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Refunds For The Blood Asp If Changes Go In


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#261 DjPush

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Posted 19 June 2018 - 07:52 PM

View PostCK16, on 29 May 2018 - 12:33 PM, said:

Nope, I am happy with the changes...along with the majority of the community sorry bud....it went be that bad though really relax.

No offense most players still aim center mass, not at barrels like that. The only time that sort of geometry is bad is when its larger bill boards like the TBR missiles racks. From the front the gun pods are still narrow targets to hit, specially with projectile weapons.


Is 15 people the majority of the community now?

#262 Tesunie

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Posted 19 June 2018 - 07:54 PM

View PostDjPush, on 19 June 2018 - 07:52 PM, said:


Is 15 people the majority of the community now?


My question here is... How did you get that number?

#263 Infamati Et Obliterati

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Posted 19 June 2018 - 08:06 PM

The majority of people don't even have the mech. Personally if you dont even own or play it. Don't comment on it's flaws. The fact remains these changes made the ST hit boxes substantially larger with no compensation. Obviously thats a negative.

Seriously it had all its test play throughs using the other hit box profile. Now, that has changed. obviously the balance should be adjusted as well.

Edited by Infamati Et Obliterati, 19 June 2018 - 08:07 PM.


#264 Mortalcoil

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Posted 19 June 2018 - 10:08 PM

Sounds to me like people just want free buffs to their one of the best mechs in the game.

I guarantee you this change won't make the mech unplayable, but it will make it better to look at.

Edited by Mortalcoil, 19 June 2018 - 10:09 PM.


#265 Vellron2005

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Posted 19 June 2018 - 10:47 PM

View PostMortalcoil, on 19 June 2018 - 10:08 PM, said:

Sounds to me like people just want free buffs to their one of the best mechs in the game.

I guarantee you this change won't make the mech unplayable, but it will make it better to look at.


Have you seen it?

Personally, I didn't want any buffs, it was fine before.. But the new side torsos are HUGE and they don't look like the concept art.. They look like somebody stapled the arm boxes to the torsos..

It was much better before, and still is nowhere near the concept art..

Not to mention that if you only use one of the torsos with shoulder pods, it looks really ugly now..

Edited by Vellron2005, 19 June 2018 - 10:50 PM.


#266 MTier Slayed Up

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Posted 20 June 2018 - 02:11 AM

It's a closer representation of the concept art than the previous version. The previous version had these goofy stubby side torso's sticking out, making it's hobbled walk that much more funny. At least now it looks like it's penguin walk has a purpose behind it.

If I have to gripe about anything is that ballistic side torso's are too tall, and by that I mean that the number of hardpoints like 1-4 should be represented better, because currently with the ballistic side torso having only 1 hardpoint makes it look like it should fit more. If the laser one had the current scale to it, whereas the ballistic scale was shown to only have one hard point, I think that would be the best for it both aesthetically and gameplay wise.

I don't particularly care for buffs or nerfs because the mech performs more or less the same for me. There was an interesting concept thread though where we would have further customization by scaling certain hardpoints and receive beneficial quirks for the increased scale.

I can't stress this enough though that the Blood Asp always had pronounced side torsos. It was never a brawl heavy assault to begin with. I know folks like to be mindless derps in QP, but y'all really need to learn how to abuse color scheme/ECM. That's mainly why it was performing so well for me before and still currently is.

#267 Luminis

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Posted 20 June 2018 - 03:15 AM

Logged in for the first time post-patch. Yeah. Well. E-mailed support for the refund, we'll see how it goes. Didn't even take the BAS out to test it - this ain't even about performance at this point, PGI can armour quirk those STs to hell and back, I don't care.

Resetting them back to stock was quite annoying, though.

Be that as it may, and I don't intend to be rude here, but... Do any of you guys, particularly those that were in favour of the change, really like that look? I know, I know, can't argue taste but personally, I think it looks hilariously bad with those oversized pods on the shoulders, concept art be damned. They look astoundingly, disproportionally big in-game; really looks like the Mech ishould be toppling over at any moment. The MW4 and MWLL representations of the BAS already looked top heavy, but the revised MWO model seems completely ridiculous and impractical, even by stompy-robots-in-space-opera standards.

The fact that pods that large seem utterly unnecessary doesn't help, either. I can cram a cGauss into a HMN's right arm and the BAS needs gun pods the size of an Urban Mech to hold 'em?

Again, I don't wanna be offensive, but I can't help calling 'em like I see 'em: I hope this refund goes through, because I'm not gonna spend another penny on a game where something I liked enough to pay cash for gets beaten with the ugly stick because some dudes on Twitter wanted their compensatory assets enlarged.

And yes, I'm salty. Can't help it.


View PostMortalcoil, on 19 June 2018 - 10:08 PM, said:

Sounds to me like people just want free buffs to their one of the best mechs in the game.

I guarantee you this change won't make the mech unplayable, but it will make it better to look at.

I'm so diametrically opposed to that statement it's kinda funny.

Edited by Luminis, 20 June 2018 - 03:16 AM.


#268 Mr Steinbrenner

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Posted 20 June 2018 - 03:53 AM

This game is hamstrung by clanner crybabies. Have any of you played with the fafnir? The ct can be hit from like a 150 degree arc. They gave the st a buff but 200 armor wont save that ct. I still love it and have a decent k/d with it. The bloodasp is better in every way and you dont see 4 threads on page 1 when that came out.

#269 Vanguard836

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Posted 20 June 2018 - 05:03 AM

Played a bunch of games with it yesterday, worked fine.

#270 MTier Slayed Up

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Posted 20 June 2018 - 06:09 AM

View PostLuminis, on 20 June 2018 - 03:15 AM, said:

Be that as it may, and I don't intend to be rude here, but... Do any of you guys, particularly those that were in favour of the change, really like that look?

Short answer, yes.

Long answer, see above.

#271 Vanguard836

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Posted 20 June 2018 - 06:14 AM

I gotta admit however that while I like the change, this would have looked even better

https://i.redd.it/9sp5y3jzm4511.png

Not my picture, just saw it on reddit, still like the change though.

Edited by Vanguard836, 20 June 2018 - 06:15 AM.


#272 Angel of Annihilation

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Posted 20 June 2018 - 06:21 AM

View PostMr Steinbrenner, on 20 June 2018 - 03:53 AM, said:

This game is hamstrung by clanner crybabies. Have any of you played with the fafnir? The ct can be hit from like a 150 degree arc. They gave the st a buff but 200 armor wont save that ct. I still love it and have a decent k/d with it. The bloodasp is better in every way and you dont see 4 threads on page 1 when that came out.


Ahh but those CTs are quirked to hell with tons of extra armor. And yes I do play the Fafnir, got 4 of them and really enjoy them, one of my favorite mechs. Just like the Blood Asp bought the Hero after testing it out on release. Unlike the Blood Asp the ST's didn't get made twice as large resulting in a nerf.

View PostLuminis, on 20 June 2018 - 03:15 AM, said:

Logged in for the first time post-patch. Yeah. Well. E-mailed support for the refund, we'll see how it goes. Didn't even take the BAS out to test it - this ain't even about performance at this point, PGI can armour quirk those STs to hell and back, I don't care.

Resetting them back to stock was quite annoying, though.

Be that as it may, and I don't intend to be rude here, but... Do any of you guys, particularly those that were in favour of the change, really like that look? I know, I know, can't argue taste but personally, I think it looks hilariously bad with those oversized pods on the shoulders, concept art be damned. They look astoundingly, disproportionally big in-game; really looks like the Mech ishould be toppling over at any moment. The MW4 and MWLL representations of the BAS already looked top heavy, but the revised MWO model seems completely ridiculous and impractical, even by stompy-robots-in-space-opera standards.

The fact that pods that large seem utterly unnecessary doesn't help, either. I can cram a cGauss into a HMN's right arm and the BAS needs gun pods the size of an Urban Mech to hold 'em?

Again, I don't wanna be offensive, but I can't help calling 'em like I see 'em: I hope this refund goes through, because I'm not gonna spend another penny on a game where something I liked enough to pay cash for gets beaten with the ugly stick because some dudes on Twitter wanted their compensatory assets enlarged.

And yes, I'm salty. Can't help it.



I'm so diametrically opposed to that statement it's kinda funny.


Let me know how the refund goes. I wasn't going to bother asking for a refund for the Blood Asp since I feel PGI probably wouldn't do it anyway so was just going to settle on cancelling my remaining pre-orders. However, if they are going to accept refunds for the Blood Asp, I might just ask for that as well. Just PM so you don't violate the forum terms as I think your not supposed to discuss refund results openly.

Edited by Viktor Drake, 20 June 2018 - 06:22 AM.


#273 Tesunie

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Posted 20 June 2018 - 06:52 AM

View PostVellron2005, on 19 June 2018 - 10:47 PM, said:

They look like somebody stapled the arm boxes to the torsos..


Just to be a little humorous here for a moment... Yeah. That actually is something they would do in lore, especially for Omni-mechs. That way, if a side pod got damage, they could simply grab an arm pod and toss it on for faster repairs. Similar to how a lot of Omni-mech arms looks similar/the same. Probably because they where. Why have different parts for a Summoner's arm and a Timberwolf's arm pods, when they could be the same and just take one type of spare arm pods with you for repairs?

View PostMr Steinbrenner, on 20 June 2018 - 03:53 AM, said:

This game is hamstrung by clanner crybabies. Have any of you played with the fafnir? The ct can be hit from like a 150 degree arc. They gave the st a buff but 200 armor wont save that ct. I still love it and have a decent k/d with it. The bloodasp is better in every way and you dont see 4 threads on page 1 when that came out.


Or the Archer? Which you can hit any torso section from 360 degree arc? No way to save that mech's hit boxes and still have it look like an Archer though...

View PostViktor Drake, on 20 June 2018 - 06:21 AM, said:

Just PM so you don't violate the forum terms as I think your not supposed to discuss refund results openly.


You can discuss refunds. You can't discuss moderation actions. Last I knew.

#274 Dogstar

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Posted 20 June 2018 - 09:50 AM

Assuming that you can discuss refunds I had previously contacted support regarding one and received an agreement but wanted to wait to see what they were like in-game before finally deciding.

I really don't like the new look it's silly and excessive, like it was inspired by a WH40K space marine. Also, they've changed the arm pod weapon locations and actually managed to make it _worse_!

Another total failure from the modelling department - who the $%^& are these guys and why haven't they been replaced by someone with a bit more dedication to the fine details!

#275 Luminis

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Posted 20 June 2018 - 10:06 AM

View PostDogstar, on 20 June 2018 - 09:50 AM, said:

like it was inspired by a WH40K space marine.

That's an insult to Space Marine Chapters everywhere!

I mean, yeah, I can see where you're coming from as far as over the top design goes, but c'mon, the excessively large shoulder plates are at least balanced by equally bulky lower body / leg armour. My biggest issue with the BAS' new look is how f'd up the proportions look...

#276 Jay Leon Hart

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Posted 20 June 2018 - 10:13 AM

View PostMr Steinbrenner, on 20 June 2018 - 03:53 AM, said:

This game is hamstrung by clanner crybabies. Have any of you played with the fafnir? The ct can be hit from like a 150 degree arc. They gave the st a buff but 200 armor wont save that ct. I still love it and have a decent k/d with it. The bloodasp is better in every way and you dont see 4 threads on page 1 when that came out.

Fafnir? Yeah, I asked for that 'mech a lot. It's one of the only IS 'mechs I cared about before coming to MWO (along with the Uziel and a handful of others), since most 'mechs I remembered from the MW/MC/MA games I played (MW2, MW3, MW4, MC1, MC2, MA1, MA2) were Clan.

I was disappointed with the initial Fafnir art, but realise it is better in game without those mahoosive side torso cannons, giving it a much better side profile. That CT that gets hit a lot, it got quirks, so why is it so absurd to want the same treatment for the easier to hit BAS STs?

For t3h LULZ, here are my composite FNR & BAS stats;

FNR
Avg Dmg = 362
W/L = 1.48
K/D = 1.4

BAS
Avg Dmg = 443
W/L = 1.14
K/D = 1.63

So the FNR drives more wins, the BAS gets more damage & kills. Seems balanced.

#277 LordBraxton

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Posted 20 June 2018 - 10:14 AM

View PostMr Steinbrenner, on 20 June 2018 - 03:53 AM, said:

This game is hamstrung by clanner crybabies. Have any of you played with the fafnir? The ct can be hit from like a 150 degree arc. They gave the st a buff but 200 armor wont save that ct. I still love it and have a decent k/d with it. The bloodasp is better in every way and you dont see 4 threads on page 1 when that came out.


AMEN. AMEN. AMEN. I mostly play clan mechs because I like winning, but it is amazing how much the clan only players get with their whining. Meanwhile most of the inner sphere mechs are slow, hot, and have ****** weapons.

The comparison that has stuck with me lately is when I found an isolated Banshee while in my Executioner. Both of these are unpopular mechs to pilot in the same weight class, but with my Clan lasers and heatsinks, I absolutely crushed the Banshee, and was trying to Imagine being in his shoes... My executioner has hardwired MASC and JJs and still hits harder than the banshee, and my larger heatspike is irrelevant because I have way more heatsinks. Clan tech is still OP. Only thing I enjoy in my IS mechs is MRM boat trolling in quickplay for silly high damage scores. In fact missile weapons are the only reason to bring IS ever in my opinion.

#278 Luminis

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Posted 20 June 2018 - 10:40 AM

View PostJay Leon Hart, on 20 June 2018 - 10:13 AM, said:

That CT that gets hit a lot, it got quirks, so why is it so absurd to want the same treatment for the easier to hit BAS STs?

Because Clam Tech OP!

People got super salty when the laser nerf got postponed, just imagine what happens when a Clan Mech that isn't terrible gets buffed.

#279 Jay Leon Hart

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Posted 20 June 2018 - 10:44 AM

View PostLordBraxton, on 20 June 2018 - 10:14 AM, said:

The comparison that has stuck with me lately is when I found an isolated Banshee while in my Executioner. Both of these are unpopular mechs to pilot in the same weight class, but with my Clan lasers and heatsinks, I absolutely crushed the Banshee, and was trying to Imagine being in his shoes... My executioner has hardwired MASC and JJs and still hits harder than the banshee, and my larger heatspike is irrelevant because I have way more heatsinks.

Executioner vs Banshee?

If I could use my pre-nerf UAC20, 6 SPL EXE then I'd probably say the EXE. But, now that's been thoroughly nerfed (for good reason on the SPL side, even if it was too much), my 2nd best performing EXE is 2 UAC5, 6 ERML. Or it was, when I still played it.

As for the Banshee? My only experience was this week, in a HGauss, 7 MPL BNC-3S. If it got close to an EXE, it would be over so fast it's not even funny.

Clan equipment is definitely leaps & bounds better than IS. Some weapons are more balanced than others.

#280 Vellron2005

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Posted 20 June 2018 - 10:44 AM

I don't want them to make the BAS ST's op.. I want them to make them less of a target than the broad side of a barn.





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