Koniving, on 07 June 2018 - 06:32 AM, said:
Not changing the group queue version would also allow players to have a 12 vs 12 with whatever they want.. Its a nice middle ground for those that want 12 vs 12 quickplay, as it would be 12 vs 12 quickplay with groups.
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PGI did the 3/3/3/3 thing. Few liked it and they did away with it. It was also pretty much untennable. Sure it'll be easier to do in an 8 player group, but.. eh. The game's fun dropped significantly if I could look at my team and know what the other team has.
It also ruined the potential of faction play as it became designed with that in mind, except it didn't work and they dropped it but faction play never got...fixed...
(That post was made with everything from the CW reveal in mind... and then it was nothing like it.)
That’s the underlying problem with the smaller teams you can’t effectively create reasonable team balance in terms of weight/class without creating a bottle neck issue at the MM level which is why 12v2 works better for MWO. You can have looser requirements and still get better balance on average than in 8v8
Koniving, on 07 June 2018 - 06:32 AM, said:
The thing is my experience is the inverse. I flat out quit the game back the last time they had 8v8. My entire time since coming back has been in 12v12 and I am having an immense amount of fun. In fact a large chunk of my unit has returned and the feelings are pretty similar. MWO has a lot of issues but is actually enjoyable to me right now more so by an order of magnitude than it was when I took a hiatus.
Koniving, on 07 June 2018 - 06:32 AM, said:
If 8 vs 8 and 12 vs 12 wasn't split, though, you sign up for one and you get both depending on what fills up sooner... then it wouldn't be split.
The problem is the limitations on the other end with the game code.
I see that, and it’s a cool idea. I could get behind it if they addressed the inherent issue with people who drop with 9,10,11, or 12 players getting lost in mm limbo.