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Quick Play And 8V8


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Poll: Quick Play and 8v8 (4179 member(s) have cast votes)

Should MWO:S7 switch Quick Play to 8v8

  1. Yes (1991 votes [47.64%])

    Percentage of vote: 47.64%

  2. No (2015 votes [48.22%])

    Percentage of vote: 48.22%

  3. Maybe - Let me explain in the thread. (173 votes [4.14%])

    Percentage of vote: 4.14%

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#581 Lukoi Banacek

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Posted 13 June 2018 - 07:28 PM

View PostSpare Parts Bin, on 13 June 2018 - 06:33 PM, said:

Why not both 8vs8 and 12vs12 based on available population.


that's probably more difficult for them to code than you might think, given that groups would have to be truncated on a whim....while groups of 9-10 and 12 are very small batches in the overall, it'll definitely be disruptive when it happens.

#582 lazorbeamz

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Posted 14 June 2018 - 01:19 AM

Do not restrict mechs by teams. We should be able to play 8 lights vs 8 heavies.

#583 TWIAFU

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Posted 14 June 2018 - 02:58 AM

View Postlazorbeamz, on 14 June 2018 - 01:19 AM, said:

Do not restrict mechs by teams. We should be able to play 8 lights vs 8 heavies.


Yea, cause this idea doesn't have dumb written all over it....

#584 AnHell86

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Posted 14 June 2018 - 03:10 AM

No, put more effort on FP.

#585 TheCaptainJZ

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Posted 14 June 2018 - 04:19 AM

I'm undecided on this. What about moving to 10 v 10 and see how that works out?
I initially liked the move to 12s because it prevented one powerful mech or player from standing out and focus fire is too powerful in my mind, but now that the matchmaking has changed, it might be time to revisit 8s again since the old elo system was a bit crummy and i'm a better player now. Still, I remember with 8s, one mech or player could win the game but it also required better play and tactics and each mech mattered more. The loss of a player to DC is also stronger though.

Can we do 10 v 10 and test? Perhaps we need a balance between.

#586 Bone Machine

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Posted 14 June 2018 - 06:08 AM

What I'd rather like to see is dynamic teams, i.e. MM could match 10-12, 11-12, 8-9... which would be give a more "real" feeling to the engagements, whether QP or FP. Balancing could be based on ELO, player tier rating, tonnage, or whatever combination of variables you can pull from the pool of available players.. I just don't see the necessity of forcing every match to be strictly equal number of players on both teams. I would hope that it might also lead to more dynamic strategies (in Incursion and Assault for example) instead of the "rush center and shoot" in every game mode.

#587 trucker1227

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Posted 14 June 2018 - 06:48 AM

quickplay 12 v12 is the base/start tab on the client when pilots come out from the academy to get their skills going on trial mechs or new purchase mech and experience piltos looking out or recruiting/ or meeting pilots add then on their freind list , maybe the 8 v 8 tab on the client should have a quickplay feature instead of the 12 v 12 at my point of view ....thank you for the vote post

#588 12Breacher

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Posted 14 June 2018 - 07:56 AM

8v8 will feel better. I really hope this comes back

#589 Vargancy

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Posted 14 June 2018 - 11:32 AM

Nope, give it as an option or don't put it in. 8v8 is just going to be a bloody mess if you take the weight classes into account; certain builds will become completely non-viable outside of faction play, and some of us don't care the amount of time it takes to complete matches in faction play,

I can't stand investing 2+ minutes in queues in loading screens just to get a single 20-30 minute match in this game. If you change Quick Match to 8v8 I'll probably just quit the game entirely.

Add an 8v8 mode as an option, don't replace 12v12 with it.


Edit: My sentiments on the matter; don't make Quick Play suck just because Faction Play sucks.

P.S. Please for the love of everything you hold dear, get rid of Solaris City or fix the lag-causing elements in the map.

Edited by Vargancy, 14 June 2018 - 11:36 AM.


#590 TheArisen

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Posted 14 June 2018 - 01:37 PM

I would like there to be modes that have 8v8 & 12v12.

Or if it's not too much, dynamic team setups like WOWS. If there aren't enough for a 12v12 then MM makes a 8v8.

#591 Marius Evander

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Posted 14 June 2018 - 02:12 PM

I voted explain below, id like 8v8 if it didnt mean income / xp reductions.

#592 Cementi

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Posted 14 June 2018 - 04:58 PM

Really needs to be a way to poll people in game as so many do not bother with the forums.

At this point the vote is pretty even so not likely they will implement it. If they do though It would likely get me to reinstall. Right now I just pop in now and then to see if if anything new is actually planned.

#593 RuFF Vordermark

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Posted 14 June 2018 - 05:54 PM

Why not just do both to throw in some variety?

If after x amount of time there aren't 24 players launch it with 16 instead.

#594 IllCaesar

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Posted 14 June 2018 - 06:25 PM

I'm sure it has been suggested but how about 8v8 for only certain modes. I'm sure Escort, probably the worst mode in the game, would benefit by reducing the amount of mechs that can kill the VIP from 12 to 8. I could see Incursion going either way. I think Conquest could work at both 8v8 and 12v12 if for the 8v8 mode you simply reduce the amount of tickets needed for victory.

8v8 would also probably be a good way to reintroduce older maps. I dunno about everybody else but I miss the classic Forest Colony, River City, and Frozen City. They were smaller and not suited so well for a 12v12 but for 8v8 I think that they would be just the right size.

#595 50 50

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Posted 14 June 2018 - 10:19 PM

View PostIllCaesar, on 14 June 2018 - 06:25 PM, said:

I'm sure it has been suggested but how about 8v8 for only certain modes. I'm sure Escort, probably the worst mode in the game, would benefit by reducing the amount of mechs that can kill the VIP from 12 to 8. I could see Incursion going either way. I think Conquest could work at both 8v8 and 12v12 if for the 8v8 mode you simply reduce the amount of tickets needed for victory.

8v8 would also probably be a good way to reintroduce older maps. I dunno about everybody else but I miss the classic Forest Colony, River City, and Frozen City. They were smaller and not suited so well for a 12v12 but for 8v8 I think that they would be just the right size.

Absolutely.
Right at the moment unless we organise a private lobby match, we don't know how the different game modes play out with different team sizes.
We do know from the WC and tournaments like MRBC which use the 8v8 format that conquest and domination play pretty well.
But other modes such as Escort, Incursion... even Skirmish... they would play differently with different team sizes and that in itself provides some potential variety to each match.

Personally, I don't think it should be a hard limit that will not change.
Having a system that is dynamic and flexible would allow the game to cater for fluctuations in the active playing population at any given time. We can't predict what might happen day to day so allowing the system to automatically adapt and adjust ensures we keep getting matches in a reasonable time frame.
Not only is it a bonus to cutting wait times, but we get the added bonus of game play variety.

It will unlikely have much if any impact on the solo quick play queue as it is the one spot a player can reliably get a game 24/7. Group quick play and Faction Pay are the two queues that would more likely benefit from having this flexibility but to make it work there, the groups have to be limited to a lance because we have to account for the lowest reasonable vs match.
It makes a massive amount of sense to have that minimum team size for these modes as 4v4 and allow the system to scale up to 8v8 and 12v12 according to how many players are ready at any given moment.

It therefore does not need a change to the UI or game modes or maps. It is simply a way for the game to cater for player numbers.
At least start with that and should we need to tweak anything a bit later, then ok.

This also works very well for group queue as per the other item of conversation about supporting limited group sizes of 2, 4, 8 and 12 as the functionality of the group screen could be changed to cater for combining groups and providing better group management.

EDIT:
Limit groups to a max of 4 so should you be missing a player it's either add one more, or lose one to keep a group of 2.
Add to that functionality in the group screen to link groups together so the system is modular and then provide a 'group drop function' when one or more group is ready and meets the player requirement.
ie. We put functionality into the UI for 'sync dropping' so we have the flexibility to cater for smaller groups/lances while still maintaining the larger collection of players under a company drop.

Edited by 50 50, 15 June 2018 - 05:42 PM.


#596 p5yc0runn3r

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Posted 14 June 2018 - 11:02 PM

The Quick Play button should have an arrow like the server selection with 3 radio boxes to choose between 12v12, 8v8 or 4v4 quick play. This is the best and most versatile way. Thanks.

#597 Throe

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Posted 15 June 2018 - 09:11 AM

[deleted by user]

Edited by Throe, 08 November 2018 - 04:29 PM.


#598 Brain Cancer

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Posted 15 June 2018 - 10:21 AM

View Postlazorbeamz, on 14 June 2018 - 01:19 AM, said:

Do not restrict mechs by teams. We should be able to play 8 lights vs 8 heavies.

View PostTWIAFU, on 14 June 2018 - 02:58 AM, said:


Yea, cause this idea doesn't have dumb written all over it....


You'd think so, but seeing a bunch of assaults swarmed by an 8-man light wolfpack was hilarious or terrifying, depending on which side you were on.

#599 ArchMech

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Posted 15 June 2018 - 12:31 PM

or everybody in this thread could make Hawken great again
also 4v4 or bust

#600 AEgg

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Posted 15 June 2018 - 04:30 PM

View Postp5yc0runn3r, on 14 June 2018 - 11:02 PM, said:

The Quick Play button should have an arrow like the server selection with 3 radio boxes to choose between 12v12, 8v8 or 4v4 quick play. This is the best and most versatile way. Thanks.


There aren't nearly enough players for that.

It would be nice if all four went into the queue and you could pick your preferred player counts, though, and the MM prioritized games of those sizes for you.





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