Exposing Player Builds In Solaris Player Card Information
#21
Posted 25 April 2018 - 05:39 PM
Thanks for asking!
#mistlynx4life
#22
Posted 25 April 2018 - 05:57 PM
Fix the bug so that you can't view the build in mechlab. But provide more information on the player card. Because this is laughable:
Why the breakdown by component? That is worthless information, and actually makes the loadout more difficult to read.
Here is a mockup of how I would do it:
Provides all the critical info, without giving away all the details or providing too much information, which still allows for inexperienced players to figure out some things for themselves.
#23
Posted 25 April 2018 - 05:59 PM
#24
Posted 25 April 2018 - 06:18 PM
Tarogato, on 25 April 2018 - 05:57 PM, said:
Here is a mockup of how I would do it:
Provides all the critical info, without giving away all the details or providing too much information, which still allows for inexperienced players to figure out some things for themselves.
Great mock up, DO THIS
#25
Posted 25 April 2018 - 06:24 PM
That is perfect and best of both worlds. shows enough of build you could make it yourself without a direct copy and paste format from being able to see everything. Shows skill tree breakdown without again showing everything. I don't see how anyone could complain or be upset by this. He even showed you how it should look. Hats off to you good sir.
Edited by LordLosh, 25 April 2018 - 06:24 PM.
#26
Posted 25 April 2018 - 06:25 PM
#27
Posted 25 April 2018 - 06:26 PM
That way if people are happy to share, they can.
#28
Posted 25 April 2018 - 06:26 PM
#29
Posted 25 April 2018 - 06:35 PM
Now, I'm also with Kyle and Mont as well. And for Mont's proposal, how about for players that do share their full build info, the other players have to pay X amount of C-Bills to reveal that player's card for X amount of time in game. Otherwise, yeah, just go to smurphy's mech lab and do your own research. So overall, I like Tarogato's proposal the best by its self. Don't give away everything. Just enough to give you that "hmmmm...." thought and to go back to the drawing board. Cause the same build for one mechwarrior might not suit another, experienced or not...
#30
Posted 25 April 2018 - 06:43 PM
1. Mech loadouts should not be accessible while a Mech is allocated to an active match.
2. Give each player an option to toggle their preference on the loadout screen for each mech of whether they want to let others view the loadout.
#31
Posted 25 April 2018 - 07:00 PM
I appreciate the ability to look at the actual build of the 'Mech in the MechLab. While looking at the player card was a good indicator of loadout, we all know that it's more than loadout that goes into a 'Mech Build. I think this is a good feature for both new AND experienced players to have to learn the finer art of 'Mech design that they otherwise may not get.
With that said, I do think that Skill Tree selections should be kept private. The Skill Tree is often the "Secret Sauce" to the fine tuning of a 'Mech. Builds can be derived with a little work in QP by Spectating, but you don't get that opportunity in Solaris. It is nearly impossible to figure out someone's Skill Tree in any other sense, and so I think that should stay as private information.
Yes, we want players to be competitive in Solaris BUT we don't want to punish the top tier guys by revealing ALL their secrets and quirks.
That's my opinion, with my 1,458 ELO score (as of this writing), proving that (for what it's worth) knowing the build details does not necessarily equate to success.
EDITED TO ADD: What Tarogato proposed really achieves the essence of what I'm saying without all the words
Edited by Av3 M0rt3m, 25 April 2018 - 07:03 PM.
#32
Posted 25 April 2018 - 07:02 PM
#33
Posted 25 April 2018 - 07:08 PM
Top competitive players might have their own meta and change up their builds, moving ammo and so forth between matches just to throw off their rivals. It can also encourage top players to have more than one go-to mech so that they can swap between them if one of their builds gets figured out.
Top player builds in Quick Play/Faction Play/Comp/Solaris, if viewable in-game can maybe be linked to the site/forums for newbies to look over and study and it can bring some discussion as to why some mechs are built that way (which might be far removed from what they think is ideal). It would be great if these mechs and builds can be viewed via player profile on the forums and maybe have rankings on the site as well so people know who to look up to.
If all else fails, make viewing mechs opt-in from the settings by each individual player.
#34
Posted 25 April 2018 - 07:43 PM
I want to see more rotocrabs in Div3
#35
Posted 25 April 2018 - 08:03 PM
Elizander, on 25 April 2018 - 07:08 PM, said:
That's my thinking too. The biggest benefit is the newer player experience and player retention, which I feel like is more important for the game overall than anything else.
A big "VIEW IN MECHLAB" button is important too. Most people don't realize that clicking on mechlab allows you to view it (heck, the devs at PGI didn't even realise it during testing). I really think this would be beneficial overall.
Taro's implementation is probably the best middle ground for everyone. However, if it doesn't go ahead then the current option of viewing the mech lab (with an additional button to let people know!!) is also great.
#36
Posted 25 April 2018 - 08:44 PM
Tarogato, on 25 April 2018 - 05:57 PM, said:
Provides all the critical info, without giving away all the details or providing too much information, which still allows for inexperienced players to figure out some things for themselves.
+1, this looks great - just enough for the newbie to work out the rest on his own given some investment of effort, not enough to slavishly copy-paste builds, expect them to carry him and crash HARD when they don't (it's sometimes a problem for newbies, resulting in complaints that "people post sabotaged builds, waaaaa").
Tina Benoit, on 25 April 2018 - 03:51 PM, said:
In addition to what Taro has shown above, what if there was some indication of how popular (in terms of statistical information on active node count ) each tree is among the players who run the given chassis in Solaris overall?
Edited by Horseman, 25 April 2018 - 08:44 PM.
#37
Posted 25 April 2018 - 09:34 PM
1) mech build visible, because an entire stadium can see it, when a mech fights
2) "secret" tweaks not visible
#38
Posted 25 April 2018 - 10:01 PM
Im hesitant to give an opinion in light of that, however, if there was a method of showing the exact build, minus ammo locations, then id unhesitantly say "yes, do it"
Alternatively, if there was a way to show the top players exact builds, without identifying who was running that particular build, than that would also sidestep the problem.
If neither of those are possible, then count this post as an abstention. If that IS an option, then i say yes, do one of those 2 things.
Tarogatos mock up is also well done, and sidesteps the above problem as well, however i think it should also show equipment such as heatsinks, ecm, bap, jumpjets, and targetting computers; along with the quantity of said equipment on the build
Edited by naterist, 25 April 2018 - 10:07 PM.
#39
Posted 25 April 2018 - 10:42 PM
And this is a way to bring more diversity into Solaris and faster meta shifts. Which we all need.
Another little detail - you can even guess enemy skill set, looking at weapon cooldowns, range, armor, etc in his mechlab.
Yes. This brings troubles to top-20 players, because it's a pain when, for example enemies know where exactly they hold most ammunition or if their armor is stripped somewhere.
But studying the top-competitors weaknesses is common in any sport. Box, football, etc.
Edited by Budulai740, 25 April 2018 - 10:47 PM.
#40
Posted 25 April 2018 - 10:57 PM
Edit: Same for Skill Tree
Edited by stingray2000, 02 May 2018 - 04:35 AM.
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