Asym, on 07 June 2018 - 07:58 PM, said:
Return ARTEMIS to it's original state.
We accept that PGI is hesitant to buff, and we don't wish to suggest steps that are too far and could require a backpedal correction.
For instance, our Artemis buff is a
compromise. PGI felt that Artemis was too strong previously, they nerfed it. We feel it is too weak now. Instead of asking to return it back to where it was, we suggest to meet in the middle.
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Increase velocity and reduce spread. Especially, with streaks. Make missiles as deadly as the rest of the weapons classes... Why have them, if they aren't.... Look, the brawling community wants their lasers and ballistic weapons fixed and you'all did a good job from what I've seen addressing some of the earlier nerfs (like the Spl and Medium lasers...)
We
did reduce spread of SRMs, this isn't just about lasers and ballistic buffs. As I pointed out before, baseline cSRM buffs are suggested, and the global Artemis buff. Streaks in particular are already plenty deadly against lights. If you want them to be effective against anything heavier than lights, then they will absolutely obliterate lights to an unfair and unfun degree. Unless you change how they fundamentally work.
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Now, let's get serious with missiles. If not, get rid of the whole weapons class..... Of course, you'd lose a bunch of pilots over that. All I'm asking for is equity. With equity, game play will evolve because missiles can and should be able to "stand on their own" and be effective. There are plenty of anti-missile tools to use.... I'd make the effective and just as deadly as energy and ballistic weapons and then, we'd see a game that absolutely demands the use of cover and concealment.
Right now, it takes a SNV-A a while to kill a fresh mech in the open... 80 LRM's a throw.... That's a lot of HE going somewhere and it should hurt to get clobbered by it... I'm just asking for equity.
I feel like you are asking less for equity, and more for unadulterated superiority. We are not so far off from good missile balance as to necessitate the hyperbolic tone you are taking on here, and frankly I'm having a hard time taking you seriously.
Yeonne Greene, on 07 June 2018 - 09:22 PM, said:
I feel like this is a red herring. IS ACs are lighter and smaller than IS Ultras. The same is not true of Clan ACs compared to Clan Ultras and, in fact, said Clan ACs occupy more resources in the form of slots. When IS take ACs, they don't really gain much because their Ultras are still PPFLD or only one shell off until you get to the 20. So all they gain is reduced resource usage. Clans have no such incentive.
You might be right, but I don't see this as a good justification to nerf cUACs, as was suggested.
Though, the whole matter (cAC buff via shell-count
versus velocity) is still up for debate. Anything else you can provide in terms of opinion/experience/justification is welcome.