Mortalcoil, on 12 May 2018 - 09:22 PM, said:
nah man, I get the dragon. I just love how you are conveniently ignoring every single weakness IS has. Yeah, IS is OP. We get it. You poor underdog clans. Who cares that IS has never won an FP event. Who cares that 90% of mechs used in tournaments and MRBC are clan. Nah, it's IS that are strong.
but, it's fine, I get your game. I really do. As long as you can complain about IS you can pretend clan isn't OP. See, it's mental gymnastics of the highest order. Cognitive dissonance. As long as you have excuses you don't feel bad about clan being OP, and I really applaud that level of cognitive dissonance. I really do, but sadly I live in reality, but you go enjoy living in your world where you believe the IS is OP so that you can have a reason believe you are skillful for playing clan. Enjoy that. =)
I love how EVERY time anyone ever says something is bad and something else is OP people just assuming you use the thing you are calling bad and don't use the thing you are calling OP. Meanwhile I main my Annihilator and Dragon, just recommended my buddy swap from Hellbringer to Dragon with the nerfs announced since he mained Hellbringers and he gets a 1000+ damage match right when he does it, stating how it was so good at the things I told him about.
How delusional do you have to be to believe that just because I see how good IS actually is that I'm just a mad Clanner asking for nerfs to IS and wanting to keep Clans "OP"?
Also you seem to be the one not living in reality. IS has won FP events, take a look at the more recent Tharkad event:
https://mwomercs.com...-tharkad-stats/
IS WL: 1.45, Clan WL: 0.87. IS winning over 66% more than Clans but Clans are totally OP, IS has never won a single FP event, IS is terrible.
Meanwhile in competitive play its totally different than regular gameplay or faction play and has a huge focus towards extreme range maps with the WC being played out entirely on just 3 maps (tourmaline,polar,canyon). Warhawks and Supernovas were some of the more often used overwatch mechs with Warhawks having not recieved the nerf to their cooldowns yet. Also there was a large focus on poptarts, which Summoner and Night Gyr did well. Meanwhile Wolfhound and Assassin dominated in their role of close attack rushers which could dismantle the long range mechs and hunt down open mechs and counter enemy lights.
Note that in all 18 matches of the WC finals 2017 there were only 3 Hellbringers, all 3 were piloted by the same person on polar highlands and the build was the quad ERLL build, not the high alpha build. There's no place for high alpha laser vomit assaults in comp play as it turns out because... what do you know... high durations in mid range get you killed when your enemies are competent and the viable options are both PPFLD poptarts.
But yeah, I'm the guy who isn't living in reality while I'm taking examples from comp play, using math, comparing actual builds, looking at historical statistics.
Edited by Champion of Khorne Lord of Blood, 12 May 2018 - 09:50 PM.