Joshua McEvedy, on 19 April 2018 - 03:45 AM, said:
All is fair in Solaris combat. if you don't like the wall/corner tactic, then go "north" into Clan space and start challenging Clan warriors to combat in circles of equals.
Somehow, I don't think we're getting that as a Solaris add-on.
But seriously, there are things that could be done, like adding arena hazards that make corners....ahem..."spicy" if you hang out there.
Add various flavors of nasty (turrets, rock fall AOEs, bombs, etc) that have visible warnings, long enough for any kind of parked type to move out of the way. Otherwise, enjoy your free laser trim or personal rock garden from that cave-in and suffer some damage for keeping to a totally static form of gameplay. Bonus: If you're good, you may even be able to lure an opponent into these hazards for an assist. Double bonus: You can actually take a page from the original Solaris and have mobile cover, like pillars that rise and fall randomly.
Alternatively, map edges can be given a "ring out" similar to what we have in QP/FP maps. This allows people to use the edge for brief periods of time, but you can't just park there and give your opponent a perfect frontal facing 100%.