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Blood Asp Performance


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#21 Humpday

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Posted 15 May 2018 - 04:08 PM

Feels like butt to drive.
It almost feels like I'm driving the Anni...just with no sustain.

Thing is very sluggish. Even stock i remember my MKIIs being like wow, this thing kills stuff.

First impression for me is very meh...

Id rather be in my MKIIs TBH

Edited by Humpday, 15 May 2018 - 04:09 PM.


#22 Stonefalcon

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Posted 15 May 2018 - 04:14 PM

View PostImperius, on 15 May 2018 - 02:29 PM, said:

I always said MK II would be and stay on top.


Our Lord and Savior had a chuckle at this claim.


#23 Dee Eight

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Posted 15 May 2018 - 04:36 PM

I am still trying to find a build I like for the asp prime. The problem is the ECM is in the CT pod and you cannot just add that to a prime. Best I've found so far that suits me is a pair of UAC/2s w/6 tons, SRM6 w/1t ton, AMS w/1 ton, 6 MPL, TC2, 14 pts short of max armor, and 21 total DHS. I twisted and danced my way to a solaris city brawl for 5 kills, 4 solo kmdd, 14 components and 1306 damage.

#24 - World Eater -

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Posted 15 May 2018 - 04:53 PM

The shoulder guns are 3/4 the size of the arms. Why.

#25 El Bandito

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Posted 15 May 2018 - 05:10 PM

View PostFunzo, on 15 May 2018 - 03:39 PM, said:

Current Blood Asp (B)mobility stats vs Highlander IIC (b variant) (No skills for either mech)

Blood Asp B
Accel - 10.79 KPH
Decel - 13.88 KPH
Turn Rate - 34.95 (Deg)
Torso Turn Rate - 63 (Deg)

Highlander IIC B (325 XL)
Accel - 20.02 KPH
Decel - 17.22 KPH
Turn Rate - 45.26 (Deg)
Torso Turn Rate - 81 (Deg)

ABSOLUTELY BRUTAL PGI!!


That's cause Highlander-IIC is a bad mech compared to Blasp, or the MCII. Giving HGN-IIC higher than usual mobility and buttloads of quirks is all PGI could do and the mech is still worse than those two meta-lords. IMO, people should talk about the performance of Blasp after they fully skill it out.

Edited by El Bandito, 15 May 2018 - 05:13 PM.


#26 Mechsniper

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Posted 15 May 2018 - 05:22 PM

Ok,fully skilled, it drives like cold molasses. GG close, new mechanic... P2lose. That will work Posted Image

#27 CK16

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Posted 15 May 2018 - 05:38 PM

View PostFunzo, on 15 May 2018 - 03:39 PM, said:

Current Blood Asp (B)mobility stats vs Highlander IIC (b variant) (No skills for either mech)

Blood Asp B
Accel - 10.79 KPH
Decel - 13.88 KPH
Turn Rate - 34.95 (Deg)
Torso Turn Rate - 63 (Deg)

Highlander IIC B (325 XL)
Accel - 20.02 KPH
Decel - 17.22 KPH
Turn Rate - 45.26 (Deg)
Torso Turn Rate - 81 (Deg)

ABSOLUTELY BRUTAL PGI!!


To be fair...the Mk II has the same stats pretty much.

#28 Xetelian

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Posted 15 May 2018 - 08:39 PM

Everyone complaining that it has a big engine but not great mobility.




Thanks for all the years of whining and begging for engine desync. Thanks for that wonderful example of poor judgment.


The idea is that PGI was supposed to make things agile as needed and yet, they went with the DWF as a baseline and gave everything LESS mobility than they had before.

#29 Luminis

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Posted 15 May 2018 - 08:51 PM

View PostCK16, on 15 May 2018 - 05:38 PM, said:

To be fair...the Mk II has the same stats pretty much.

Pretty much? Acceleration, deceleration, turn rate and torso speed are exactly identical, only thing that's inferior is the yaw angle, but it doe get LAAs to compensate.

Posted Image

I really wonder how it feels sluggish compared to a Mech with the exact same agility profile? Posted Image

But anyway, I'd like to remind people that the Deathstrike is one hell of a bar to set for a new Mech's performance. Yes, the Deathstrike does what's probably the best build on the BAS - 6 ERML 2 Gauss - better (ECM aside), but the outlier here is the Deathstrike, not the BAS.

I mean, did y'all really expect PGI to, dunno, quirk the BAS so it one-ups what's arguably (one of) the best Mech in the game in 12v12? Posted Image

#30 Sedant

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Posted 15 May 2018 - 10:31 PM

View PostBTGbullseye, on 15 May 2018 - 12:36 PM, said:

Dual Gauss + 6x ERML is the most effective I can find as a loadout, and the MCII can do it better... Sad.


Dual gauss and 6x hml is an absolute monster, also LBX-50 for the win!

#31 Vellron2005

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Posted 15 May 2018 - 10:41 PM

My first impression of the Blood Asp is that its extremely sluggish, despite being faster than a Supernova, but it is hella tanky..

Seems good for brawling.. but needs mobility adjustments..

Lots of "natural builds" seem to fail using up all the available tonnage, and experience hardpoint shortages.

Visually, the mech still looks great, although I don't understand why it wobbles side to side so much when it walks..

At least the legs work properly :D

Overall, I am satisfied, but would not mind some better mobility..

#32 eminus

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Posted 16 May 2018 - 01:44 AM

still better that that stupid Nightstar

#33 lazorbeamz

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Posted 16 May 2018 - 02:10 AM

ECM is a big deal and really makes ATM less usable against BAS.

#34 The Amazing Atomic Spaniel

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Posted 16 May 2018 - 02:39 AM

Mine seems to have massive "SHOOT ME" signs on its side torsos. Good for hill humping, but too big and slow for corner poking.

#35 Luminis

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Posted 16 May 2018 - 04:33 AM

So, first impressions...

Considering that my BAS aren't skilled up yet, they've performed well. Even comparing them to my mastered Deathstrike, I don't see how anyone can consider them "P2Lose". Agility feels exactly like the Deathstrike and firepower is pretty insane as well, if not quite as high. ECM might not be what it used to be, but I bet we'll be back to LRM spam in solo queue in a few days and I bet I'll be happy to have it by then.

Most surprisingly though, it doesn't feel squishy. I was quite concerned about the shoulder mounts drawing fire, but honest opinion? It feels like it spreads damage better than my MCII. Might be because the CT doesn't stick out as much, might be because people by now know about the MCII's "diaper", dunno. The BAS felt surprisingly sturdy under fire, at any rate.

FWIW, these are the builds I've played: BAS-B and BAS-PRIME.

Edited by Luminis, 16 May 2018 - 04:35 AM.


#36 Vellron2005

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Posted 16 May 2018 - 04:45 AM

Our BAS-B builds are almost identical, although I think I use more ammo than you..

I turned my Prime into a mixed LRM boat - 2 x LRM20 + LRM15 + 4CMPL + JJ, it looked to be nice..

The BAS-A I tuned for Solaris, with a nice 2 x ERLL + 5 x CMPL + JJ + ECM.. seems to be a cool beast.. but haven't actually tried it yet in Solaris..

#37 DGTLDaemon

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Posted 16 May 2018 - 04:51 AM

View PostLuminis, on 16 May 2018 - 04:33 AM, said:

FWIW, these are the builds I've played: BAS-B and BAS-PRIME.

Right now I'm VERY tempted to try something like this:

BAS-B

But I can't convince myself that a single build is worth purchasing the whole basic pack :) And that BAS-D RT looks very interesting, too, literally begging for a 3xUAC5 dakka vomit build, but that would require the reinforcement pack, too.

#38 Luminis

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Posted 16 May 2018 - 05:01 AM

View PostDGTLDaemon, on 16 May 2018 - 04:51 AM, said:

But I can't convince myself that a single build is worth purchasing the whole basic pack Posted Image And that BAS-D RT looks very interesting, too, literally begging for a 3xUAC5 dakka vomit build, but that would require the reinforcement pack, too.

To be perfectly honest, I only bought the BAS because I was running out of prem time and 16 bucks after exchange rates for a month of prem time is pretty close to buying that with MC - and I got a Mech on top Posted Image

#39 Seranov

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Posted 16 May 2018 - 05:08 AM

View PostSedant, on 15 May 2018 - 10:31 PM, said:


Dual gauss and 6x hml is an absolute monster, also LBX-50 for the win!


Why on earth would you ever use 6 HML at the same time? They're absurdly hot and having to stare to fire them 3 + 3 or 4 + 2 would take like three full seconds. And if you alpha'd them? You'd probably explode.

Also, are you saying 2 LB20X + LB10X? Because I can't imagine fitting 5 LB10Xs or 1 LB20X + 3 LB10X on this omnimech.

#40 Angel of Annihilation

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Posted 16 May 2018 - 02:14 PM

View PostMechsniper, on 15 May 2018 - 05:22 PM, said:

Ok,fully skilled, it drives like cold molasses. GG close, new mechanic... P2lose. That will work Posted Image


It is a fricken 90 ton Assault mech, what they heck are you expecting, it to dance like a ballerina ?

Seriously, it has the exact same mobility stats as the Marauder IIC and that is considered one of the best Assaults in the game.

Now I do honestly feel PGI has over nerfed Assault Mech mobility in general but by comparison I don't think the Blood Asp has it any worse off than any other Assault mech of similar firepower and performance potential.





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