Solo Queue - Mm Update (30/05/2018)
#121
Posted 21 September 2018 - 08:10 AM
#122
Posted 04 October 2018 - 12:45 AM
And this one even better. Now Stomping Online with 9 vs 12.
Edited by RJF Volkodav, 04 October 2018 - 12:52 AM.
#123
Posted 04 October 2018 - 03:14 AM
Edited by Tarl Cabot, 04 October 2018 - 03:15 AM.
#124
Posted 04 October 2018 - 08:49 AM
Both of them was just straight up elimination of enemy team. No matter conquest or not. That was just an example of stomping 9v12 - how that could be called a matchaking?
#125
Posted 04 October 2018 - 09:13 AM
Match 1:
Team Won:
Team Lost:
Match 2:
Team Won:
Team Lost:
Edited by RJF Volkodav, 04 October 2018 - 09:34 AM.
#126
Posted 04 October 2018 - 12:41 PM
They should just dump the tier system at this point and have the servers check jarls list and set up the two 12 mans with the same average stats.
#127
Posted 05 October 2018 - 12:22 AM
Edited by RJF Volkodav, 05 October 2018 - 05:06 AM.
#129
Posted 06 October 2018 - 01:23 AM
RJF Volkodav, on 04 October 2018 - 12:45 AM, said:
And this one even better. Now Stomping Online with 9 vs 12.
Sheesh! And I thought I was always dumped with inept idiots.
Has Paul actually turned off notifications for this thread as he's not looking clearly.
#130
Posted 14 October 2018 - 10:52 PM
basically, whatever weight class you chose, your priority in Queue would then stay the same, due to the weighting of slots per weight class being tied to what is being played.
#131
Posted 16 October 2018 - 10:27 AM
13loodwraith, on 14 October 2018 - 10:52 PM, said:
basically, whatever weight class you chose, your priority in Queue would then stay the same, due to the weighting of slots per weight class being tied to what is being played.
It works exactly like that if there 6 mediums and 18 assaults only in search, game throw all of them at same game
#132
Posted 30 October 2018 - 06:05 AM
I have been in countless games that have 5-8+ Assaults vs the other team that has 2!
This game has become broken and is slowing being ruined by such meta's as "Nascar'ing" why this has become a thing is presumably because it works in other games like World Of Wartanks and the maps that have been made are making this streamlined to a point where its constant.
We need more match making options including but not limited to being able to choose what Tier of players we want with in reason (EG: T1 shouldn't be able to queue with T5 players but if T5 players want to queue with T1 then more meat for the grinder) as well as being able to queue with people that have a historic record of talking on VOIP.
#133
Posted 30 October 2018 - 06:15 AM
G4ost, on 30 October 2018 - 06:05 AM, said:
Haven't played the game in almost a year but this thread keeps getting necro'd, lol.
TIER MEANS NOTHING, since T5 folks could have just installed yesterday or be an alternate account for a T1 player. Similarly, T1 is full of people who got there through brute force and not skill (unless they've made significant changes to PSR calculation in the last year?). Choosing which tier to battle will lengthen the MM process and ultimately accomplish nothing because it'll still be lop-sided. There isn't really a way to measure activity on VOIP either, and if I blast Britney Spears for a whole match - does that mean I'm counted as active? I'm not shooting down your ideas, G4ost, because they come from a place of desperation - something does need to be done... but I don't know that anyone can expect change at this point. Happy Gaming!
#134
Posted 30 October 2018 - 07:19 AM
G4ost, on 30 October 2018 - 06:05 AM, said:
I have been in countless games that have 5-8+ Assaults vs the other team that has 2! (edited - will only see this in GROUP QUEUE)
This game has become broken and is slowing being ruined by such meta's as "Nascar'ing" why this has become a thing is presumably because it works in other games like World Of Wartanks and the maps that have been made are making this streamlined to a point where its constant.
We need more match making options including but not limited to being able to choose what Tier of players we want with in reason (EG: T1 shouldn't be able to queue with T5 players but if T5 players want to queue with T1 then more meat for the grinder) as well as being able to queue with people that have a historic record of talking on VOIP.
Huge difference between Solo queue and Group queue. Solo queue there has not been any weight class differences in awhile. Group queue restrictions is the larger the group the lower average weight/player. PGI has given the players the max allotted amount per group size, it is up to those players if they are going to utilize all of it or not.
Edited by Tarl Cabot, 30 October 2018 - 07:20 AM.
#135
Posted 28 December 2018 - 08:14 AM
#136
Posted 02 March 2019 - 11:09 AM
Paul Inouye, on 30 May 2018 - 02:10 PM, said:
Was weight class an issue/bottleneck?
Could we have an opt-in flexible "drop deck" for solo/QP where we could choose a mech from each class, or only a couple classes, each with a separate priority for preference. "i'd like to play light, but heavy is ok, or even medium class." If I really don't want to play assault I could just not add it to the "drop deck".
Some of us are flexible, maybe it could help the wait time even more.
Edited by skellr, 02 March 2019 - 11:10 AM.
#137
Posted 02 March 2019 - 11:12 AM
#139
Posted 02 March 2019 - 12:28 PM
#140
Posted 18 March 2019 - 01:42 AM
Match maker all the wae
O wot fun it would be,
if Match matcher bluddy worked..
Rhymes Yeah!!!................?
Edited by OZHomerOZ, 18 March 2019 - 01:42 AM.
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