Shields Anyone?
#1
Posted 24 April 2018 - 06:48 PM
http://www.sarna.net/wiki/Shield
What do you think?
add it need to be added to the game?
do not add it to the game?
Put in a testing ground to see what happens?
#2
Posted 24 April 2018 - 06:51 PM
edit:would make mechs that have no weapon hardpoints in the arms more useful
Edited by Variant1, 24 April 2018 - 06:52 PM.
#3
Posted 24 April 2018 - 06:58 PM
#4
Posted 24 April 2018 - 07:14 PM
Spare Parts Bin, on 24 April 2018 - 06:58 PM, said:
yeah the base stats from the wiki are pretty weak
Also if shields do get added then the centurion can add a shield on its shield. So it can block incoming damage while it blocks incoming damage
#5
Posted 24 April 2018 - 07:20 PM
Variant1, on 24 April 2018 - 07:14 PM, said:
Also if shields do get added then the centurion can add a shield on its shield. So it can block incoming damage while it blocks incoming damage
It would be nice to use a shield to charge into the teeth of the enemy and deliver vengeance in the form of SRMs and HMLs.
#7
Posted 24 April 2018 - 07:33 PM
#8
Posted 24 April 2018 - 07:41 PM
Only applicable to humanoid shaped mechs though... and assaults that can't twist wouldn't benefit much (cough Atlas cough)
#9
Posted 24 April 2018 - 08:55 PM
edit: seems there's been discussion of this issue by lore hounds in years past: https://bg.battletec...p?topic=33339.0
#10
Posted 24 April 2018 - 09:10 PM
#11
Posted 24 April 2018 - 10:21 PM
#12
Posted 25 April 2018 - 02:12 AM
#13
Posted 25 April 2018 - 03:32 AM
#14
Posted 25 April 2018 - 07:04 AM
I do hope that they will add in the three modes of operations for the shield and not just stick to one mode for it.
Edited by Daveman, 25 April 2018 - 07:08 AM.
#16
Posted 25 April 2018 - 10:57 AM
Or, you know. Hardened armor. That's already in-timeline.
#18
Posted 26 April 2018 - 02:56 AM
Another game has this already. Won't be hard to implement. Energy shields as well. The physical shield will swing around on a special command.
Energy shields are easier. Just a hitbox bubble around the mech with its own separate HP bar that can be depleted and recharged, with animations when hit.
#19
Posted 26 April 2018 - 04:05 AM
The shields are fixed to the arms. Without torso twisting, it protects you on the side where the shields are at.
If you are being fired from the front, you twist the torso to the side, something you already do in the game using your arms, so the shields blocks the incoming fire.
With a fixed HP amount, the shield will only last till the HP runs out and it's broken.
The shield will replace all weapons in the arm its installed on, reducing your firepower, so its not a free lunch.
Edited by Anjian, 26 April 2018 - 04:12 AM.
#20
Posted 26 April 2018 - 05:26 AM
Daveman, on 24 April 2018 - 06:48 PM, said:
http://www.sarna.net/wiki/Shield
What do you think?
add it need to be added to the game?
do not add it to the game?
Put in a testing ground to see what happens?
(Image won't post. Just go here to see it.)
Would be nice to see this as more of a shield with a command to bring it forward, instead of a buff...that's inferior to the armor protection the NON SHIELD arm has.
Edited by Koniving, 26 April 2018 - 05:30 AM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users