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Already Seeing A Massive Problem In Solaris 7


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#41 oldradagast

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Posted 17 April 2018 - 02:52 PM

View PostBrain Cancer, on 17 April 2018 - 01:34 PM, said:

Or you can just not actually deal with that bit of reality and go back to QP, secure in your delusions. Solaris just insures that there is no illusion between you being good or bad- there is no team to use as meat shields or to blame on your wins or losses.


The problem is that your assertion - "Solaris is a true measure of somebody's skill" - is simply incorrect. It is a measure of their skill in 1 vs. 1 play within the current tiers and parameters defined by PGI, which is NOT the same as a measure of their skill in QP, FP, etc. Oh, sure - there's correlation, obviously, but consider what Solaris does NOT reward:
- Proper scouting
- Capping
- Teamwork
- Communication in general
- Usage of almost any terrain feature
- Skirmishing (a variant of using terrain features, distance, etc.)

Long story short: just because somebody is poor in Solaris doesn't mean they are a "horrible player who hides behind their team." Again, there is correlation, but claiming anyone who's not interested in being rolled in Solaris over and over is "a bad" is exactly the type of epeen-waving that killed Faction Play with the absurd demand to keep pairing casuals and tiny groups against pros.

The Stomps will continue until you "git gud," because we're apparently to believe that simply not playing idiotic game modes isn't an option, lol. Obviously, neither PGI nor the tryhards learned anything from FP. Posted Image

Edited by oldradagast, 17 April 2018 - 02:55 PM.


#42 TheLuc

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Posted 17 April 2018 - 02:54 PM

Sorry guys, Solaris 7 the only good about it, is George Ledoux aka Duncan Fisher.

new colours, new presentation but just same old stuff as before. I wrote years ago that we already playing S7 so the kind of revamp is too late. left the game about a year ago, came back recently to find out that even with new toys the game is still stale.

I wrote it so many times, I lost count, PVE is the solution to grow player base and reduce wait times.
there is a free game called Crossout that do just that and works fine.

Edited by TheLuc, 17 April 2018 - 02:57 PM.


#43 Nightbird

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Posted 17 April 2018 - 02:55 PM

Balancing quirks based on QP, will be great for other modes...

#44 oldradagast

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Posted 17 April 2018 - 02:57 PM

View PostNightbird, on 17 April 2018 - 02:55 PM, said:

Balancing quirks based on QP, will be great for other modes...


PGI would never do... AHAHAHAHA!!!! I can't even finish that sentence. Yeah, we all know what's going to happen, and it'll be sad and amusing at the same time...

#45 Bud Crue

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Posted 17 April 2018 - 02:59 PM

View PostBrunoSSace, on 17 April 2018 - 01:28 PM, said:

Who didnt see this happening. It was always going to be meta wins.


Well, the devs it would seem:

Per Chris regarding balance in the context of Solaris vs the rest of the game:

"For example, if any particular ‘Mech or loadout is dominating Div. 1 where there is no higher division to bump a ‘Mech towards, this will more than likely cause for a re-evaluation of its current attributes. As no singular ‘Mech or particular loadout should ever be able to lock down 1v1 engagements as a whole." (emphasis added).

PGI is convinced that balance is "as good as it has ever been" or "nearly perfect" depending n which Dev you want to quote within the last few months. But, alas, even if you buy that in the context of the 12 v 12 modes, even they recognize that that balance doesn't hold in 1 v 1 (See full commentary from which the above was taken: https://mwomercs.com...ost__p__6071475 )...and yet here we are. A mode where we all knew that in each division there would be at best 1-2 builds that totally dominate. Time will tell what they are, but that is what is inevitable with the wonders of a meta driven game and only the devs seem oblivious to that reality. No worries though just three months to go before they shift it. Have fun!

#46 oldradagast

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Posted 17 April 2018 - 03:03 PM

What I also find amusing is that wasn't PGI big into "e-sports" some time ago? Isn't it a cardinal sin among "e-sports" - and really other competitive things like Magic: The Gathering - to create stale, predictable meta games that are solved quickly, create boring games, and then languish, unchanging, for months at a time? Hmmm...

Edited by oldradagast, 17 April 2018 - 03:03 PM.


#47 Ryllen Kriel

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Posted 17 April 2018 - 03:05 PM

It's funny people are just discovering this build for the 1X. The new weapon systems have been breathing a lot of life into neglected chassis since last year. Even before then the MRM just replaced a SRM 6 and the energy weapons were upgraded. Machine guns have always been good at crit seeking. Complaining about three or four on a mech is ridiculous with the Piranha running around with twelve. Machine guns are fine but they should not be allowed to strip any armour. They should crit internal components but should be harmless to armour.

#48 stealthraccoon

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Posted 17 April 2018 - 03:07 PM

Wait, so you’re telling me 1v1 is a totally different animal from our regular NASCAR?

#49 lazorbeamz

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Posted 17 April 2018 - 03:17 PM

Actually there s a guy up the leaderboard. ~1780 skill, 35:5 W:L and he uses.... a 50 t nova with 6x medpulse.

View Postoldradagast, on 17 April 2018 - 02:52 PM, said:

Long story short: just because somebody is poor in Solaris doesn't mean they are a "horrible player who hides behind their team."

Long story short it kind of does just that. When you get outplayed in S7 you really see that you have been outplayed by a better player. Its really obvious when you get outtwisted and outaimed.

In QP when you lose its like "o wow i got left behind in a nascar and my team went insane and ran away from me"

Edited by lazorbeamz, 17 April 2018 - 03:21 PM.


#50 Davegt27

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Posted 17 April 2018 - 03:21 PM

I am just hear for the tears

OP I feel for you man

'Heavy Machine gun:
  • Damage increased to 0.15 (from 0.14)'
look to the quirks your looking for heat quirks then armor quirks


then go down the line

GLHF

Edited by Davegt27, 17 April 2018 - 03:22 PM.


#51 SniperAddi

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Posted 17 April 2018 - 03:22 PM

The leader with the vindi 1X is 64:0 now.

#52 Bombast

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Posted 17 April 2018 - 03:26 PM

View Postlazorbeamz, on 17 April 2018 - 03:17 PM, said:

Long story short it kind of does just that.


Solaris only really requires a handful of skills to succeed at. FP/QP require quite a few more.

Generally, people who succeed at Solaris are going to succeed in FP/QP. People who fail is Solaris can be quite adept in FP/QP though.

#53 Davegt27

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Posted 17 April 2018 - 03:27 PM

maybe try the Shadow hawk Gray Death
its 55 tons
has AC10 and billistic quirks

but no armor just remember things will move a lot faster in 1v1 so going heavy slow firing might not work

GLHF

#54 Kiiyor

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Posted 17 April 2018 - 03:27 PM

View Posttker 669, on 17 April 2018 - 01:11 PM, said:

How exactly is this a massive problem?

Better get used to people sussing out builds to wreck folks...it's what it is about.


Yep, exactly this.

You can't experiment or run sub optimal builds, as the wiggle room you get in normal QP matches isn't there. If two pilots of equal skill enter, the one with the better build will win. It's not cheese. It's 100% predictable, common sense.

#55 oldradagast

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Posted 17 April 2018 - 03:28 PM

View Postlazorbeamz, on 17 April 2018 - 03:17 PM, said:

Actually there s a guy up the leaderboard. ~1780 skill, 35:5 W:L and he uses.... a 50 t nova with 6x medpulse.


Long story short it kind of does just that. When you get outplayed in S7 you really see that you have been outplayed by a better player. Its really obvious when you get outtwisted and outaimed.

In QP when you lose its like "o wow i got left behind in a nascar and my team went insane and ran away from me"


Except, again, Solaris only tests you ability to 1 vs. 1.

I'm not saying that people who are good in Solaris are bad players, or that bad players are going to be good in Solaris. But the reality is that Solaris does NOT test any of the following: team work, capping, scouting, overall use of large scale map terrain, focusing fire, or any skill specifically relevant to any other game mode.

It's not unlike claiming that just because somebody kicks more field goals than you more often, he's clearly "a better football player in all ways." Yeah... if my job is to kick field goals. But how well does he tackle? How well does he pass? Sad that a "thinking man's shooter" has been reduced to how quickly 2 mechs can leg each other in 1 vs. 1 cuz "skillz!"

Whatever. I'm not going down this epeen-measuring rabbit hole again. We wasted years creating a game mode just for tryhards so they could yell about how everyone else "sucks" called FP. It's not only dead, it's in such bad shape that PGI turned it off for a few weeks. Clearly nothing has been learned.

I'd rather have a guy who's mediocre in Solaris but who can call targets correctly and share info over voice coms on my side in Quick Play vs. almost any silent tryhard hiding to protect his K/D ratio out there.

Edited by oldradagast, 17 April 2018 - 03:30 PM.


#56 Cabusha

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Posted 17 April 2018 - 03:28 PM

the VND-1X died real good to my Wang's AC-20. Just thought I'd throw that out. :D

#57 lazorbeamz

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Posted 17 April 2018 - 03:31 PM

View Postoldradagast, on 17 April 2018 - 03:28 PM, said:


Except, again, Solaris only tests you ability to 1 vs. 1.

I'm not saying that people who are good in Solaris are bad players, or that bad players are going to be good in Solaris. But the reality is that Solaris does NOT test any of the following: team work, capping, scouting, overall use of large scale map terrain, focusing fire, or any skill specifically relevant to any other game mode.

It's not unlike claiming that just because somebody kicks more field goals than you more often, he's clearly "a better football player in all ways." Yeah... if my job is to kick field goals. But how well does he tackle? How well does he pass?

Whatever. I'm not going down this epeen-measuring rabbit hole again. We wasted years creating a game mode just for tryhards so they could yell about how everyone else "sucks" called FP. It's not only dead, it's in such bad shape that PGI turned it off for a few weeks. Clearly nothing has been learned.

I'd rather have a guy who's mediocre in Solaris but who can call targets correctly and share info over voice coms on my side in Quick Play vs. almost any silent tryhard hiding to protect his K/D ratio out there.

There s very little in this game besides being able to put crosshairs on the opponent and shoot. 1v1 illustrates your ability to do that perfectly. Thats all this game has to it really when in comes down to its core. My opponent killed me even though i did 450 dmg and he did only 250. You know you ve been outplayed. Builds, twisting and aiming is where its at.

So yes S7 will be appropriate skill meter.

Regarding "tactics" perhaps you are just imagining things. There hasnt been a single time when there was useful voice communication ever during my playtime. Everyone just nascars like lambs. Damage numbers is what decides if you win or lose. And 15 v 15 is just an upscaled 1v1.

Edited by lazorbeamz, 17 April 2018 - 03:44 PM.


#58 Unit 86

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Posted 17 April 2018 - 03:42 PM

If Vindicator is such a problem for you why don't you just play it yourself?

#59 Monkey Lover

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Posted 17 April 2018 - 03:43 PM

I killed one of the 1x with 40mrm with a 1x with snubppc +ac10. I was red at the end haha.

The real issue is the 1x and wang should be in div 6.

Edited by Monkey Lover, 17 April 2018 - 03:43 PM.


#60 Lukoi Banacek

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Posted 17 April 2018 - 03:45 PM

People don't understand the game well enough are surprised when someone brings in effective builds suited for 1v1, find out they are not the hero in the novel in their head, rage about the unfairness/brokeness of the mode (again without accurately identifying what their problem is in the case of the opponent's "cheesy" build) and leave mode. Death spiral for Solaris is going to be even faster than FP's.....at least in FP, teamwork, ganging up on skittles etc, gave some with weaker egos the opportunity to at least remain oblivious to its challenges and enjoy the mode (until the "tryhard" teams broke their spirits and culled that mode as well).

Shocking.





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