If it means we can get random maps instead of odd map voting which again often gives matchup on the same map several times in a row. Leave game mode voting on but have maps random.
When we had random selected maps, there werent often we had the same map many times in a row, top 2 as far as i recall.
With 8 vs 8. I guess server resources could be used to reintroduce random maps again.
All maps would roughly be played equally, and players to adapt on the fly.
Because now its all biased voting. Some cant handle laser spam, some cant handle the heat, some cant handle lurms and some cant handle brawling and they try to build vote multiplier by choosing the " worst " map.
Whats the point in having all these maps and create new ones when just 2-4 are being played??????
Also add the old maps if possible ( or were their files overridden? ), they were kinda made for 8 vs 8 back in the days, werent they?
The catch with 8 vs 8, well the c-bill gain might take a hit, as if it werent tedious enough for those peeps without premium time, the interest can be gone sooner than later when newer players depend on alot of cash for experimentations more so than vets.
At least make the cadet bonuses twice or thrice the size.
In general less c bill gain for all is... not good. Besides new players, there are them who dont have much time to play and various other reasons, so take that into consideration.
Sure 12 vs 12 brings chaos ( I love chaos ), mech varity and sense of big battle. And less likely death balls, a bit more freedom to do your own thing to help your team.
For now Im on the fence..
Edited by Tordin, 07 June 2018 - 09:47 AM.