Quick Play And 8V8
#641
Posted 20 June 2018 - 07:15 PM
#642
Posted 20 June 2018 - 11:13 PM
Best solution is letting the matchmaker adapt in the quiet hours would be my choice.
#643
Posted 21 June 2018 - 04:57 AM
And besides, if the population is getting low maybe the developers should ramp up an advertising campaign and offer incentives to new players rather than switching to 8v8?
Edited by Myobu, 21 June 2018 - 04:59 AM.
#644
Posted 21 June 2018 - 06:13 AM
#645
Posted 21 June 2018 - 06:18 AM
Lynx OGrady, on 21 June 2018 - 06:13 AM, said:
not a tap out, but infact them either caving to the LCD (of potatos and thier tech that barely handeled the recent changes) or the brown sea...... both are which are not proper ways to dev a game,
EDIT:
Also if you remove 12v12, you must remove deathstar, from all earned accounts, the achievements, and make ace of spades the highest "achievement"
Edited by ShadowHimself McEvedy, 22 June 2018 - 03:04 PM.
#646
Posted 21 June 2018 - 08:56 AM
#647
Posted 22 June 2018 - 03:10 AM
8v8 might be fun with the tighter teamplay with pugs n all but since u put it this way:
NO to any excuse that lets you continue to ignore Faction Play!
also rather than limiting groupsizes to battle group queue problems let solos who opted for that fill their ranks. I would have that checked all the time.
#648
Posted 22 June 2018 - 09:34 AM
Quite contrary to what we see in S7 where the best mediums can 1v1 heavy and assaults quite often using poptarts, circling, high mounts, pitch angle and sudden hit and run attacks with low exposure time and high alpha strike.
Edited by lazorbeamz, 22 June 2018 - 09:42 AM.
#649
Posted 23 June 2018 - 08:23 AM
#650
Posted 23 June 2018 - 11:19 AM
lazorbeamz, on 22 June 2018 - 09:34 AM, said:
Quite contrary to what we see in S7 where the best mediums can 1v1 heavy and assaults quite often using poptarts, circling, high mounts, pitch angle and sudden hit and run attacks with low exposure time and high alpha strike.
balancing QUICKPLAY based on SOLARIS is a bad idea, and if your getting deleted......you must follow the light's creed, thou shalt always be moving
Edited by ShadowHimself McEvedy, 23 June 2018 - 11:48 AM.
#651
Posted 23 June 2018 - 11:19 AM
Quote
i don't agree with that at all, I do fine with my lights and mediums. The real problem regarding lights and mediums in QP is that you don't know what your team's composition is going to be, and dropping with 6 lights, 4 mediums and 2 heavies doesn't end well.
The solution to that would be showing map and game mode before selecting which mechs we want to use, but that's neither on-topic or particularly viable.
Edited by JohnnyOnslaught, 23 June 2018 - 11:20 AM.
#652
Posted 23 June 2018 - 11:41 AM
#653
Posted 23 June 2018 - 09:05 PM
Edited by Crackers Unlimited, 23 June 2018 - 09:11 PM.
#654
Posted 23 June 2018 - 09:11 PM
#655
Posted 27 June 2018 - 08:07 AM
VengeanceRealized, on 20 June 2018 - 03:16 PM, said:
If there is a disco or newer player in 12v12, the team is already as a HUGE disadvantage
The research done in the past already proved that when one side has a 5% advantage in almost any way (avg match score of combined players, avg KDR, etc) that almost always precipitates a steamroll. 1/12 is 8%, so it doesn't matter if it's 1 of 8 or 1 of 12 DC'd - the effect is the same.
It should instead be a case to reduce disconnects. MWO is waaaay out in left field with this high amount of disconnects vs almost every other FPS I've played. You don't balance around the EXCEPTION, you balance around the RULE.
Edited by Hydrocarbon, 27 June 2018 - 08:07 AM.
#656
Posted 28 June 2018 - 12:53 AM
Myobu, on 21 June 2018 - 04:57 AM, said:
And besides, if the population is getting low maybe the developers should ramp up an advertising campaign and offer incentives to new players rather than switching to 8v8?
Less population = worse matchmaking balance
Not necessarily only a increase in queue time.
#657
Posted 30 June 2018 - 01:41 PM
#658
Posted 01 July 2018 - 08:02 PM
This really needs to be advertised more. GOD YES go back to 8v8s. I see alot of people talking about that it would hinder matchmaking. What alot of you dont realize is the reason for the drop in community WAS the switch from 8v8 to 12v12. I used to play with a group of 4 (i was ever a closed beta tester) with 4v4s. The game was SOOO much better. You had no deathball, maps were smaller (i.e. forest colony was half the size), different mechs played different roles better because there were less mechs on the field. Also there was almost no poking phase or running around a center piller, picking off straggler, and whichever team had faster mechs won (Caustic valley, HPG manifold, river city). Didnt happen, there were not enough mechs. Instead, it was more worth it to have mechs spread out to try to get flanking shots on the backs of assaults then mediums would have to go chase them. Combat was more personal. The game relied more on personal skill and less on team coop. Now why is this good. Because when you solo que, thats it. Just you. In 12v12s if you drop against a team your screwed. but in 8v8s or 4v4s you make more of a difference and it depends more on personal skill. I can see where 12v12 is great with a team but when i play by myself trying to play against 6 guys with voice chat there is no contest and it gets boring. I guarantee if this poll was on the front page or steam or google or reddit the votes for a switch back to 8v8 would be overwhelming. But it wont be because 12v12s have already killed the game and most people who played back then dont even have MWO installed anymore (including myself).
P.S.S. i wont come back until 8v8s do
#659
Posted 02 July 2018 - 07:43 PM
Also I doudt most of the player base even look at the forums or reddit, I only came across the poll because I was looking around if others couldnt access mwo.smurfy-net
Nostalgia is deceptive.
#660
Posted 02 July 2018 - 08:23 PM
Cornvelious Daniel, on 27 June 2018 - 09:30 AM, said:
Most units should want 12v12 because it increases their advantage to control a match. Unit-less or small group people will mainly want 8v8. In the end it comes down to winning, which I can't fault people for voicing their interests. In a smaller match size I believe I have a greater chance at influencing the outcome of the game as (1 of 8) vs (1 of 12).
I vote 8v8. Let the large groups move to faction play, and increase the quality of play on what PGI wanted to be their flagship mode.
Theres this gravestone in the graveyard next to my house, it reads : faction play is dead.
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