Patch Notes - 1.4.169 - 15-May-2018
#41
Posted 11 May 2018 - 04:56 PM
#42
Posted 11 May 2018 - 04:58 PM
Noguchi-san, on 11 May 2018 - 04:52 PM, said:
Up until now, I would've said that nerfing the Clans was done because it needed to be done to bring them in line; they were just that much better than the IS when first released. Until now.
But... Well, I think people at PGI just don't really grasp how big a nerf these Ghost Heat changes are. Can't really think of any other explanation.
#43
Posted 11 May 2018 - 05:00 PM
#44
Posted 11 May 2018 - 05:03 PM
#45
Posted 11 May 2018 - 05:05 PM
...or the Mad Dog right knee
...or to center the Timber Wolf Prime(I) "bike wracks"
#46
Posted 11 May 2018 - 05:05 PM
#47
Posted 11 May 2018 - 05:06 PM
#48
Posted 11 May 2018 - 05:09 PM
Luminis, on 11 May 2018 - 04:58 PM, said:
But... Well, I think people at PGI just don't really grasp how big a nerf these Ghost Heat changes are. Can't really think of any other explanation.
They do it because they have a bias against the Clans. (Even said it themselves a few years back.)
#49
Posted 11 May 2018 - 05:12 PM
Platinum Top, on 11 May 2018 - 04:55 PM, said:
Those that rely on movement, yes. Those that can't aim while moving, no.
The challenge is buffing/nerfing unilaterally, across all skill levels.
It would be controversial, and perhaps too late to the party but having different values for different... tiers? would make more sense. Then make choosing your tier a player decision. After that, base rewards on your tier to such a degree that an average performer in tier 1 gets better rewards than someone slumming it in tier 5 and pwning face on purpose. Or make it so that lower tiers earn more xp but less cbills so as to be the "leveling" tiers... basically if ya want the kiddie pool you get kiddie rewards...
Maybe that's not the best idea but since some players can't see that nerfs/buffs are not about them specifically but rather performance across all players, I am thinking this kind of flexibility would have been good.
#50
Posted 11 May 2018 - 05:13 PM
Edit: How are any of the Vindicators still in Div 7? It's painfully obvious that they are outperforming the other mechs in that division by a wide margin.
Edited by Dyhalto, 11 May 2018 - 05:25 PM.
#51
Posted 11 May 2018 - 05:14 PM
Results:
ADR-PRIME(C), ACH-C, COU-C, HBK-IIC-A, NVA-PRIME, NVA-S, NVA-S(C), SCR-B, SCR-PRIME(C), VPR-A, DWF-S, GAR-C, KDK-1, KDK-5, MCII-DS
So that's 3 champion mechs (INCLUDING THE TRIAL STORMCROW) that now have ghost heat, when they are supposed to be optimised loadouts.
Also this only includes mechs that are out for cbills/mc already. No doubt some of the store-only/preorder mechs are affected as well.
Edited by dr3dnought, 12 May 2018 - 02:49 AM.
#52
Posted 11 May 2018 - 05:21 PM
dr3dnought, on 11 May 2018 - 05:14 PM, said:
Results:
ADR-PRIME(C), ACH-C, COU-C, HBK-IIC-A, NVA-PRIME, NVA-S, NVA-S(C), SCR-B, SCR-PRIME(C), VPR-A, DWF-S, GAR-C, KDK-1, KDK-5, MCII-DS
So that's 3 champion mechs that now have ghost heat, when they are supposed to be optimised loadouts.
And all because those Devs at PGI never realy play their own game, or what? Just can´t believe it!
#53
Posted 11 May 2018 - 05:29 PM
Uncle Totty, on 11 May 2018 - 05:09 PM, said:
They do it because they have a bias against the Clans. (Even said it themselves a few years back.)
Chris was a Clan loyalist IIRC.
I don't think there's actually any ill-will or bias at work here. Just plain ol' lack of competence...
#54
Posted 11 May 2018 - 05:37 PM
Although, with the HLLs, I can agree that nerfing the GH limit for those was a bit much. Still, getting Laservom in any form getting kicked in the groin is nice.
Edited by Catten Hart, 11 May 2018 - 05:39 PM.
#55
Posted 11 May 2018 - 05:44 PM
#56
Posted 11 May 2018 - 05:45 PM
#58
Posted 11 May 2018 - 05:46 PM
haHaaa
#59
Posted 11 May 2018 - 05:47 PM
#60
Posted 11 May 2018 - 05:48 PM
reduced burn time?
more armor or overall hp?
better mobility?
because now the clan mechs that use more that 4 energy are paper tigers.
you've effective increased the time we have to stare at a target to do the same damage with NO drawbacks for the other target.... this change is shear ********.
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