process, on 14 June 2018 - 10:42 AM, said:
I used to think you needed to balance tech bases first, but I've come to realize there aren't actually that many variables on the table. Heatsinks values could be adjusted independently, and certain engines could use a buff without affecting anything else, but generally things like Endo/Ferro and other upgrades don't need to change. They're simply constants within each tech ecosystem.
The proposed weapon balance may be in isolation, but it will work for the dichotomy that currently exists.
I disagree that Endo/Ferro dont need to change.
IS basically loses 7 crit slots and gains nothing in return for them.
That is terrible. Especially when IS weapons and DHS take up more crit slots. And even when IS tech takes up the same crit slots as the clan versions its generally worse (ISERML vs CERML for example)
IS also cant remove hand actuators on a lot of mechs like omnimechs can, so thats often another 1-2 crit slots that are lost. And usually means one less DHS can be put in that arm.
IS are massively disadvantaged when it comes to crit slots and its one of the major imbalances between clan and IS.
I know most of you want to bury your head in the sand and pretend thats its not a problem. But it IS a problem.
FupDup, on 14 June 2018 - 11:43 AM, said:
For the CERML, going down to 6 would be more likely to have an actual impact on alpha strike power. 6.5 is barely different than 7. It's also a nice whole number instead of a decimal.
CERML at 6 is also internally balanced better with the CMPL. Why would you ever use a CMPL when it has massively less range and only does 0.5 more damage?
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I assume he's implying that the cooldown would be slowed down in exchange for the 10 damage. Obviously we wouldn't get 10 damage AND fast cooldown.
LGauss needs to be:
10 damage, 3.25+0.5 cooldown, 900m range
Anything less than 10 damage and its just not worth 12 tons. LGauss should basically be the ballistic equivalent of the ERPPC.
Edited by Khobai, 14 June 2018 - 12:36 PM.