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Is Mechs That Fit In Hbs Battletech

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#1 TheArisen

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Posted 04 May 2018 - 09:08 AM

With the announcement of the Vulcan I was thinking that PGI might be moving away from Civil war era mechs or MW4 mechs to those that can fit in HBS Battlletech's timeline. Also Gas's poll has seeming lost a bit of influence. Maybe it's to avoid being predictable or it's to make more mechs that can be used in Battletech. I imagine Gas's poll is a factor but not as big of one as previously thought. Nothing is certain of course but we can explore the potential options. It's also worth noting that the HG issues might just be finishing up so unseen might be on the table too but I'm not exactly sure where that's at currently.

So with all that said let's explore some options.
IS Lights
- Stinger/Wasp, 20t humanoid with jj and unseen. Basically the same mech tbh.
http://www.sarna.net/wiki/Wasp
http://www.sarna.net/wiki/Stinger
- Mongoose, 25t digitred, fast with good HPs. Upgrade/sidegrade to the Com.
http://www.sarna.net/wiki/Mongoose
- Hussar, 30t chicken walker that's super fast however would need extra HPs.
http://www.sarna.net/wiki/Hussar

IS Mediums
- Clint, 40t humanoid, similar build wise to the Vulcan but has some variants with noteable differences.
http://www.sarna.net/wiki/Clint
- Dervish, 55t humanoid missile boat. Similar to the Griffin but it fits BT
http://www.sarna.net/wiki/Dervish

IS Heavies
- Lancelot, fast 60t humanoid with high mounts & jj, a better Rifleman mostly. Exceptionally rare in BT's timeframe it was still not extinct.
http://www.sarna.net/wiki/Lancelot
- Crusader, unseen 65t humanoid with numerous variants.
http://www.sarna.net/wiki/Crusader
- Excaliber, fast 70t humanoid with an interesting combo of ballistic and missile but it does have decent variant variety as well.
http://www.sarna.net...bur_(BattleMech)
- Hammerhands, slow 75t with interesting HPs and JJ. Only in museums and personal collections but technically not extinct.
http://www.sarna.net/wiki/Hammerhands
- Flashman, fast 75t humanood with a roundish torso that could roll dmg well. Generally a straight upgrade over the BK for MWO.
http://www.sarna.net/wiki/Flashman

IS Assaults
- Charger, 80t humanoid. Has potential with MWO's mechlab and also has some interesting variants.
http://www.sarna.net/wiki/Charger
- Thug, 80t humanoid. Mostly energy & missile but it needs hp inflation.
http://www.sarna.net/wiki/Thug
- Longbow, 85t humanoid unseen. Known for missiles it actually has a lot of energy HPs and it's NAIS variant is an ecm equipped ballistic boat.
http://www.sarna.net/wiki/Longbow

These aren't my wishlist exactly, they're just ones that interested me the most when filtering for mechs that HBS could get from PGI.

No Clan mechs because 3025 in the IS the Clan hadn't invaded. Also, plz no derailing.

Edited by TheArisen, 06 May 2018 - 04:15 AM.


#2 Juodas Varnas

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Posted 04 May 2018 - 09:13 AM

You're missing a Scorpion from the list. Posted Image

Goliath too.

#3 FireStoat

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Posted 04 May 2018 - 09:18 AM

The big issue is that Harebrained Schemes is a very small company with a staff that is low in size. One of the biggest reasons that the game was made at all was because of the exchange of assets agreement they had with PGI. PGI was able to share the vehicle & building assets from HBS for the upcoming MW 5 game, and HBS was able to obtain completed Mech models used in MWO for Battletech. A person would assume that this was a HUGE time saver for the game's development.

Is HBS capable of designing their own mech models? Probably, but that would be a time intensive task and if HBS can continue to obtain models from PGI, they can have their staff work on other game elements like campaign, maps, and other assets in the most time effective manner to crank out the next expansion. Battletech is closing in on having sold one million copies in just the first month when the Steam figures and GoGs are combined, so they know the clock is running on player interest and the window of time that's open to get a follow up product out.

I think if we see an Original mech model or two made by HBS as part of the expansion content, it will be a melee focused mech as that's a game element that Battletech offers that you're hard pressed to find somewhere else. My bet is on the Hatchetman and Axeman being first.

#4 Koniving

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Posted 04 May 2018 - 11:11 AM

Commander I am pickingup new signatures.

(An axeman spawns directly behind Dekker and has initiative.
Side torso destroyed.
Dekker has sustained injuries.)

#5 Juodas Varnas

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Posted 04 May 2018 - 11:15 AM

View PostFireStoat, on 04 May 2018 - 09:18 AM, said:

The big issue is that Harebrained Schemes is a very small company with a staff that is low in size. One of the biggest reasons that the game was made at all was because of the exchange of assets agreement they had with PGI. PGI was able to share the vehicle & building assets from HBS for the upcoming MW 5 game, and HBS was able to obtain completed Mech models used in MWO for Battletech. A person would assume that this was a HUGE time saver for the game's development.

Is HBS capable of designing their own mech models? Probably, but that would be a time intensive task and if HBS can continue to obtain models from PGI, they can have their staff work on other game elements like campaign, maps, and other assets in the most time effective manner to crank out the next expansion. Battletech is closing in on having sold one million copies in just the first month when the Steam figures and GoGs are combined, so they know the clock is running on player interest and the window of time that's open to get a follow up product out.

I think if we see an Original mech model or two made by HBS as part of the expansion content, it will be a melee focused mech as that's a game element that Battletech offers that you're hard pressed to find somewhere else. My bet is on the Hatchetman and Axeman being first.

Since Axman is outside the timeline (introduced in 3048), Hatchetman is the more likely outcome.

I'd prefer quads though.

#6 Brain Cancer

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Posted 04 May 2018 - 11:27 AM

Moot point, given that HBS is using MWO modeling. That being said, we can at least add the Vulcan in that regard to any potential DLC or later patch.

#7 TheArisen

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Posted 04 May 2018 - 08:48 PM

View PostFireStoat, on 04 May 2018 - 09:18 AM, said:

The big issue is that Harebrained Schemes is a very small company with a staff that is low in size. One of the biggest reasons that the game was made at all was because of the exchange of assets agreement they had with PGI. PGI was able to share the vehicle & building assets from HBS for the upcoming MW 5 game, and HBS was able to obtain completed Mech models used in MWO for Battletech. A person would assume that this was a HUGE time saver for the game's development.

Is HBS capable of designing their own mech models? Probably, but that would be a time intensive task and if HBS can continue to obtain models from PGI, they can have their staff work on other game elements like campaign, maps, and other assets in the most time effective manner to crank out the next expansion. Battletech is closing in on having sold one million copies in just the first month when the Steam figures and GoGs are combined, so they know the clock is running on player interest and the window of time that's open to get a follow up product out.

I think if we see an Original mech model or two made by HBS as part of the expansion content, it will be a melee focused mech as that's a game element that Battletech offers that you're hard pressed to find somewhere else. My bet is on the Hatchetman and Axeman being first.


This is the reason I was considering mechs PGI could add to MWO that would also be usable for battletech. I wasn't think HBS would make them from scratch but rather PGi.

#8 Ace Selin

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Posted 04 May 2018 - 10:44 PM

Thug is cool

#9 CanadianCyrus

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Posted 05 May 2018 - 03:33 AM

The Flashman was around in HBS Battletech timeline.
Posted Image
Really I just want the full trashcan lineup of mechs in either game (Imp being the other mech).

#10 TheArisen

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Posted 05 May 2018 - 04:33 AM

View PostFunzo, on 05 May 2018 - 03:33 AM, said:

The Flashman was around in HBS Battletech timeline.
Posted Image
Really I just want the full trashcan lineup of mechs in either game (Imp being the other mech).


The Flashman is a mech with lots of potential so yes I'm in favor but the Imp not so much but to be fair the Imp was a WD exclusive really.

View PostAce Selin, on 04 May 2018 - 10:44 PM, said:

Thug is cool


If the Thug gets solid inflation I could see it being pretty servicable in MWO.

#11 Thorn Hallis

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Posted 05 May 2018 - 04:48 AM

I just wish they will (re)add the MWO unseens one day, so I can immitate Millers Marauders.

#12 Y E O N N E

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Posted 05 May 2018 - 06:01 AM

They probably aren't building 'Mechs just for HBS, but if they were then that's a lot of 'Mechs I will never buy because I like none of the ones that are left.

#13 Anjian

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Posted 05 May 2018 - 07:52 AM

If they haven't add it already, maybe Crab, Dragon, Treb, Cataphract, Grasshopper, Mauler, Victor, Banshee, Cyclops, Zeus, and Awesome. I can't remember if all of these are already in the game and/or fit the timeline. Then of course, if PGI wins the HG lawsuit, maybe the rest of the Unseen.

#14 STEF_

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Posted 05 May 2018 - 08:06 AM

I approve all of these.... I would like to see them!


And I would like to see a lot of mechs that already are in the game, but I've haven't seen yet :(

In mech list, I see urbie and Black Knight, but, despite 70 hours of gameplay, I haven't met them.....
Btw, I met the Battlemaster and Zeus only 2 times, too :(

#15 STEF_

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Posted 05 May 2018 - 08:13 AM

.

Edited by Stefka Kerensky, 05 May 2018 - 08:14 AM.


#16 Variant1

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Posted 05 May 2018 - 08:42 AM

stiner wasp YUS HEK YES! buuuuuuuuuuuut. the lawsuit with hg needs to end first for those to come out

hussar. hek no that thing is ugly af not to mention 1 erll is going to be an annoying poking

clint: YES add it NOW, it looks awsome! and its not a another 55 tonner

dervish:i know i said somethin about another 55 tonner. BUT WE NEED THIS ONE ESPECIALY THAT papermodel redesign it looks so frigin awsome

lancelot is meh looks like a laser boat with jj. pass

crusader. YES so much yess plz add

hammerhands. YES the mech i was looking for, for so long it was on the tro cover i never knew its name. would love to see it get revenge on the field against the warhammer

flashman looks ugly but hopefully mwo will make it look like this: -minus the panda
Posted Image
thug and longbow are in mw4. i dunno about them, i like them but i kinda want to see more of the other mechs that werent featured in the mechwarrior games.

#17 C E Dwyer

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Posted 05 May 2018 - 08:44 AM

I've a feeling that P.G.I will be producing several 3025 era mechs this year.

What with MW5 due end of year, and the chance to sell mechs to H.B.S even if they don't sell well, it's a chance to break even.

While it would be an incomplete list without the Hatchetman, Goliath, and Scorpion, I don't think we'll see any of them.

Despite "in success" quoted endlessly by Mitch, I don't think there will be any in house creations by them, not even sure if they can for licence reasons.

He's also said no quads and been rather verbose about it, echoing Russ's statements since mid way through 2017, and for that reason I also don't think we'll ever see the Hatchetman, because of no melee in MWO.

Unseen

Well we know why they're not here yet, though I remain optimistic they'll be arriving in 2019

Charger is a realistic possible, though it will be for the most part just an energy build.


Hammer hands is just really an unseen replacement, much like the flea was, so if P.G.I win and i'll be surprised if they don't, it's not really needed, with a warhammer available, though should the improbable happen we could see it.

outside of mediums and a few lights there really isn't much left, that isn't in game, outside the legal issues and Russ's hatred of Quads, that can be made, that's not held up by the legal fight

#18 Variant1

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Posted 05 May 2018 - 08:48 AM

View PostTheArisen, on 05 May 2018 - 04:33 AM, said:

If the Thug gets solid inflation I could see it being pretty servicable in MWO.

Thug dont need no inflation son its got a good hardpoint layout. Also not everymech needs to get bloated with hardpoints. Less harpoints means heavier weapons or more speed/armor. its not all about the guns son.Posted Image

#19 Jay Leon Hart

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Posted 05 May 2018 - 02:39 PM

View PostTheArisen, on 04 May 2018 - 09:08 AM, said:

- Lancelot, fast 60t humanoid with high mounts & jj, a better Rifleman mostly. Exceptionally rare in BT's timeframe it was still not extinct.
http://www.sarna.net/wiki/Lancelot

- Hammerhands, slow 75t with interesting HPs and JJ. Only in museums and personal collections but technically not extinct.
http://www.sarna.net/wiki/Hammerhands

- Thug, 80t humanoid. Mostly energy & missile but it needs hp inflation.
http://www.sarna.net/wiki/Thug

These I certainly agree with.

Looking over my list of desirable 'mechs, I'd add;

Medium
Starslayer - 2772, 50 tons, great torso mounts, E weapons
Lynx - 2761, 55 tons, great mounts, E weapons

Heavy
Galahad - 2570, 60 tons, E/B weapons, successor to the Rifleman
BattleAxe - 2459, 70 tons, E/M weapons, JJs, precursor to the Hammerhands & Warhammer
Dragoon - 2771, 70 tons, great arm mounts, E/B weapons, ECM, technically extinct in 3025

Assault
Rampage - 2767, 85 tons, E/B/M weapons, MASC
Emperor - 2612, 90 tons, potentially great mounts, E/B weapons
Pillager - 2594, 100 tons, E/B weapons, JJs
Thunder Hawk - 2771, 100 tons, E/B weapons

***Please note that I'm making comments based on 3025 or earlier models listed on Sarna, which may or may not be available in the HBS BT timeline***

#20 Jackal Noble

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Posted 05 May 2018 - 04:06 PM

View PostJuodas Varnas, on 04 May 2018 - 09:13 AM, said:

You're missing a Scorpion from the list. Posted Image

Goliath too.


Ugh....seriously let's get some quads up in here





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