#81
Posted 24 May 2018 - 04:32 PM
I've said I wish the mode well though, and I still do. Different courses for different horses and all that.
#82
Posted 24 May 2018 - 05:51 PM
#83
Posted 24 May 2018 - 07:51 PM
#84
Posted 24 May 2018 - 08:01 PM
Mechwarrior1441491, on 24 May 2018 - 07:51 PM, said:
I love this idea, but the skill set is not 100% transferable, neither are the builds. But it will make you a better brawler in a 1 v 1 fight, and is an easier place to learn skills like shielding and rolling damage.
#85
Posted 24 May 2018 - 08:06 PM
#86
Posted 24 May 2018 - 08:29 PM
Mechwarrior1441491, on 24 May 2018 - 08:06 PM, said:
I find positioning and teamwork dictate more of my wins/losses in QP, but maybe it’s my lack of patience. I got yelled at for brawling in my SNA-A yesterday.
#87
Posted 24 May 2018 - 08:35 PM
Cloves, on 24 May 2018 - 08:29 PM, said:
I find positioning and teamwork dictate more of my wins/losses in QP, but maybe it’s my lack of patience. I got yelled at for brawling in my SNA-A yesterday.
There's a fair bit of positioning in Solaris as well, so your remark certainly has merit. Despite the maps almost inevitably ending as a brawl unless one or both 'Mechs are *very* fast, the moments spent closing the gap are crucial. If you've got any medium range weapons for example, you will absolutely need to position yourself to use them before your opponent does, or before they close on you if they are a brawler. Steiner coliseum is the perfect map for this, it's deceptively well constructed to allow for a mix of ranges, but even an Atlas can close the gap from one bridge to the other quickly.
#88
Posted 24 May 2018 - 08:50 PM
It's just not worth it to have to wait too long unless you're really into the Solaris one-vs.-one/two-vs.-two scene. I don't have much time to play, so anything that takes too long to get me into mech vs. mech action is something to avoid.
Edited by EasyPickings, 24 May 2018 - 09:02 PM.
#89
Posted 24 May 2018 - 10:45 PM
Did not had fun.
#90
Posted 24 May 2018 - 11:28 PM
#91
Posted 25 May 2018 - 03:20 AM
EasyPickings, on 24 May 2018 - 08:50 PM, said:
It's just not worth it to have to wait too long unless you're really into the Solaris one-vs.-one/two-vs.-two scene. I don't have much time to play, so anything that takes too long to get me into mech vs. mech action is something to avoid.
Papaspud, on 24 May 2018 - 11:28 PM, said:
Matchmaker now cycles every 3 minutes instead of the original 1, so players tend to join in bursts every couple of minutes. It's frustrating because all that appears to have happened is longer queue times, once the matchmaker cycles, it's still just no more than 6 players waiting to play.
#93
Posted 25 May 2018 - 07:12 AM
#94
Posted 25 May 2018 - 07:14 AM
#95
Posted 25 May 2018 - 07:14 AM
#97
Posted 25 May 2018 - 10:05 AM
Have watched 1 Solaris match but it was a guy farming an afk/dc Player or whatever…did not bother to watch more of that...
#98
Posted 26 May 2018 - 02:28 AM
To be honest I would never make a game-mode like this in my online game. To divide player base into even smaller pots - not smart at all.
#99
Posted 26 May 2018 - 03:45 AM
Because my SR is too high so I often get left out in the queue which makes it 6 minutes.
Because I gain +1 SR on a win and -30 SR on a loss AND a DRAW (despite Russ saying on twitter "they are looking into it")
Because they shuffled divisions despite promising they would only shuffle them at the end of each season and not every 3 weeks like total spergs.
Because despite making it "the new face of MWO" they didn't even bother making it t he default game mode in the client.
Because there's absolutely no incentive to climb anymore. It took 3 weeks of me not playing a single game to even drop below top 5. Probably will end the season in top ~20 without ever playing another game for the next 2 months.
I could go on but the bottom line is - Solaris was FINE and ACCEPTABLE at launch (with only people complaining being complete bottom tier "LRMbrawling" boomers) and PGI somehow managed to make it worse. How? I don't know, PGI I guess. One factor I can point out is them breaking a lot of promises but that's not unusual, they do that all the time.
I guess I'll play again when new season starts, to climb to the top in few weeks and will just leave it there again.
Edited by Unit 86, 26 May 2018 - 06:32 AM.
#100
Posted 26 May 2018 - 08:13 AM
waiting 6+ minutes most times? a QP-match is DONE in those 6min..
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