Tarogato, on 08 June 2018 - 08:31 PM, said:
1. This doesn't solve the problem that IS MGs still weigh literally twice as much as Clan.
They weigh 0.25 tons more.
They get better spread, better crit multiplier, better crit health, etc...
What IS MGs get more than makes up for their extra .25 tons
Again the problem is the lack of hardpoints on IS mechs. IS mechs need more hardpoints.
This isnt a weapon balance problem. Its a mech balance problem.
Tarogato, on 08 June 2018 - 08:31 PM, said:
4. Inconsistent inflation between factions. If IS gets their ballistic hardpoints inflated by double, why shouldn't clan?
Simple. Because clans dont need more hardpoints.
And its not inconsistent inflation to give IS the same number of hardpoints as Clans. Thats common sense.
It was inconsistent inflation to give clans more hardpoints than IS in the first place. This is correcting that mistake.
Tarogato, on 08 June 2018 - 08:31 PM, said:
5. Inconsistent with lore. Fact of the matter is, Clans boat more machine guns, more often.
Clans are also unbalanced in battletech. So it seems like ignoring lore in favor of balance is prudent.
In the interest of balancing MWO, lore should be ignored, and IS mechs should get more hardpoints.
MischiefSC, on 07 June 2018 - 11:57 PM, said:
I'm also going to echo the bits about imbalance on engines, DHS/Endo/FF. Comparing weapon to weapon stats is great but in practice the Clans are going to have better cooling, more tonnage and more space and often more hardpoints to use it all with. If you removed Clan weapons entirely and just made it all IS weapons the Clan mechs would generally still be stronger because CDHS/CXL/CEndo/CFF.
^ this.
the techbase fundamentals need to be balanced before anything else.
Tarogato, on 08 June 2018 - 08:31 PM, said:
This is just my personal opinion:
I prefer things the way they are. I like how Clan engines, DHS, Endo, and Ferro are better. The result is that the mechs are built differently. So IS must be stronger in different areas, such as durability, or the manner in which their weapons deal damage (duration, spread, velocity, shellcount, etc) It's a fundamentally different philosophy between the factions. It would be a shame to lose this by changing the properties of these fundamental equipment.
that's what we already have now. and it obviously doesnt result in a balanced game.
engines, heatsinks and endo/ferro need to be balanced first before anything else. weapon balance comes after. the game will never be balanced as long as the techbase fundamentals remain imbalanced.
and no one wants to get rid of asymmetrical balance. simply to make the two tech bases equal but different. rather than clan tech being outright superior, and IS constantly needing to play catchup with quirks, and not quite getting there...
-ISDHS should ALL be true double heatsinks because they take up more crit slots than clan DHS.
-ISXL should survive side torso destruction and LFE and STD should both get corresponding buffs
-ISFF and ISEndo should get armor/structure buffs because they take up twice as many crit slots.
-all IS quirks should be reevaluated based on the above
Tarogato, on 08 June 2018 - 08:31 PM, said:
This is taking a step toward symmetrical balance though. You're making the cERML more similar to the ERML, instead of differentiating it.
not really. 20% more damage and 10% more range with longer beam duration/cooldown and more heat is still a considerable difference compared to the ISERML.
there is no reason the CERML needs to do 40% more damage. that is excessive. and it contributes heavily to the laser vomit epidemic that currently plagues the game. It also means IS have to have crazy laser quirks to balance out that 40% damage gap; by reducing the absurd damage gap we can also get rid of some of those equally absurd quirks on the IS side.
again 6 damage is where CERML should be.
It also fits the same pattern of the ISERML doing 1 less damage than ISMPL. At 6 damage, CERML would do 1 less damage than CMPL. Even more reason it should be at 6 damage.
Edited by Khobai, 08 June 2018 - 10:09 PM.