#61
Posted 24 May 2018 - 04:41 AM
#62
Posted 24 May 2018 - 05:08 AM
Imperius, on 04 May 2018 - 10:04 AM, said:
That you haven't touched it means you don't really know what it's like.
Over 36,000 active players is hardly a dead game.
#64
Posted 24 May 2018 - 05:31 AM
Ensaine, on 24 May 2018 - 05:24 AM, said:
Plus, on top of that the last 2 months have seen a surge in average daily numbers instead of a drop as predicted with the release of HBS Battletech.
Edited by Ovion, 24 May 2018 - 05:35 AM.
#65
Posted 24 May 2018 - 06:19 AM
#66
Posted 24 May 2018 - 06:35 AM
#67
Posted 24 May 2018 - 07:03 AM
#68
Posted 24 May 2018 - 07:08 AM
#69
Posted 24 May 2018 - 07:40 AM
Me: Man, I want to play some Solaris7. Could use some more bolt on caches! Let's do it. 1 person in Div 6 queue. Ok, let's do this.
Proceed to either win because of enemy **** reg, or lose because of my **** reg.
Lol, missiles and bullets explode on enemy mech, enemy mech shakes, zero damage, good ****!
Queue drops to 0 players in queue. Wait for 5 minutes. **** this, back to quick play.
Edited by Mortalcoil, 24 May 2018 - 07:41 AM.
#70
Posted 24 May 2018 - 07:42 AM
/edit:
Also, unless im Division hopping, I will at times wait longer for an S7 match to pop up than I'd wait for a QP match. That's slightly irritating.
Edited by Luminis, 24 May 2018 - 07:43 AM.
#71
Posted 24 May 2018 - 07:42 AM
DeadMetal89, on 24 May 2018 - 06:35 AM, said:
People can go back and forth about the Solaris lobby match timer increase, but it was definitely not a stealth change. People all over the forums were talking about it when the patch hit.
Edited by Mortalcoil, 24 May 2018 - 08:02 AM.
#72
Posted 24 May 2018 - 07:53 AM
Smoked a raven, who brought rocket pods and was expecting someone small he could one-shot armor off and then machine gun down I think?
Then fought a jager. We face hugged. I had a UAC10 and 3ASRM6s and 3Medpulse. My AC and MPLs were doing damage, but my ASRM6s seemed to do nothing. 3 of them, fired point blank range, a few times in a row... Maybe I just suck without my Clan crutch, but it felt like the hit-reg was broken in a way that quickplay is not. Oh well, back to clan lasers in the QP queue.
#73
Posted 24 May 2018 - 08:04 AM
#74
Posted 24 May 2018 - 08:05 AM
LordBraxton, on 24 May 2018 - 07:53 AM, said:
Smoked a raven, who brought rocket pods and was expecting someone small he could one-shot armor off and then machine gun down I think?
Then fought a jager. We face hugged. I had a UAC10 and 3ASRM6s and 3Medpulse. My AC and MPLs were doing damage, but my ASRM6s seemed to do nothing. 3 of them, fired point blank range, a few times in a row... Maybe I just suck without my Clan crutch, but it felt like the hit-reg was broken in a way that quickplay is not. Oh well, back to clan lasers in the QP queue.
hitreg is broken in quick play, everything is so chaotic and when 3 other mechs are shooting the same mech you are you don't notice it, but yeah, as I said earlier, one of the biggest problems in Solaris 7 is hitreg is broken and in Div6, where almost all of the mechs are SRM brawlers with maybe a large gun, the person that loses tends to have the most hitreg misses.
It's ridiculous. I fire at a mech. The missiles and bullets explode on a mech. The mech shakes, and it does 0 damage.
#75
Posted 24 May 2018 - 08:34 AM
#76
Posted 24 May 2018 - 10:05 AM
#77
Posted 24 May 2018 - 10:12 AM
Edited by Mister Blastman, 24 May 2018 - 10:12 AM.
#78
Posted 24 May 2018 - 10:12 AM
-- Loading and searching times are still 3x longer than the match times. -->>BOOOOOOOOORING
-- Issues with bugs and hitreg that makes matches more random than the dice roll in TT--Battletech.
--> so the real question is...why should I play it ?
#79
Posted 24 May 2018 - 10:16 AM
#80
Posted 24 May 2018 - 04:30 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users