Hate It - And It Is Not Battletech
#1
Posted 26 May 2018 - 11:38 AM
The whole idea of driving a giant mech which towers over everything is tossed aside and instead we are playing hide and seek in some call of duty style peekabo map. This map, more than any in MWO, shows a certain break from the heart of the franchise and it is not cool in any way.
What are these buildings, elevation level 50? Is a city of this scale even practical or feasible? Why would mech commanders even engage in a congested location like this?
I get the sense that this map is all about "ooooh look how cool this is! We have neon lights! And corner restaurants! And space strippers! Isn't this cooooooooooooooooool???????" Problem is that it kills the gameplay elements that make Mechwarrior what it is.
It is not fun at all. I was enjoying my return to MWO a few weeks back (with the uziel) but this map is killing it for me.
Kindly make it go away, or at least consider rescaling it some so that it is not so miserable to navigate and fight in.
#2
Posted 26 May 2018 - 12:27 PM
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
Very true.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
We have them right now on Earth... Dozens of them. I think they could probably do it fairly easily on another planet with >600 years more advanced technology.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
Because urban warfare exists... We already have tanks that engage in urban environments, so why not futuristic legged tanks?
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
That about sums it up... Yup.
Edited by BTGbullseye, 26 May 2018 - 12:28 PM.
#3
Posted 27 May 2018 - 12:44 AM
#4
Posted 28 May 2018 - 04:56 PM
Yes. We have cities like this today, on Earth. I'm confused by this question.
>Why would mech commanders even engage in a congested location like this?
The same reason they would engage anywhere else - it's important in some strategic sense? What a nitpick.
>Problem is that it kills the gameplay elements that make Mechwarrior what it is.
I couldn't disagree more with this, and since it's not backed up by anything further, you're not going to change a lot of minds.
>shows a certain break from the heart of the franchise
Now this is a huge overreaction. There are plenty of times in lore and on tabletop where 'mechs fight in urban centers. Just nonsense.
#5
Posted 28 May 2018 - 06:35 PM
Interesting.
Solaris city is in fact that gigantic, even more so. If you read about the Jyhad and the battles that went on their between wolfs dragoons and wacos rangers, entire mammoth buildings being brought down to their foundations.
Too bad there arent areas where you can walk through and fight in some of the buildings. Blown out ground levels.
Edited by Mechwarrior1441491, 28 May 2018 - 06:37 PM.
#6
Posted 28 May 2018 - 08:30 PM
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
1. I don't see a problem with the new map. Nerfs happened before this map.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
2. No, it hasn't. Even in a combat situation like this, you need every bit of cover you can get. Even in the past Mechwarrior games and the Tabletop, they had city maps to fight in. In both games you had to use cover to the best of your advantage.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
3. Many cities like this exist around the world. There is a reason why it's called "Urban Warfare". What commander would be willing enough to get out and expose themselves to open enemy fire?
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
4. No it doesn't. In lore, Solaris City has often been described as "Space Vegas", so I don't see the problem with this. Even Solaris City came under attack from Steiner and Davion aligned stables during the Fed-Com Civil War and again during the Word of Blake Jihad (but that's another story for another time). But I will agree that the map can get messy for those who don't have strong processors, as this map is known to be memory-hungry.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
5. Then you probably shouldn't be playing MWO if that is your problem.
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
6. Nope, I like it. Keep it the way the is.
#7
Posted 29 May 2018 - 12:36 AM
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
It is not fun at all. I was enjoying my return to MWO a few weeks back (with the uziel) but this map is killing it for me.
Oh no! There is 1 (!) map in a F2P Game which you dont like and because that you stop playing?!
I mean...ok. Bye.
#8
Posted 29 May 2018 - 02:07 AM
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
The whole idea of driving a giant mech which towers over everything is tossed aside and instead we are playing hide and seek in some call of duty style peekabo map. This map, more than any in MWO, shows a certain break from the heart of the franchise and it is not cool in any way.
This is as close to Battletech as MWO gets. Not only does the Tabletop have Rules for this kind of Enviroment, the City itself has been described in a Large Amount of Detail. Given the Number of Novels and Sourcebooks that have been published it is propably the most detailed described Location in the entire Lore.
Even the Situation of Solaris City as a Battleground has its Roots in Lore
#10
Posted 30 May 2018 - 05:04 AM
#11
Posted 05 June 2018 - 11:10 AM
#12
Posted 06 June 2018 - 11:47 AM
Overall i am very happy that there is a map now where brawling builds and very mobile mechs have an advantage. And i am glad that they did not put a large open area in the middle of the map. There is cover everywhere, you can get easily flanked, there s a feeling of constant threat when you are in a heavy or assault. I like that.
The only useless weapon on that map are LRMs, thats fine, get a better build. Large Lasers and gauss can be fired at close range as well.
Overall great job on the map, love it.
Edited by Uakari, 06 June 2018 - 11:48 AM.
#13
Posted 06 June 2018 - 02:11 PM
~Leone.
#14
Posted 09 June 2018 - 03:34 PM
#15
Posted 10 June 2018 - 02:36 AM
#16
Posted 14 June 2018 - 09:53 AM
A Mars map would be even better.
#17
Posted 14 June 2018 - 08:05 PM
LoneUnknown, on 26 May 2018 - 11:38 AM, said:
I'll stop you right there... You do know during the Fedcom civil war, the arenas of Solaris actually did end up spilling fighting outside and into the city itself. A city very similar to what you see in this game now.
And many cities got fought in. There was reasons mechs such as the Urbanmech and Hunchback was created. It wasn't to try and rush towards the enemy on an open battlefield. Those designs were basically specifically created for in city fighting. Cities much to the same scale as in the game, if not even larger.
You are also talking about Battletech, where the Northwind Highlanders (for example) had a "Fortress City", a fortress large enough to move mech through, reinforced, and basically like castles of old where they were very hard to breach.
We are also talking about Battletech, where we have stories of fights inside large caves and fights inside factories large enough for mechs to fight in, and even use long range weaponry in.
Soo... fighting in a city built in 3050+ (over 1000 years into the future) that is as large or even larger than what we have on earth currently... Not so far a stretch of the imagination and VERY Battletech.
This excludes any complaints about map performance, or in game issues about the map's game play-ability.
#18
Posted 15 June 2018 - 03:44 AM
Uakari, on 06 June 2018 - 11:47 AM, said:
also i dont enjoy playing at night that much, but thats details.
Would be great to have sunny days fighting in this map ! But probably it's all the calculation for shading that cause problems. But would be awesome with the hologram off and more cars to kick.
#19
Posted 15 June 2018 - 10:16 AM
FireDog, on 09 June 2018 - 03:34 PM, said:
Outside of the Americas most cities are not designed like a simcity *circa 1990 grid.
But even older cities in the Americas are not designed but their core grew from settlements to villages to cities to vast sprawling metropolis, a growth often taking 200-300 years to occur. And Asia and Europe those cities took 1000 of years to form.
And even modern cities end up with new roundabouts being installed along roads along with other such odd features.
Damnedtroll, on 15 June 2018 - 03:44 AM, said:
Officially MWO no longer supports 32-bit systems.
But your likely very right, the constant night would be to save cpu power
Still would be nice if they add a daytime only map, we've seen them do this with other maps before.
Other posters already wrote what I'd reply with but they wrote it much more eloquently, so I'll just say:
Ditto! I like the new map, but would still encourage new maps to be added.
#20
Posted 21 August 2018 - 07:58 PM
I loved Solaris 7 as a tabletop setting but this map is so much of a letdown and so counter to how I or even most of us want to play it just hurts.
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