Quick Play And 8V8
#141
Posted 06 June 2018 - 10:41 PM
A) Because it's a thing from old MwO, and everyone knows that old MwO was better
There would be a less strain on client, meaning more FPS
C) MM would find games & assign us faster.
#142
Posted 06 June 2018 - 10:42 PM
#143
Posted 06 June 2018 - 10:43 PM
I play mechs often because of their estetics. I choose my loadout because I want to play a certain type of a battle.
So the geometry of a chassis is a secondary creteria for me. Weapon Effectiveness is a secondary creteria for me.
With smaller team size I may become to a burden for the team.
If you switch to smaller sized QP, it forces Metaplay even more then now.
Every one disconnect or "get my beer brb"-like afk impacts even more then now.
And that all could lead to more toxity ingame...
Give teams the 8v8... they want a competition. Let us, the QP solo-player have our uncomlicated fun...
#144
Posted 06 June 2018 - 10:59 PM
1. 8 vs 8 worked fine before pgi decided 12 vs 12.
2. More team work will be required. There is a lot of things on the 'support' side that don't get used now such as tag,narc due to just high alpha spaming for the win with ppfd.
3. An option for 8 vs 8 or 12 vs 12 would be great. Those who have older pcs can go on 8s while those with better pcs can go 12s.
4. Faster wait,drop times,loading, etc.
5. FW is dead and solaris is quickly losing its appeal to those that have played it a lot. Others with no interest in it probably haven't done but a few curious drops in it before going back to gp or qp.
6. Jenners will be able to fight longer with less alphas to shoot off those 14 point arms.
#146
Posted 06 June 2018 - 11:13 PM
Brain Cancer, on 06 June 2018 - 04:18 PM, said:
Plus, 8v8 would legit allow the reintroduction of Classic Frozen and Classic Forest Colony to go with the larger versions.
+1
8vs8 would allow, but not enforce, smaller map sizes.
Regarding the needed UI and mech spawn changes: Using 9vs9 might be a good compromise here, having three lances with three mechs each at the current spawn points. And this might reduce the annoying "stepping on each other's feet" during the initial seconds of the match when people turn towards the center and move instead of moving forward or waiting a bit first.
#147
Posted 06 June 2018 - 11:29 PM
You've come online as Mechwarrior, offering 12 vs 12 plays, and that's what Mechwarrior Online is all about, this feeling will never be there again when there are no divisional battles and Mechwarrior Online will not live up to its title! and if that does not exist anymore, then you have taken out an important element that Mechwarrior Online has shown at the beginning of his time.
What is done here with the player community, this is not a poll because here is decided without the players have a real choice! The survey will not reach all Mechwarrior players, so this poll is also a slap in the face for other Mechwarrior fans who do not attend.
Do not do more work if the criticism is higher then what you have invested in work!
#148
Posted 06 June 2018 - 11:35 PM
But in order for the Matchmaker to work, please consider a hard Tier reset. Rather than the accumulating score choose a system like Jarls list.
Top 10% -> t1
10-30% T2
30-50% T3
50-80% T4
80-100% T5
If you go for a hard reset every now and then (instead of never) there will also be the chance to drop. Just don´t do it every season, otherwise too many might want to drop on purpose to roll over lower Tiers.
Scarecrow24th, on 06 June 2018 - 11:29 PM, said:
most I know came here when it was 8vs8 and you still can play 12vs12 in Faction play. Don´t get your point
Edited by Flitzomat, 06 June 2018 - 11:37 PM.
#149
Posted 06 June 2018 - 11:40 PM
#150
Posted 06 June 2018 - 11:40 PM
1. It WON'T change quick play player numbers or expand the base.
2. It WILL unbalance what passes for balance in the current 12v12 quick play mode. Thus necessitating More development time, patch time, fix time,
3. It WILL favor higher skilled players and make harder the new player experience.
Who wants "better" quick play when we could have better, Comp and Faction play instead? How about incentivizing Solaris and Faction play? How about weekly Solaris rankings and winnings? How about a daily Faction play challenge that never ends or a daily faction play bonus?
Don't waste time with mucking with Quickplay!!!
#151
Posted 06 June 2018 - 11:45 PM
And secondly, the divisional battles have made Mechwarrior Online and many players like me have wished to lead 12 vs 12 plays! If players do not take away the options that were good, it would be better to add new elements but not if they are taken out and replaced.
There are good suggestions for Mechwarrior Online which would be better if you want to respond to it and not if important decisions in the forum are decided in a poll, what about the players who are not in the English forum on the way, they do not get the fair opportunity with and there are players who do not even get that in the forum so a poll has so much impact on the game.
There are more players playing Mechwarrior Online than they can make a right decision here because they are not in the forum, but also their voice is an opinion and if there are more players who do not like what is being done here in the forum because 12 vs 12 plays are taken out, these players also go or are very upset about it.
Edited by Scarecrow24th, 06 June 2018 - 11:48 PM.
#152
Posted 06 June 2018 - 11:49 PM
Smaller matches might eventually pave way for better matchmaking. Pipe dream, I know, but one of my biggest gripes with MWO is that the low population basically makes it impossible to create enough buckets to get 24 relatively closely matched players into the game and reducing the number of players helps with that.
Also, performance. Compared to other, visually more impressive games, MWO runs bad. Real bad. I'll appreciate a change that makes it run a little more like a game with MWO's looks should run on contemporary hardware.
Snowballing / carrying: My biggest concern, previously, was the increased impact a DC/AFK/potato has on a team of eight vs. a team of twelve. On the flip side, this also increases the impact a single good player has on the team, so I feel like it's worth trying.
But the biggest reason for me is, it's different. There might be other options to spice things up, such as churning out maps more frequently or buffing underused Mechs and weapons into viability, but we all know how realistic that is, so I'm all for the one thing that could realistically happen.
#153
Posted 06 June 2018 - 11:59 PM
8 vs 8 would benefit only new players who tend to rush in frontline and get wrecked by the opponent force.
Maps are already too big. Almost every map has waste of space, even for lights mechs. People tend to get in the middle of the map and bash each other until there's a winner...
I would turn the focus on using the space of maps more efficiently rather than making the teams smaller...
Actually, it would be cool to see even bigger matches.
#154
Posted 07 June 2018 - 12:00 AM
#155
Posted 07 June 2018 - 12:02 AM
78star, on 06 June 2018 - 10:42 PM, said:
Cause more buckets = slower MM.
Scarecrow24th, on 07 June 2018 - 12:00 AM, said:
If those players cared about MWO as much as us then they should have been checking the forums, dontcha think? Don't worry, the 8v8 vote will be circluated among units through other means soon enough. Most players in Mercstar, for example, were already notified by our board. Besides, PGI never promised that even if 8v8 got overwhelming votes, that they will actually do anything.
Edited by El Bandito, 07 June 2018 - 12:05 AM.
#156
Posted 07 June 2018 - 12:09 AM
So I vote NO !
Edited by Besh, 07 June 2018 - 12:14 AM.
#157
Posted 07 June 2018 - 12:21 AM
El Bandito, on 07 June 2018 - 12:02 AM, said:
#158
Posted 07 June 2018 - 12:30 AM
Horseman, on 07 June 2018 - 12:21 AM, said:
Are there games that don't have a forum?
Even the indie games and early access games that I have in my steam list have a forum, all big games have a forum.
Hell the game is laced with things to click on that gets you right to mwomercs, usually the store.
No interest in coming here does not equal a lack of knowledge.
Edited by Peter2k, 07 June 2018 - 12:32 AM.
#159
Posted 07 June 2018 - 12:38 AM
#160
Posted 07 June 2018 - 12:40 AM
Horseman, on 07 June 2018 - 12:21 AM, said:
Steam has its own MWO forums, and I bet you real money that they will be talking about 8v8 over there soon enough, if not already.
Dithmenos, on 07 June 2018 - 12:38 AM, said:
I think 8v8 will actually help people to more confidently go off on their own, as the chances of meeting the enemy along the way will be less. Which is good, as it will break down the current lame deathballing, since 8 people can guard less passages than 12 people. I still remember ninja-ing alone in the old Frozen City during 8v8 days. Was great.
Edited by El Bandito, 07 June 2018 - 12:43 AM.
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