Viktor Drake, on 16 April 2018 - 06:19 AM, said:
However Assaults are big, slow and clunky and that included the MK II. They are pretty easy to avoid and I never had any issues duking it out with even the KDK-3 back when it was the nastiest assault on the battlefield. I mean all you have to do with them is not stand in front of them and face tank it. A light mech with mass MGs though, you can't really out maneuver or hide from, all you can do is hope you either get lucky and score some good hits or they make a huge mistake.
Many (most?) assaults can also do significant damage out to 600m+, which from a range standpoint is harder to avoid that the ~200m range a MG can can engage. Assaults are easier to avoid, but harder to kill.
The fact that you avoid/focus assault mechs speaks to how much firepower they can put out and how dangerous they really are, a MKII will kill you faster than a Piranha, it's the more dangerous mech in that regard. There are also maneuvers that help against light (e.g backing up to a wall).
Really the issue is what you touched on in your last point, "all you can do is hope you either get lucky and score some good hits or they make a huge mistake." This is the problem, you don't need to get lucky to score hits on a Piranha, you just need to have a good aim. If you hit the Piranha it dies very quickly, the problem is that most players lack the skills to consistently hit it and rely on "luck shots".
Assault mechs on the other hand are more dangerous, but equally easy to hit and avoid, making them seem less good to many players.
This is why you see a large divide in opinions. Players that are able to consistently hit small fast targets like the Piranha generally don't consider them as powerful because they are easy to kill (glass cannons).
Similarly, these players consider assaults like the MKII more dangerous, because with a capable pilot they can kill you extremely fast and at considerable range (1-2 alphas can easily cripple most mechs). If the assault pilot has good aim it will kill you faster and farther away than a light will.
Players who have trouble hitting the Piranha will tend to over rate how strong it is. Similarly, players will worse aim will tend to underrate how effective assaults are.
A lot of what makes people complain about the Piranha is based in that they can't choose when to engage it rather than it being inherently stronger than all the other mechs.
I don't own Piranhas and I'm not weighing on on their balance discussion. The point I am trying to make is that even though the Piranha is strong, mechs like the MKII are significantly stronger and you see that in competitive play. Ignoring caps a comp team would almost always take a MKII over a Piranha simply because it has more firepower and more armor that makes it a more dangerous mech.
Mortalcoil, on 16 April 2018 - 07:16 AM, said:
only advantage... aside from having the highest heatless DPS int he game, aside from hit reg issues giving it the armor of an assault, aside from all of those MG's are in the torso's, aside from practically pin point, 0 travel time dps, and don't give me **** about Cone of fire on MG's,
https://imgur.com/a/lYSje
Technically it doesn't have the highest possible heatless DPS in the game, the DW can beat it (I think
16.03 is actually the highest you can get). In more realistic terms something like
this has a bit more DPS at 12.83 (14.83 with HMGs). Not a great build, but definitely in the realm of playability.
The idea that hitreg issues give Piranhas the armor of an assault is silly. If it's taking that much firepower it's an aim issue, not a hitreg issue. There are valid arguments that can be made against the Piranha, the idea that it has lot of effective armor is not one of them. I find them pretty easy to kill with most weapons unless I'm torso stacked and too close to them.
Spread argument aside, you do demonstrate that it takes a good 10s to burn through the back of that Atlas. Going from 8 to 12 MGs that ~7s to kill a mech from behind, hardly the "instant kill" that most people are arguing that it is,