Ragnar Baron Leiningen, on 12 May 2018 - 04:07 AM, said:
I cannot stress this enough, this limitation of lasers for clans just broke the clans for all but a very few mechs. Pgi you have made a terrible decision for sure. If you are going to continue forward with this, every clan mech 50 tons and above needs armor quirks and structure.
Technically, it is not a hard limitation, ie it is not a hard cap on how many can be fired at once, only firing more than the soft limit generates more heat that is usually approx the same of heat as another weapon without the actual damage of said weapon. Do not forget a heatscale that has absolutely no effect on a mech until it hits/passes 100% mark.
Ghost heat setting only makes it more difficult to fire that weapon grouping more than once/twice before going to chain fire....which is not that terrible of an idea....Get in that alpha strike then chain fire.
Essentially, after patch firing 5 cERML will generate heat as if the player was firing 6.x cERML. Right now firing 7 cERML generates an additional heat as if firing 8.x cERML. Increasing heat per weapon would not have the major impact PGI intended, based on their notes, since the damage would still be there.
Aleski said:
Ghost heat is a ****** system, you have implement it in the first place has a bandage to fix some energy boating. It makes no sense at all today, you have to think to something better and more reallistic. What a huge faceplam reading this patch note today, i can't believe you are that bad at balancing your own game, PGI...
Agreed, the Ghost Heat mechanic in its current setup has seen very little updates, usually set to linking weapons or reducing/increase soft limit.
Imho, it should have been micro Ghost Heat, where firing more than one weapon generates micro-ghost heat.
Just one other thing. PGI could have always increased the base armor/structure points per tonnage across the board.
Edited by Tarl Cabot, 12 May 2018 - 04:52 AM.