Jump to content

This Is Mechwarrior: Fight Like A Real Mech Don't Hide.... The Boogie Man Will Get You!


112 replies to this topic

#101 Old-dirty B

    Member

  • PipPipPipPipPipPip
  • 380 posts

Posted 24 April 2018 - 02:31 AM

View PostAnjian, on 24 April 2018 - 01:53 AM, said:



This story missed something.


And that is, what Musashi was sculpting was the oar of the boat he was riding.

Regardless of the "inner state", Musashi knew how long Kojiro's sword was, and used a longer implement --- the boat oar --- against him.

When you consider how the end of a boat oar looks like, its like an axe. And the story goes, Musashi smacked his opponent in the head with it.

In other words, although Musashi did psychologically disrupt his enemy, its the fact that he researched his opponent and figured out a specific counter to him, was the decisive factor of the battle.


Yes good point. I'm very familiar with the story but looking back it becomes not really clear from my posted text that he indeed crafted a bespoke weapon for this particular fight. This way Musashi took away the main advantage his opponent had (great reach and accuracy) by creating an even longer weapon.

Musashi won many duels and he used many tactics and strategies to gain an advantage over his opponent(s). This case he was (very) late, but there is also a story were Musashi arrived very early and remained hidden at or around the agreed location to ambush the last remaining family-member of a family run sword fighting school (Yoshioka Clan), a young boy. He suspected a small army to get revenge on him, so he did what he had to do... take out the kid.

Anyway, my point is that you do whatever it takes to gain an advantage and that means not "just" doing what you are suppose to do...

Edited by B3R3ND, 24 April 2018 - 02:34 AM.


#102 Mainhunter

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • 378 posts

Posted 24 April 2018 - 06:38 AM

Had it already 3x that a legged mech hid at the starting point of the Steiner map. They would have let the time run out... but at the end I got them all.

#103 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 24 April 2018 - 07:17 AM

I don't think it's wrong from a game design perspective to discourage camping or stalemates.

For example, you don't want to see games where some Light mech jump jets up on top of those pillars in Steiner Colosseum, or hide in some out of the way crevice in the factory because he was going to lose otherwise.

I don't blame players for trying to play their mech optimally, but it's up to PGI to ensure that these optimal tactics also lead to fun and competitive matches. It's why we have air strikes and competitive leagues play Conquest instead of Skirmish.

I think some of this comes down to smarter map design, but it might also mean some features added to Solaris to keep the games moving and reduce camping/hiding. Like adding traps that trigger environmental damage if you sit in one spot too long. Or seismic sensor blip on the map if you're just running from the fight too long so the slower mech has a chance of cornering him.

Again, don't blame the player for doing all that he can to win. This is entirely on PGI's shoulders to craft the gamemode so that playing to win is also fun and exciting for all.

#104 Throe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,028 posts

Posted 24 April 2018 - 08:52 AM

View PostB3R3ND, on 18 April 2018 - 11:34 PM, said:

i will approach and leave any 1v1 with honour and respect, exchanging polite greetings and so on, but what happens in between is not bound to any rule (unless enforced by the game).


I've been reading this thread looking for the appropriate response, and this is it. I'll even forgive this kind of talk in game, to be honest. Chiding your opponent into making a mistake mid-match is also an effective strategy**. But to come here and complain about any of it afterward is unwarranted.

**One which may have worked for me at least once, when I fought a Direwolf with my Quickdraw, same opponent for the second match in a short time. The Direwolf hid in a corner just like what you describe right from match start, presumably because I had beaten them easily the first time. I got in a few good volleys in the early engagement, but I had only one angle of attack on the DW standing in the corner, and I thought my chances of success were low, so I taunted them. I'm not sure if that pilot even had "All" chat enabled, but they moved out of the corner, so I can only assume my taunt worked. I won too.

#105 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 24 April 2018 - 08:53 AM

One on one against a prepared opponent light mechs are just not as effective as heavier mechs but in any other situation they are quite OP - this is what PGI considers to be 'balance' and it isn't going to change.

I'm curious as to why Light pilots seem to think they deserve a free win against an informed and prepared opponent and why anything that opposes that is 'cheating'?

#106 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 24 April 2018 - 04:11 PM

View PostEternal Underdog, on 24 April 2018 - 12:45 PM, said:

Shouldn't light pilots you know... Git Gud, like they tell heavy and assault pilots?


But they are Gitting Gud, by also refusing to play the enemy fatties' game. Posted Image

#107 InvictusLee

    Member

  • PipPipPipPipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 1,693 posts
  • LocationStanding atop my MKII's missile pack, having a whisky and a cigar.

Posted 24 April 2018 - 04:20 PM

I really hate it when people pick a corner and hide in it.
I cant duel anyone effectively if I'm being out tonned and out gunned with no way to off set that advantage.

each wall should have a pusher set against it so if you sit in it's range for too long, it will push you two or three squares away. just big enough for a fast mech to get behind.

View PostMystere, on 24 April 2018 - 04:11 PM, said:


But they are Gitting Gud, by also refusing to play the enemy fatties' game. Posted Image

I run a splatbacker most of the time sooo... No way to git guder. xD

#108 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 24 April 2018 - 07:08 PM

Isint going up against a wall everyone tells heavies/assaults to do when whinning about lights. But when they finally do its now cheating? Wouldnt it make sense to make solaris division based on weight class? and if not enough buckets then put them all in one for mixed weight class match?Posted Image

View PostBrain Cancer, on 19 April 2018 - 08:13 AM, said:

Add various flavors of nasty (turrets, rock fall AOEs, bombs, etc) that have visible warnings, long enough for any kind of parked type to move out of the way. Otherwise, enjoy your free laser trim or personal rock garden from that cave-in and suffer some damage for keeping to a totally static form of gameplay. Bonus: If you're good, you may even be able to lure an opponent into these hazards for an assist. Double bonus: You can actually take a page from the original Solaris and have mobile cover, like pillars that rise and fall randomly.

Some hazards would be nice in general. Falling rocks, bursting some lava underneath mech in terra, falling ice in frozen caves. And mobile cover in solaris sounds sweet.

#109 Yosharian

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,656 posts

Posted 24 April 2018 - 10:42 PM

Surely the problem here is that a heavy mech can even face off against a light mech in the first place

How does that make any sense at all

#110 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 25 April 2018 - 10:01 PM

View PostYosharian, on 24 April 2018 - 10:42 PM, said:

Surely the problem here is that a heavy mech can even face off against a light mech in the first place

How does that make any sense at all


It's made for good drama ever since the first time they dropped David into that dueling field with Goliath.

#111 Rhydderch Dyfnwal

    Member

  • Pip
  • The Fearless
  • The Fearless
  • 19 posts

Posted 25 April 2018 - 11:30 PM

He did the right thing. ****** attempt at character assassination on your part btw. I will take the tie if they don't come to me in those situations.

Edited by Rhydderch Dyfnwal, 25 April 2018 - 11:30 PM.


#112 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 26 April 2018 - 12:00 AM

View PostDarian DelFord, on 18 April 2018 - 08:34 PM, said:



This is really becoming an epidemic. The minute a heavy sees a light they bee line it for a damn corner. Just had 3 matches in a row against Phracts and every damn one of them headed for a corner with clear LOS and their AC 5's and UAC 5 's ready to bear and there is nothing you can do about it.

Chick arse play if you ask me.

Course I can't wait for the Phract to be moved out of my division


Ive been saying that.

Mobility cant really be used to bring down heavily armored mechs. You need to surprise them and use the speed and for that you need to break los. Thats not really that possible on the open maps and cataphract players with ac5s will choose the maps where you cant really run.

You can run for a bit bu they will know where you are if they are any good. Those 4 ac5s just need to land a few times.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users