Tarogato, on 09 June 2018 - 01:25 AM, said:
Barring mobility, the significant buffs proposed for cSPL and cSRM6a should really help the brawling Timber. So I believe we are directly addressing the problem you've brought up?
The Clans are really missing their brawlers. ACH, KFX, ADR, VPR, ACW, IFR, SHC, HMN, NVA, BKL, SCR, MDD, LBK, SMN, SNS, ON1-IIC-A, TBR, GAR, MAD-IIC-SC, MCII-2, KDK-SB. These are all brawlers that will perform better with the suggested cSPL and cSRM buffs. These mechs used to outbrawl IS mechs until their weapons were overnerfed over past year. Do you not think that bringing these back would be a great step toward the parity you are looking for?
Ok, that's great. Then how's IS long range?
I looked through changes. It is not like SRM change would do anything, but cSPL buff is significant. Ok, say supposedly these changes would bring enough that Clan brawling is viable again.
However, fundamentally IS is still crippled against Clan regarding range issue. There is some damage nerf on CERML (from 7 to 6.5... so with 6xCERML we are going down from 42 to 39. Literally only 3 damage missing) and -2 on CHLL, but it is very obvious that Clan is still going to dominate range battle.
But you are not going to make it so CERML does same damage as IS ERML, for instance. I know you don't want to.
Because TT values are so clearly distinct you don't want to touch damage values too much, just like you are so resistant to change tonnage values and/or critical space values (ironically, Jordan Weisman seems to disagree with you regarding that, seeing how he set up his Battletech game at HBS.)
Except the problem is that TT values are rigged and bad from the start.
Tarogato, on 08 June 2018 - 08:31 PM, said:
I prefer things the way they are. I like how Clan engines, DHS, Endo, and Ferro are better. The result is that the mechs are built differently. So IS must be stronger in different areas, such as durability, or the manner in which their weapons deal damage (duration, spread, velocity, shellcount, etc) It's a fundamentally different philosophy between the factions. It would be a shame to lose this by changing the properties of these fundamental equipment.
I also find this really troublesome. Indeed, because Clan engines, DHS, Endo and Ferro are better, thus IS mechs and Clan mechs built differently.... as in.... Clans are so much better than IS it isn't funny, even you account facts such as duration and all other stuffs.
Only massive quirks are covering this fatal problem. Once you get rid of quirks, there is no way any IS mech can remotely compete with Clan mechs in any roles, even with current balance with gimped cSPL.
Except problem is that now this whole quirk method is showing its limitation after the introduction of Solaris. With 1v1, quirks completely dominate the game. But people should had seen this a long time ago; it was almost obvious in Scouting FP.
There was really no different philosophy between Clan and IS techs. If there is one, it is "Clan's are better than IS's" from the start, right from Lore/TT. Only 'restrictions' were really mech numbers and the fact that Clanners looked down focus firing to one mech. But it was just a suggestion and everyone who used Clan just did focus fire anyway.
The reason.... I mean the mechanic that prevented Clans from conquering IS was NOT implemented as in-game mechanics, but as in-lore (basically, IS infrastructure and manufacturing power is so much bigger than Clan's. Clan was out-numbered from the start.) But players gave no damn about lore and complained.
Thus eventually Jihad/Dark Age happened. Mixtech introduced widely, IS factories making Clan equipment and vice versa. Unlike previous 'lore' balance, this method affected actual gameplay and solved the problem once for all, much to shock and embitterment from Clan players.
So here is the deal. Jordan Weisman basically showed us two ways (since he is the one who did this whole Dark Age stuff.)
1) We carry on with these changes like your balance spreadsheet, relying on quirks. Game still fundamentally unbalanced.
2) We can go HBS Battletech route and change a lot of stuffs, like 6-slot AC20, AC2 which does more damage than 2 X UAC2, near-worthless PPC and so forth.
3) We can go Jihad/Dark Age route and treat Clan weaponry as just one of the weapons available to everyone. No additional changes needed.
I think no.3 is the best way.