon projectile speeds

Learn to lead your shots. The only **** that even has noticeable travel time at <300m ranges are AC/20s, which can strip the leg armor of most lights with one hit.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

weapon types that are horrible against lights

Gee, who woulda thunk that boating stuff designed to kill heavies/assaults and fight at 600m ranges doesn't work well when a light is knife-fighting you? Unless you think that streaks and SPLas should be highly effective against assaults from the front & out to 600m as well?

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

hit reg

AKA bad aim in 90% of cases

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

unrealistic movement speeds

Oh look who doesn't know their lore. I'd love to see your tears if they ever added the Locust 6M, 302.4km/h with active MASC says hi.

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

lag shields

AKA bad aim 90% of the time.

#98 Grus

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Posted 13 April 2018 - 03:25 PM

View Postmogs01gt, on 13 April 2018 - 11:00 AM, said:

not scaled correctly
turn speed of larger mechs
in-game designs that cause lights to move unpredictably across terrain
poor weapon projectile speeds
weapon types that are horrible against lights
hit reg
unrealistic movement speeds
lag shields

lots o people have chewed on this but the; "in-game designs that cause lights to move unpredictably across terrain" really? WSAD hacks are OP i guess lol but seriously everyone can dodge, everyone can twist, everyone can use terrain to their advantage. Those are people driving the mechs, and they arnt on rails... like the VIP...

#99 Athom83

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Posted 13 April 2018 - 03:51 PM

View PostGrus, on 13 April 2018 - 03:25 PM, said:

lots o people have chewed on this but the; "in-game designs that cause lights to move unpredictably across terrain" really? WSAD hacks are OP i guess lol but seriously everyone can dodge, everyone can twist, everyone can use terrain to their advantage. Those are people driving the mechs, and they arnt on rails... like the VIP...

Plot twist, he is the forums account of the ViP!

#100 Ted Wayz

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Posted 13 April 2018 - 05:04 PM

View PostAthom83, on 13 April 2018 - 01:14 PM, said:

Most mechs in the game are larger than they should be, including lights.


Not all mechs are the same, its a mech by mech basis based on "lore" of the mech. And smaller mechs being more mobile was always what was supposed to happen.


Yes, called A and D while holding W. Hint; Assaults, Heavies, and Mediums can do it to.


... wut? Then don't boat SRMs and use Gauss or 'smaller' ACs instead? Or use hitscan weapons like lasers?


Again.. wut? Pulse lasers and ACs/LBs are amazing against lights, given you know how to lead shots.


That is mostly fixed, and what is left effects all mechs and can be iffy on all mechs.


... wut? They literally dedicate almost the entirety of their mech weight in engine. If you did the same in an assault or heavy you'd see similar speeds (like the Linebacker, Spirit Bear, Executioner, Banshee, etc.


That is nearly nonexistant these days.

Huh?

I think someone forgets lights are supposed to have roles. That role isn't doing the same damage and getting the same score as other weight classes. In BT, which you brought up,lights were scout and didn't go anywhere near heavies and assaults and most mediums. Because the game mechanics confined them to a role.

But because PGI couldn't handle roles they instead needed to find ways to make lights competitive with other weight classes. They have also been very inconsistent with coding. Broken hitboxes on a heavy can be overlooked because of size. On light they scale in a manner which is not linear.

Lag shield no longer exists? Okay. Again coding says no unless everyone unanimously agrees that there are no server client issues or ways to "game the game". Also you are giving PGI mucho credit on fixing things that I must have missed in the patch notes for the past five years.

Leading shots? Used to be a thing. You used to be able to leg a light with a single AC20 shot, like it should be. But between hit reg, hit boxes (they are different things), added structure and armor it just doesn't happen.

And what is the best DPS you can get with those "light killers" you mention? What is the best DPS with 2 AC5's? Three? And why should a light be able to approach or exceeds those numbers? They should not be remotely close.

And stop confusing OP with EZ Mode. OP does not mean everyone can succeed with a mech. It means that it performs well beyond what it should for its class/weight in this case. EZ mode means anyone can get a relatively good score while piloting.

When a mech is OP just enjoy it. The more you defend it the more you bring it into question. The passion with which people defend a mech indicts it. That in turn leads a quicker nerf.

In that case...please create more threads!





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