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Nerf The Mg's


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#1 Mainhunter

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Posted 28 May 2018 - 07:07 AM

I'm sick of it, receiving 660 dmg in my Assault from a single Piranha in an blink of an eye. In a med, you have to run from everything that carries more than 3, or they will do 50% more damage than anything you field. It's ridicules, especially on these tiny maps on Solaris.

Edited by draiocht, 28 May 2018 - 07:37 AM.
inappropriate language removed from thread title


#2 Vxheous

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Posted 28 May 2018 - 07:13 AM

Shoot their arms/legs off if they're a Mist Lynx/Cheetah, or shoot their legs off if they're a piranha. Especially legs, because there is nothing a light fears more than getting legged (besides maybe turning a corner and running into a streak boat at 100m).

#3 Prototelis

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Posted 28 May 2018 - 07:14 AM

That's an exaggeration.

You should try being a little more aware.

#4 Jay Leon Hart

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Posted 28 May 2018 - 07:23 AM

660 damage, you say? Blink of an eye, you say? Hm...

Max ammo HMG PIR-1
DPS = 18
Damage per round = 0.15
Rounds = 6,500
Max damage = 975
Time to deal max damage = ~54.2s
Time to deal 660 damage = ~36.7s

Max ammo MG PIR-1
DPS = 12
Damage per round = 0.1
Rounds = 19,000
Max damage = 1,900
Time to deal max damage = ~158.3s
Time to deal 660 damage = 55s

So where did the nasty PIR-1 touch you, and how long where you stood still picking your nose?

Edited by Jay Leon Hart, 28 May 2018 - 07:23 AM.


#5 Battlemaster56

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Posted 28 May 2018 - 07:24 AM

Awareness and stick with some guys who can help peel the thing off, also weapons in the arms will be the saving grace of all things against lights.

#6 Bulletsponge0

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Posted 28 May 2018 - 07:37 AM

View PostMainhunter, on 28 May 2018 - 07:07 AM, said:

I'm sick of it, receiving 660 dmg in my Assault from a single Piranha in an blink of an eye. In a med, you have to run from everything that carries more than 3, or they will do 50% more damage than anything you field. It's ridicules, especially on these tiny maps on Solaris.

MGs are OP?

so carrying 1 on a mech can decimate an enemy?
or are they weak enough that only boating them is effective?
And if you're consistently getting killed by MGs, i suggest becoming more aware or carring arm mounted weapons to be able to shoot fast moving mechs

#7 Metus regem

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Posted 28 May 2018 - 07:37 AM

Seriously bud, pack a couple of SSRM packs (Streak Short Rang Missile), get a lock and watch them die... 20t mechs are deathly allergic to SSRM/s... Also put your back against a wall and force them to come at your from your front arc where you have weapons... or you know, put more than 2 back armour on your mech....

#8 Nightbird

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Posted 28 May 2018 - 07:43 AM

No no no no no, it killed me so it must be nerfed!

#9 Bulletsponge0

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Posted 28 May 2018 - 07:44 AM

View PostNightbird, on 28 May 2018 - 07:43 AM, said:

No no no no no, it killed me so it must be nerfed!

Of course, they were nerfed not long ago.. but lets not tell him that

#10 MM Overlord

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Posted 28 May 2018 - 08:12 AM

[Redacted]

Edited by draiocht, 28 May 2018 - 08:54 AM.
unconstructive, video included inappropriate language, replies removed


#11 Noey Bunny

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Posted 28 May 2018 - 08:40 AM

View PostMainhunter, on 28 May 2018 - 07:07 AM, said:

I'm sick of it, receiving 660 dmg in my Assault from a single Piranha in an blink of an eye. In a med, you have to run from everything that carries more than 3, or they will do 50% more damage than anything you field. It's ridicules, especially on these tiny maps on Solaris.


MGs are in a pretty okay place right now, any worse and we'd be back to square one where no one used ballistic slots on lights and most mediums because MG's were a waste of tonnage.

the reality of it is that this is the same kind of gripe as 'lights are OP' threads. You should ask yourself if you're getting murdered all that often by 6MG shadow Cats? Rarely do you see heavies abusing such "OP" weapon systems, and if so, it's usually to fill space as a secondary, or tertiary weapon for crit farming. The problem here is that you can't aim and/or are very out of position, the weapon system isn't to blame, no amount of exaggeration will help.

As to address the ethics of this post; you should know better than to hop into forums just to whine. Provide feedback that's actionable, and/or ask for help. There is nothing positive that can come of a post like this, and nobody is going to think well of you to simply come here and stir the pot over being angry.

#12 Spheroid

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Posted 28 May 2018 - 08:42 AM

@Jay: Your figures ignore the dps boost against structure which takes effective dps to 26.094 24.209 after crit transfer bonus.

Edited by Spheroid, 28 May 2018 - 08:54 AM.


#13 Jay Leon Hart

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Posted 28 May 2018 - 08:46 AM

View PostSpheroid, on 28 May 2018 - 08:42 AM, said:

@Jay: Your figures ignore the dps boost against structure which takes effective dps to 26.094 after crit transfer bonus.

Even then, those numbers are still not "the blink of an eye" as claimed.

#14 Eisenhorne

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Posted 28 May 2018 - 08:50 AM

A Piranha doesn't kill an assault in the blink of an eye, but literally 2 seconds behind you can remove quite a lot of your firepower as it strips all the weapons off you. The damage is fine, but they really should cap the number of crit rolls a mech can cause to occur within a second. It's just not fun to have a Piranha poke at my back, do very little damage, but all of a sudden I'm down half my firepower.

#15 lazorbeamz

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Posted 28 May 2018 - 08:57 AM

MG are totally fine. By the way IS mg are better then clan mg. Clans deal ~ 75% bonus damage and IS deal ~ 100% bonus damage on structure.

Edited by lazorbeamz, 28 May 2018 - 08:58 AM.


#16 MM Overlord

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Posted 28 May 2018 - 08:58 AM

View PostEisenhorne, on 28 May 2018 - 08:50 AM, said:

A Piranha doesn't kill an assault in the blink of an eye, but literally 2 seconds behind you can remove quite a lot of your firepower as it strips all the weapons off you. The damage is fine, but they really should cap the number of crit rolls a mech can cause to occur within a second. It's just not fun to have a Piranha poke at my back, do very little damage, but all of a sudden I'm down half my firepower.

Then mgs would become useless.

Mgs finally have some use after years and years of oblivion.

Also, cover your back.

#17 lazorbeamz

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Posted 28 May 2018 - 09:00 AM

View PostSpheroid, on 28 May 2018 - 08:42 AM, said:

@Jay: Your figures ignore the dps boost against structure which takes effective dps to 26.094 24.209 after crit transfer bonus.

Usually armor is twice as much when compared to structure. So 2/3 of the time you are grinding through armor and 1/3 through structure.
Average dps = 2/3*12 + 1/3*24 = 16. Nothing special given the facetime that you need to give up combined with the shortest range possible nad general lack of HP for the light mech you are driving.

#18 Noey Bunny

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Posted 28 May 2018 - 09:01 AM

View PostEisenhorne, on 28 May 2018 - 08:50 AM, said:

A Piranha doesn't kill an assault in the blink of an eye, but literally 2 seconds behind you can remove quite a lot of your firepower as it strips all the weapons off you. The damage is fine, but they really should cap the number of crit rolls a mech can cause to occur within a second. It's just not fun to have a Piranha poke at my back, do very little damage, but all of a sudden I'm down half my firepower.


To avoid sounding cruel, but if this is happening than you deserve it. assaults are fat ballerinas, and the recent buffs to the mobility AND the survival tree (anchor turn/torso speed - and crit chance reduction) have even further endangered the viability of mechs like the piranha or myst lynx, etc that heavily rely on MG's as their primary weapon system. If you get one behind you then again, you're out of position, or you're not aware enough, or can't aim. Even barring those ideologies, if it's a problem enough that you feel like these opponents need to be nerfed, you should remember this is a mechanic that's punishing you for front loading your armor.

#19 Y E O N N E

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Posted 28 May 2018 - 09:27 AM

What's that? Do you hear it? It's the sound...

#20 dario03

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Posted 28 May 2018 - 09:47 AM

Google said:

Glass Cannon - a popular term in gaming (especially online-gaming), where it refers to a character class that has remarkable offensive power, but has low defense. Urban Dictionary also defines this as: Refers to a person, weapon, or vehicle which has a high output, but a low defense, life, durability, etc.


They also lack range.





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