Paul Inouye, on 01 June 2018 - 01:22 PM, said:
It’s been a while and there have been many discussions surrounding 8v8 for Quick Play and we communicated that we would cast a poll on the subject and here it is.
From a logistics/match making perspective, 8v8 has numerous advantages including faster team creation for both solo and group play in the match maker, faster connection times (less ‘Mechs being loaded), improved framerate, improved memory usage and less taxing on your local CPU.
From a player organization perspective, 8v8 means less management headaches getting 8 players together rather than 12, deck building would have a much higher impact in terms of what ‘Mechs are fielded and how they’re played. The ability to be carried through to victory is less likely due to the fact that in an 8v8 scenario, every ‘Mech matters more.
The drawbacks affect the game in a different way and are just as important. We would be losing the feel of full divisional combat (12 ‘Mechs in 3 lances). Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc. A switch to 8v8 will also impact on our ability to address other parts of the game such as Faction Play.
Overall, we would be looking at covering all team size areas via the following:
* 1v1 and 2v2 are covered in Solaris 7.
* 4v4 in Scouting
* 8v8 will be covered in Quick Play and Comp Play.
* 12v12 will be covered in Faction Play.
So the big question is, and the reason for this poll, would you like to see Quick Play switch to 8v8?
A look at this since Solaris is dead, we no longer have 1v1, and 2v2 which is sad as this last event really showed how much fun it can be overall (perhaps without divisions, and possibly go by simply mech weight class). I question does the 4v4 scouting still exist? Obviously there is Comp play if you have 7 friends that are far to high strung for their own good and yell at you for diverging from THEIR plan, and the 12v12 faction similar and longer than comp play, and of course the current quick play... 12v12 with a bunch of pugs to many pugs that give no shits about team play.
Paul Inouye, on 01 June 2018 - 01:22 PM, said:
It’s been a while and there have been many discussions surrounding 8v8 for Quick Play and we communicated that we would cast a poll on the subject and here it is.
From a logistics/match making perspective, 8v8 has numerous advantages including faster team creation for both solo and group play in the match maker, faster connection times (less ‘Mechs being loaded), improved framerate, improved memory usage and less taxing on your local CPU.
From a player organization perspective, 8v8 means less management headaches getting 8 players together rather than 12, deck building would have a much higher impact in terms of what ‘Mechs are fielded and how they’re played. The ability to be carried through to victory is less likely due to the fact that in an 8v8 scenario, every ‘Mech matters more.
The drawbacks affect the game in a different way and are just as important. We would be losing the feel of full divisional combat (12 ‘Mechs in 3 lances). Switching to 8v8 will not be a simple switch and team size reduction. UI, Match Maker, Economy, game mode adjustments, map adjustments, etc. A switch to 8v8 will also impact on our ability to address other parts of the game such as Faction Play.
Overall, we would be looking at covering all team size areas via the following:
* 1v1 and 2v2 are covered in Solaris 7.
* 4v4 in Scouting
* 8v8 will be covered in Quick Play and Comp Play.
* 12v12 will be covered in Faction Play.
So the big question is, and the reason for this poll, would you like to see Quick Play switch to 8v8?
A look at this since Solaris is dead, we no longer have 1v1, and 2v2 which is sad as this last event really showed how much fun it can be overall (perhaps without divisions, and possibly go by simply mech weight class). I question does the 4v4 scouting still exist? Obviously there is Comp play if you have 7 friends that are far to high strung for their own good and yell at you for diverging from THEIR plan, and the 12v12 faction similar and longer than comp play, and of course the current quick play... 12v12 with a bunch of pugs to many pugs that give no shits about team play.