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Solaris 7 Piranha Does It Again


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#41 Wil McCullough

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Posted 23 April 2018 - 08:31 AM

View PostDimento Graven, on 23 April 2018 - 05:58 AM, said:

ACTUALLY the 'important' thing to keep in mind is that in the original TT game this is based on, there was a chance, small as it was, for a LIGHT to knock down heavier opponents too.

The rules in TT can EASILY be ported over to this game with RNGesus implementation it can be "balanced"...



maybe, maybe not. tt was based on bv, which ultimately also meant that lights were straight up weaker than other classes.

not to mention knockdowns were in mwo and then taken out. i highly doubt paul would put it back in.

#42 Tarogato

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Posted 23 April 2018 - 08:51 AM

View PostGwydion Ward, on 23 April 2018 - 08:09 AM, said:


Happens alot.

Happens to all sorts of different mech's of different weight classes.

Been happening since Day 1 as well i believe. Like so many other issues with the game from Day 1 that never get fixed. Posted Image

https://clips.twitch...amingoTheRinger


Cicada was actually behind Gimpy. Griffin has a very wide twist range. Similar to the Urbie, when you're twisted all the way around, your rear pelvic plate can be accessible to the enemy, and that is what the Cicada hit. This is 100% reproducible, and working as intended.

#43 GabrielSun

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Posted 23 April 2018 - 09:02 AM

View PostTarogato, on 23 April 2018 - 08:51 AM, said:

Cicada was actually behind Gimpy. Griffin has a very wide twist range. Similar to the Urbie, when you're twisted all the way around, your rear pelvic plate can be accessible to the enemy, and that is what the Cicada hit. This is 100% reproducible, and working as intended.


That's exactly what happened. Same thing you do with King Crabs as a light. Always aim for the buttocks. That is one part that can't twist away from you very well.

#44 Zergling

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Posted 23 April 2018 - 09:25 AM

View PostGwydion Ward, on 23 April 2018 - 07:40 AM, said:

As i said in my first reply to this thread... Lights themselves are not OP... its the Tactic Lights use to 'ram into you and stay ramming into you' that is.

As i ALSO said in my first post. Backing up when a light tries to 'circle' you is a valid tactic. and its exactly what you did in your video because the light in your video was trying to circle you. He never 'stayed' ramming into you head-first. He tried to circle you. Hens why the 'back up when you fight one' worked for you.

Trust me, if he'd stayed facing your legs and never tried to circle you, that match would have ended far differently.

its the "ram into their legs and stay there, that needs SOME sort of fix. But PGI will continue to listen to the vocal minority who says there is no problem rather than the vocal majority that says there is :T


If the Piranha had hugged my legs, I would have just aimed my arms downward and killed him with repeated shots to its chest.
I don't have to see an enemy if I know its exact position.

#45 Gwydion Ward

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Posted 23 April 2018 - 09:34 AM

View PostTarogato, on 23 April 2018 - 08:51 AM, said:

Cicada was actually behind Gimpy. Griffin has a very wide twist range. Similar to the Urbie, when you're twisted all the way around, your rear pelvic plate can be accessible to the enemy, and that is what the Cicada hit. This is 100% reproducible, and working as intended.


Actually did not know that.. and no one ever replied to that tweet.. so thanks for the info :D i'll pass it along to Gimpy now that someones enlightened us to that :)

View PostZergling, on 23 April 2018 - 09:25 AM, said:


If the Piranha had hugged my legs, I would have just aimed my arms downward and killed him with repeated shots to its chest.
I don't have to see an enemy if I know its exact position.

Thats the thing though, they dotn have to be dead-center of you, they can ram into your side and just side-step when you try to turn. as long as they are 'ramming' you, be it from the front, back, side.. whatever.. thei'll stay under your arms. And you'll never be able to 'back up' enough to get away.

#46 Dimento Graven

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Posted 23 April 2018 - 10:00 AM

View PostGwydion Ward, on 23 April 2018 - 07:46 AM, said:

Adding in any sort of RNGesus is something PGI will NEVER do. Even though its desperately needed.

What are you talking about?!@?! RNGesus exist ALL over the goddamned place:

LRM hit locations
SRM hit locations
SSRM hit locations
LBX hit locations
AMS on LRM hits
registering a critical hit
etc.
etc.
etc.
etc.

It's already there, they've been using it since PRE-day 1, and they can implement similar solutions for knockdowns and physical attacks.

Quote

'pinpoint damage' is something that has existed, and been a problem, ever since day 1 of Founders beta.

But to remove it will remove their attempt at making MWO a E-sport (at least in their eyes)

Its why Laser-vomit and Guass/PPC is a thing. All that damage hitting the exact same pixel you aim at.. despite having weapons that are nearly 5-8m apart from each other on the 'model'.
Ah, you're one of "those" people, are you well... move along... move along...

View PostWil McCullough, on 23 April 2018 - 08:31 AM, said:

maybe, maybe not. tt was based on bv, which ultimately also meant that lights were straight up weaker than other classes.

not to mention knockdowns were in mwo and then taken out. i highly doubt paul would put it back in.
Yes, yes, we're all very familiar with "Goons I Heart Paul" vid... This COULD be a Solaris ONLY feature, thus ensuring Paul never has to deal with being gang ***** by idiots.

Edited by Dimento Graven, 23 April 2018 - 10:09 AM.


#47 Gwydion Ward

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Posted 23 April 2018 - 11:12 AM

View PostDimento Graven, on 23 April 2018 - 10:00 AM, said:

Ah, you're one of "those" people, are you well... move along... move along...


Yes. im one of 'those' people who remember when we had a little skill called "Weapon Convergence".. that did nothing, because 'pinpoint damage' already existed. Lasers, no-mater where they were located, already hit the same exact pixel you aimed at with no 'convergence time' required.

its why it was removed even before the disaster of the skill-tree was implemented. PGI realized there wasnt any 'convergence time' and the skill was doing nothing, and they knew if they ADDED in that convergence time, all of the laser-vomit meta players would pitch a fit because they'd lose their pinpoint alphas

#48 Dimento Graven

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Posted 23 April 2018 - 11:31 AM

View PostGwydion Ward, on 23 April 2018 - 11:12 AM, said:

Yes. im one of 'those' people who remember when we had a little skill called "Weapon Convergence".. that did nothing, because 'pinpoint damage' already existed. Lasers, no-mater where they were located, already hit the same exact pixel you aimed at with no 'convergence time' required.

its why it was removed even before the disaster of the skill-tree was implemented. PGI realized there wasnt any 'convergence time' and the skill was doing nothing, and they knew if they ADDED in that convergence time, all of the laser-vomit meta players would pitch a fit because they'd lose their pinpoint alphas
Nope, one of "those people" who believe that hitting at what you're actually pointing at is "op"...

#49 Champion of Khorne Lord of Blood

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Posted 23 April 2018 - 11:38 AM

View PostPapaspud, on 22 April 2018 - 03:16 PM, said:

Keep smacking people down epeen warriors, soon there will be no one to fight..... except the other 50 epeen warriors, then whine about playing the same guy over and over.

GIT GUD- or be forced to play mechs you don't want- meta or go home......hahahaha, great responses have fun.


I'm still waiting for that day honestly. Normies get out.

#50 Gwydion Ward

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Posted 23 April 2018 - 01:30 PM

View PostDimento Graven, on 23 April 2018 - 11:31 AM, said:

Nope, one of "those people" who believe that hitting at what you're actually pointing at is "op"...

When doing so allows you to do something in a 'battletech' style game that otherwise would never happen, yea.

When its abused by players in a way that lets you put 80+ points of damage into the exact same pixel because your boating nothing but lasers, which gives you an advantage of anyone 'not' doing the same thing, yea.

*shrugs* But. thats the game PGI wants, its something that'll never change, its just something that'll continue putting off players and sending them on to other games.

#51 Dimento Graven

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Posted 23 April 2018 - 01:48 PM

View PostGwydion Ward, on 23 April 2018 - 01:30 PM, said:

When doing so allows you to do something in a 'battletech' style game that otherwise would never happen, yea.
This isn't BattleTech, only loosely based on it.

It's roots go back to it, but is not bound by it in any concrete fashion.

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When its abused by players in a way that lets you put 80+ points of damage into the exact same pixel because your boating nothing but lasers, which gives you an advantage of anyone 'not' doing the same thing, yea.
Recommendation: Don't face tank, don't stand still, and torso twist.

If you're getting all 80 points on a single location, considering most weaponry is either pulse based, or has multiple shells delivering only a portion of the damage... Well, you're doing it wrong.

Quote

*shrugs* But. thats the game PGI wants, its something that'll never change, its just something that'll continue putting off players and sending them on to other games.
Well if people actually prefer missing for... 'reasons'... Fine, don't use pinpoint weaponry in MWO, there's plenty NON pinpoint available for them to choose from.

#52 Racerxintegra2k

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Posted 23 April 2018 - 04:38 PM

I hate the Piranha with every fiber of my being.

#53 Wil McCullough

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Posted 23 April 2018 - 06:05 PM

View PostRacerxintegra2k, on 23 April 2018 - 04:38 PM, said:

I hate the Piranha with every fiber of my being.


I hate annihilators with every fibre of my being too. But that doesn't mean i start championing uncalled for anni nerfs.

Because that wouls be idiotic.

#54 kuma8877

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Posted 23 April 2018 - 06:59 PM

View PostRacerxintegra2k, on 23 April 2018 - 04:38 PM, said:

I hate the Piranha with every fiber of my being.

I generally hate Assaults and heavies, the whole lot of them should be nerfed, severely, for my feels.





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