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Quick Play And 8V8


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Poll: Quick Play and 8v8 (4179 member(s) have cast votes)

Should MWO:S7 switch Quick Play to 8v8

  1. Yes (1991 votes [47.64%])

    Percentage of vote: 47.64%

  2. No (2015 votes [48.22%])

    Percentage of vote: 48.22%

  3. Maybe - Let me explain in the thread. (173 votes [4.14%])

    Percentage of vote: 4.14%

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#761 MW Waldorf Statler

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Posted 16 February 2022 - 03:04 AM

View PostthinkingShadow, on 15 February 2022 - 10:17 AM, said:

Considering limited resources going back to 8vs8 QP would be a blessing.

Since I value quality above quantity the switch from 8vs8 to 12v12 was the worst thing that happened to QP in my eyes.

PS: Improving matchmaking quality by making it adjustable to the user's liking would be great. For example one could allow the player to set their maximum allowed queue time before matchmaking compromises are made (regarding skill, group or tonnage mismatches etc.). I would rather wait 15 minutes in a queue than spend that time steamrolling a weaker opponent or being on the receiving end of a steamroll.

thats only with a Lobbysystem like MW4 not with the System in MWO , build for fast Matches ,and with only 4 PGI Mates for MWO its not real a Option

Edited by MW Waldorf Statler, 16 February 2022 - 03:05 AM.


#762 spannerturner

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Posted 17 March 2022 - 09:29 AM

Wish I would have seen this earlier, wouldn't have wasted my time. I'll be back in 2 weeks if it stays reverted to 12v12. Otherwise, you can kiss my time and money goodbye. Just not interested in 8v8. And no, I'm not that interested in FP either since that takes a lot longer cue time and play time than I usually have available.

#763 pekez

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Posted 18 March 2022 - 08:04 AM

Separate solo and group queue or option to opt-out of games with groups. Matchmaker can't handle teams and it's amplified in 8v8 .. i want bigger matches not smaller. pug mayhem

#764 pekez

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Posted 18 March 2022 - 04:21 PM

There is no SoloQ .. only soup.

#765 Ballistic Panicmode

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Posted 20 March 2022 - 07:27 AM

For those with nostalgia for 8v8 from years ago, please keep in mind that 3025 tech was it back then. No clans, no Starleague tech, no 3060. In short, before several rounds of power creep. Maybe that's what was more fun back then. Posted Image

#766 DAEDALOS513

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Posted 20 March 2022 - 11:22 AM

View PostBallistic Panicmode, on 20 March 2022 - 07:27 AM, said:

For those with nostalgia for 8v8 from years ago, please keep in mind that 3025 tech was it back then. No clans, no Starleague tech, no 3060. In short, before several rounds of power creep. Maybe that's what was more fun back then. Posted Image

Although you could say it was funner back then, it still suffered in the same way in that matches didn't feel like battles... more like mini-skirmishes or scout mode.. 12v12 is perfect balance (maybe 10v10?). That being said, I wouldn't mind if PGI continued to mix things up every now and then be implementing temporary random battle queues.. 4v4, 8v8, 12v12, 16v16?!?

Even random modes: 'Stock-Mode Monday' where everyone battles in stock mechs.. i was gonna suggest more but why bother, it probably needs too much programming to put into use..

Edited by DAEDALOS513, 20 March 2022 - 01:53 PM.


#767 S E 7 E N

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Posted 20 March 2022 - 01:26 PM

Had to vote NO on the poll for 8v8 [not in the match-makers current configuration] as the match maker balance is way off [weight] and group drops must be disabled in solo. If something can be done about that then I guess it might be fun to play.
I have had a couple of decent games, It feels a lot more tactical and I like that about 8v8, If the devs can work this kink out, it could be a thing and I would be happy to play it. Posted Image

#768 Sawk

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Posted 20 March 2022 - 04:38 PM

Hmm interesting

you know you all are way to moody, sick puppies, you just need to ask for both, i vote for a 3 chain way to inter said games the old 12 man, the 8 man with teams building, and 4 man, like the old scouting missions.

THAT will give you 3 choices, that can cover the new guys AKA TRAINING 12 ON 12, cover the team BUILDING aka 8 V 8 AND THE SOLO GUY, THATS ME, in scouting 4 on 4, the faction play can be a FRIDAY and sat and sunday, and be anything you want, like bowling make challenge, pick a planet, and defend it : )

SAWK Clanner ---- woot made TEIR 4 with 8 vs 8, if we keep it i still go up

#769 amenophis

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Posted 21 March 2022 - 01:08 PM

Before you do anything stupid why not FIX OR GET RID OF THE PSR SYSTEM which has always been very bad a is being ignored completely for some reason.

#770 Sawk

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Posted 21 March 2022 - 03:24 PM

hmm i do not think so, i average around 235 to 245 PSR, its seems that it looks at it---- and then looks at tier level, and then weight, so i think you are only looking at 1 step, and not 3 steps, then there is timing.

IT is like a pawn shop, what is your value, and then when you play, i could tell you but then i would have to kill you : )
SAWK ---- many things to learn

#771 Shadowstorm 100000

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Posted 22 March 2022 - 04:15 PM

I think we should switch to 8v8 because it changes the design at a fundamental gameplay level to where the gameplay mechanics can better handle the ability to go in and actually dual, engage, and independently attack enemy mechs, and it was fun. This is because in 8v8 I noticed that it decreased the effectiveness of the exhausted tactic of murderballing and hence made the meta less dependent on the crowd and better at allowing and rewarding independent engagement. In casual play, it is less good to have systems or design in gameplay that reward the best team cooperation as much as 12v12 does, because random people have no organization to handle cooperation in these matches when it comes to any real effort at coordinated combat and strategy. The lucky team who inconsistently decides to throw more hats into the ring wins, and the other team will just get knocked down. The firing line in 12v12 is too thick, making it harder to skirmish enemy mechs' because of the oppressive overcrowding of the match. Now that's a ship biscuit metagame if you ask me, and it happens to us all the time.

Edited by Shadowstorm 100000, 23 March 2022 - 11:08 PM.


#772 bilagaana

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Posted 23 March 2022 - 09:13 AM

Please bring it back, the sooner the better. For many of us, enjoyment of this game is dependent on opportunities for fire and maneuver, one on one, mano a mano contests. Those whose natural timidity leads them to prefer remaining well out of immediate risk (even in imaginary scenarios such as a videogame!) prefer having as many teammates between themselves and the enemy as possible; they prefer 12v12. 8v8 led to less time wasted in queue, more dynamic and fast-moving matches and made active participation on the part of each player even more crucial.

#773 Beffa

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Posted 23 March 2022 - 09:28 AM

8v8 was fun. Individual skill mattered way more and less specialized builds were meta. Now it's back to 12v12 where 8/12 people are PPC/Gauss/LL boats in t2-1.

Glad that such engaging and fun gameplay is back /s

#774 sycxowl

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Posted 25 March 2022 - 05:00 AM

I am able to get in more games (I play in Oceanic servers only), have more personal impact on the match and there is much more room for tactical movement and flanking. Load times and game finding times have significantly improved. The game also feels more responsive/less laggy.

Overall, I think its a good change, perhaps, MWO team should try 10v10 and make 2 clan stars vs 2 clan stars. It might turn out to be the best middleground.

Other observations:
  • It rewards good play and good builds more.
  • Less specialisation and more "looking out for yourself" builds ironically lead to better team plays as teammates are more aware they are important and cannot afford to insist on their niche and throw the game.
  • Faster game search times and loading into games is better for playerbase.
  • More opportunities for flanking and actually reward some teams that play to their strengths and objectives of the game mode over every game being skirmish.
  • I see lrm builds running some general weapons now in order to not be totally useless outside of lurming.
  • Can give heavier penalties and clean up the playerbase of afkers or disconnects that ruin the game experience.


#775 Atriark Ijadi

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Posted 25 March 2022 - 07:21 PM

Why can't there be a 12v12 quick play and an 8v8 solo queue?

#776 Atriark Ijadi

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Posted 25 March 2022 - 07:33 PM

Also, I don't know what other people's experience was with 8v8. But mine down in trash bottom tier was as follows. Games were exclusively deathballs. If your team didn't deathball, you lost; end of story. No one played objective. If you managed to get into a game of Assault or Conquest and you tried to play the objective, your team lost. Because you didn't join the deathball. If you played a light mech, you died nearly immediately. Because everyone deathballed and focused you as soon as you appeared. When 8v8 happened over the weekend, for me it was if you had more than 1 light on your team you had a high chance of losing unless the enemy also had the same or more number of lights. I couldn't play my flea or urban mech unless I was happy dying early.

Yeah, I know 12v12 also deathballs. But there are also more lights and mediums with allow for them to do flanking and harassing and you can actually play the objective without being a hindrance to your team. If 8v8 is going to be a thing, there has to be tonnage changes and there has to be weight class restrictions.

#777 Night Fury76

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Posted 26 March 2022 - 07:42 PM

8 v 8 was more fun
even loses were fun
just my 2 cents

#778 Sawk

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Posted 22 April 2022 - 03:53 PM

do not forget about SCOUTING -- it was 4 vs 4 , and they already built it : )

SAWK CLANNER

#779 SilverKnightGG

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Posted 26 July 2022 - 07:58 PM

I think certain game modes naturally lend themselves to different team sizes. Double this sentiment for certain maps. Triple this sentiment for how certain game modes are absolutely trash on certain maps.
This culminates in my opinion that the matchmaker could be allowed to perform more flexible matchmaking if it made matches with different numbers and game mode choices based on the map. Allow an independent selection screen for map voting and mode voting, so that only modes available on the selected map are shown (or reverse this and do mode selection first). This would also work better if there were more modes that supported optional objectives, but in a more digestible form than Incursion. My opinion is that Incursion has no business being available as a mode in quickplay. It's far too complicated for most players to give the slightest crap about objectives with a few exceptions on certain maps where cover allows resource collection to occur early-on more reliably. I like it as a concept, but I feel like a game mode like that should involve a bit of asymmetry that rewards teams for different things. Don't try to balance it, just make it a mode where one team has an objective and the other team wants to prevent them from succeeding at it, and that's it. I know some infamous online FPS games in the past have done this to varying success, and I'm not suggesting MWO become more like them (than it already seems to have done). I just think introducing goal asymmetry would shake up the style of play and give more variety of gameplay a chance to shine through.

#780 Necroconvict

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Posted 11 September 2022 - 09:11 PM

View PostPaul Inouye, on 01 June 2018 - 01:22 PM, said:

It’s been a while and there have been many discussions surrounding 8v8 for Quick Play and we communicated that we would cast a poll on the subject and here it is.

From a logistics/match making perspective, 8v8 has numerous advantages including faster team creation for both solo and group play in the match maker, faster connection times (less ‘Mechs being loaded), improved framerate, improved memory usage and less taxing on your local CPU.

From a player organization perspective, 8v8 means less management headaches getting 8 players together rather than 12, deck building would have a much higher impact in terms of what ‘Mechs are fielded and how they’re played. The ability to be carried through to victory is less likely due to the fact that in an 8v8 scenario, every ‘Mech matters more.

The drawbacks affect the game in a different way and are just as important. We would be losing the feel of full divisional combat (12 ‘Mechs in 3 lances). Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc. A switch to 8v8 will also impact on our ability to address other parts of the game such as Faction Play.

Overall, we would be looking at covering all team size areas via the following:
* 1v1 and 2v2 are covered in Solaris 7.
* 4v4 in Scouting
* 8v8 will be covered in Quick Play and Comp Play.
* 12v12 will be covered in Faction Play.

So the big question is, and the reason for this poll, would you like to see Quick Play switch to 8v8?



A look at this since Solaris is dead, we no longer have 1v1, and 2v2 which is sad as this last event really showed how much fun it can be overall (perhaps without divisions, and possibly go by simply mech weight class). I question does the 4v4 scouting still exist? Obviously there is Comp play if you have 7 friends that are far to high strung for their own good and yell at you for diverging from THEIR plan, and the 12v12 faction similar and longer than comp play, and of course the current quick play... 12v12 with a bunch of pugs to many pugs that give no shits about team play.

View PostPaul Inouye, on 01 June 2018 - 01:22 PM, said:

It’s been a while and there have been many discussions surrounding 8v8 for Quick Play and we communicated that we would cast a poll on the subject and here it is.

From a logistics/match making perspective, 8v8 has numerous advantages including faster team creation for both solo and group play in the match maker, faster connection times (less ‘Mechs being loaded), improved framerate, improved memory usage and less taxing on your local CPU.

From a player organization perspective, 8v8 means less management headaches getting 8 players together rather than 12, deck building would have a much higher impact in terms of what ‘Mechs are fielded and how they’re played. The ability to be carried through to victory is less likely due to the fact that in an 8v8 scenario, every ‘Mech matters more.

The drawbacks affect the game in a different way and are just as important. We would be losing the feel of full divisional combat (12 ‘Mechs in 3 lances). Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc. A switch to 8v8 will also impact on our ability to address other parts of the game such as Faction Play.

Overall, we would be looking at covering all team size areas via the following:
* 1v1 and 2v2 are covered in Solaris 7.
* 4v4 in Scouting
* 8v8 will be covered in Quick Play and Comp Play.
* 12v12 will be covered in Faction Play.

So the big question is, and the reason for this poll, would you like to see Quick Play switch to 8v8?



A look at this since Solaris is dead, we no longer have 1v1, and 2v2 which is sad as this last event really showed how much fun it can be overall (perhaps without divisions, and possibly go by simply mech weight class). I question does the 4v4 scouting still exist? Obviously there is Comp play if you have 7 friends that are far to high strung for their own good and yell at you for diverging from THEIR plan, and the 12v12 faction similar and longer than comp play, and of course the current quick play... 12v12 with a bunch of pugs to many pugs that give no shits about team play.





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