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Addressing the current High Alpha Damage Meta


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#381 Brain Cancer

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Posted 12 June 2018 - 11:24 AM

Howabout this?

Clan Gauss drops to 13 damage. IS Light Gauss goes up to 10 (it does get more shots/ton, better range, and higher ROF).

As for lasers?

Stop ignoring defensive equipment and put reflective/reactive armor into the game. If Omnis are too fragile because of this, most of them haven't got huge armor buffs. Give them a bit of extra quirkage in that department.

50% reduced laser damage depending on target goes a long way in making laservomit less meta-appealing.

#382 Prototelis

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Posted 12 June 2018 - 11:31 AM

View PostSilentScreamer, on 12 June 2018 - 06:33 AM, said:


Agreed that it wil be gamed. However, this is not a " fix it all proposal".


It's a fix nothing proposal, thats why.

Look at Solaris.

7 divisions, from top of the heap all the way down to crap. It was gamed the first day it came out. This doesn't solve the issue of min-maxing because it isn't the problem. The problem is the match maker. There are plenty of people in this community that run trash mechs and will still stomp your meta mech a new exhaust port.

It's the reality of a game and a matchmaker that throws people from the kiddie pool straight into the shark tank.

#383 Tesunie

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Posted 12 June 2018 - 11:35 AM

View PostMikato Soul, on 12 June 2018 - 11:11 AM, said:

You came around a corner, full expose, did not even try to cut the pie, and are mad because you died... if you twisted, right you might have lost a side torso. Obviously you didn’t.


I peaked around the corner of a building on Solaris City, I saw his fire so I knew someone was there. Figured I'd get a look, shoot a little, tuck back behind the corner. I looked, saw Annihilator, went "Nope. Don't want to deal with that". Shoot, twist, try to back... dead. One hit to the CT (despite twisting, thanks in part to HSR), and died promptly. I knew something was there, I did not know in that case it was an Annihilator. And despite twisting (as mentioned previously), damage still applied to CT (thanks to Host State Rewind).

It matters not anyway, a single alpha to a Riflemen's CT (a 60 ton heavy mech) and it crumpled into a heap. Anyone else seeing that as more of an issue with TTK (time to kill) than "you didn't twist the damage"?

If only I recorded the matches (or any matches) as it happened in two matches back to back on the weekend. It probably would have been good in this case. Then you could have seen from my perspective what happened.

View PostPelmeshek, on 12 June 2018 - 11:12 AM, said:

No, its because u dont know hitboxes and looks like really bad in torso twisting. Rifleman vs crab. Plus u write about "not knowing they are there", so why u think only one anni shot on u? Mb try to not cry on forum about alpha and gid gud?


Because he was the only one in the ally way who could shoot me... and the "damaged by" death screen basically matched what an Annihilator would most likely carry...?

Oh, and you just made my case for me. As I said, I TWISTED. Both the Riflemen and Crab each have smaller CT profiles from the side. So if I twisted and still died from CT death (because of a mechanic called Host State Rewind (HSR))... what does that say? Either they had really good aim and I did twist, or I twisted to try and shield the attack but the lag/ping compensator (HSR) predicted that on their screen I would not have twisted and thus, they hit my CT despite my twisting. Also, unless multiple mechs shot at exactly the same moment... magically through their allies and buildings... It was a nice and tight corridor. A very short list of weapons also on the death screen.

But. You know. Lets just keep being insulting and stating "gid gud" like it means something... When you yourself can't even seem to read posts. "You talking player skill?" Totally talking about purchasing player skills for my mech, completely unrelated to mech skills, experience and the skill tree...

#384 SaltiestRaccoon

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Posted 12 June 2018 - 11:43 AM

View PostEvonpire, on 12 June 2018 - 03:31 AM, said:


I have never in my entire team in IS faction play experience seen build 1, 3, 4, 5, 6, 7. Big Alpha doesn't mean overpowered build, Direstar (Max Erppc direwolf for the uninitiated) for example isn't op but has a stupidly inflated alpha and will die after shooting it.

No IS medium pulses don't need changing, most medium lasers are fine it's heavy larges that could use some tweaking as it's damage for tonnage is nuts and it's heat nor range justifies that damage. Also by the way Heavy Guass is not overpowered I'm seeing most people say that it's op have never actually took a like at the weapon it has extremely high damage but has a extremely low range to justify that, meanwhile the hll does not have the range to justify its damage.

Also last note, please try some of those builds you'll change your mind.

(My English may not be too well I'm bilingual in French and English and sometimes its hard to keep track of both languages)


Direstars are only OP in dropbear mode. Everyone knows that.

But seriously, I really don't understand what the issue is with the TTK it seems fine to me. It honestly seems too high in many cases. MWO has a higher TTK than ANY mechwarrior that's come before it. Mechs in Battletech were never invincible or unstoppable and they've never shrugged off huge alpha-strikes. If memory serves (it's been a lot of years...) even the VW Battletech pods had a lower TTK than MWO... and people had to pay like 5 bucks every time they wanted to practice in those.

I'm sorry low TTK means there's a harder learning curve, but that's been Battletech and Mechwarrior since day ******* one.

To the people chuckling off complaints about RAC's: You haven't been on the receiving end of one of the builds that abuses them. I have had mediums and heavies who will easily win damage races with mechs well outside their weight class. Beyond that, cockpit shake and ridiculous particle effects make it difficult to fight back when taking hits from several at once. Spin-up time is not an excuse as any good player will just keep periodically clicking to keep the weapons ready to go on a hair-trigger... or use a macro.

Faction play should be a very good indicator of IS versus Clan balance, and I know I'm not that good at the game. I was so rusty after my break it took me a good couple weeks to get back into consistent 2-3 kill rounds and decent damage output, but almost every faction match I have dropped into has gone to the IS, whether a close game or an absolute stomp. Clearly, in my experience the Clans don't need a nerf and I've given up on faction play since I can count on people on the opposite team in other modes falling for the 'beginner's trap' of Clan mechs, which puts the balance closer in-line.

With regards to the complaint of, 'Muh Rifleman got one-shotted.' It's ironic that you complain you shouldn't need to skill up your mech to survive a 90+ point alpha. The person delivering that 90 point alpha absolutely needed to skill up to use it effectively due to the ridiculous amount of heat it generates.

Edited by DrUnK3nPaNdA, 12 June 2018 - 12:12 PM.


#385 lpmagic

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Posted 12 June 2018 - 11:50 AM

View PostTarogato, on 12 June 2018 - 09:18 AM, said:

sorry for tangent:


Several people have said something along these lines. Mind you, 1500 comments is does not mean 1500 individual people, nor does it even mean that every person who commented's opinion is reflected (that is, quite plainly... impossible to achieve.)

ok then, how many separate people did comment? and even so, should it just be a starting point? I believe in the document quite a bit even though there were things in it that I disagreed with to one degree or another, the point is, it is being used as a doormat not a springboard in my estimation, you know, like the welcome mat at a doorway? I htink it should have gotten at least a little more traction.

#386 Weeny Machine

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Posted 12 June 2018 - 11:57 AM

I also think that the alpha-hunker into cover-cooldown alpha should be massively curbed and a DPS playstyle should be established. A 30 point alpha sounds reasonable. This would perhaps also counter boating because people would have to shoot several salvos anyway. So they could mix their loadouts more. Which would also make the game more interesting

#387 Pelmeshek

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Posted 12 June 2018 - 11:59 AM

View PostTesunie, on 12 June 2018 - 11:35 AM, said:

Because he was the only one in the ally way who could shoot me... and the "damaged by" death screen basically matched what an Annihilator would most likely carry...?

Oh, and you just made my case for me. As I said, I TWISTED. Both the Riflemen and Crab each have smaller CT profiles from the side. So if I twisted and still died from CT death (because of a mechanic called Host State Rewind (HSR))... what does that say? Either they had really good aim and I did twist, or I twisted to try and shield the attack but the lag/ping compensator (HSR) predicted that on their screen I would not have twisted and thus, they hit my CT despite my twisting. Also, unless multiple mechs shot at exactly the same moment... magically through their allies and buildings... It was a nice and tight corridor. A very short list of weapons also on the death screen.

But. You know. Lets just keep being insulting and stating "gid gud" like it means something... When you yourself can't even seem to read posts. "You talking player skill?" Totally talking about purchasing player skills for my mech, completely unrelated to mech skills, experience and the skill tree...

Okey, i try to talk with another potato but okey.
U twist bad.
B A D.
if u die in crab by CT during twist torso u: a)slowpoke b)bad in torso twist. Which of the two options do you prefer?

Title screen with killed by a anni its only mean kill inherited by anni pilot, nothing more. Plus weapon list show only how, 3-5 last weapons damage done, so only last weapon damage done can be anne. Of course whine in forum its solution for some people like u, but cmon u write himself "not knowing they are there". And how u add some detail like a corridor. Skilled or not skilled mech, its not help if doing stupid thing. So yes, time to gid gud and stop crying about alpha/HSR/Anni/etc.

#388 Nightbird

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Posted 12 June 2018 - 12:00 PM

Energy draw for energy weapons and gauss.

Capacitor: 30 pts fixed.
Recharge: 15pts/sec

Only lasers, PPC, gauss use energy

Lasers, PPC use 1 pt per damage, gauss uses .5pt per damage

Behavior:
Lasers draw evergy as it fires, cuts off if runs out of energy (45 damage alpha possible with 1sec laser duration)

PPCs only fire if there is enough pts in total

Gauss draws energy as it charges, needs 15pt for dual gauss, 25 for dual heavy gauss, if run out of capacitor energy can charge at reduced rate as regen

Changes needed:
Large lasers need faster cooldown, medium lasers need slower cooldown, balance DPS/ton


Remove ghost heat from all affected weapons

#389 Jay Leon Hart

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Posted 12 June 2018 - 12:01 PM

View PostChris Lowrey, on 08 June 2018 - 10:58 AM, said:

Clan Gauss Rifles

Option 1:
  • Upfront damage reduced to something more in-line for the tonnage invested in the weapon, Other attributes adjusted to keep the same current DPS.
Option 3:
  • The Clan Gauss Rifle and all Clan Large Class Lasers are linked into the same heat penalty group.
Clan Lasers

Option 1:
  • Upfront damage is reduced to IS equivalent levels. Superior range values are kept.
  • Instead of superior upfront damage, we can reduce the cool-downs, heat, and other attributes to move the natural boosted per-turn damage that the Clan weapons are historically known for in the fiction, as a higher rate of fire leaving them overall where they are now, but shifting the added damage perks away from Boosted Alpha strikes and more towards higher overall DPS. Keeping closer alpha damage

Option 1 for Clan Lasers seems like a no-brainer. It doesn't break any builds like option 2, hopefully allows a good number of 'mechs to run a lot cooler and helps some Clan lasers be more useful in a brawl.

I'd prefer they retain *some* damage over their IS counterparts (to reduce forum tears), but I'll take this over option 2.

Options 1 & 3 for Clan Gauss are more interesting. On the one hand, reducing the damage seems like a good fix (LGauss buff too, please?), but if lasers are getting a damage reduction at the same time it may bee too much. On the other hand, Large class lasers + Gauss is a pretty good build on a number of 'mechs, but I can easily swap it to Medium class lasers + Gauss on most 'mechs without too much hassle. The real issue there is losing the range, which is noted as being a key clan advantage.

So yeah, not sure which of these I prefer.

#390 Tesunie

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Posted 12 June 2018 - 12:17 PM

View PostPelmeshek, on 12 June 2018 - 11:59 AM, said:

Okey, i try to talk with another potato but okey.
U twist bad.
B A D.
if u die in crab by CT during twist torso u: a)slowpoke b)bad in torso twist. Which of the two options do you prefer?

Title screen with killed by a anni its only mean kill inherited by anni pilot, nothing more. Plus weapon list show only how, 3-5 last weapons damage done, so only last weapon damage done can be anne. Of course whine in forum its solution for some people like u, but cmon u write himself "not knowing they are there". And how u add some detail like a corridor. Skilled or not skilled mech, its not help if doing stupid thing. So yes, time to gid gud and stop crying about alpha/HSR/Anni/etc.


Have you heard of the lag compensator called "Host State Rewind"?

No?

And you insinuate that I don't know what I'm talking about...

Also, how does one "twist bad"? Twist your torso so the side is showing rather than your front, decreasing the CT hit box making it less likely/impossible to be hit?

Shall I also mention that my Crab has lost it's right side torso when I twisted to show the left torso? And on my screen I had twisted and was showing my left torso instead of my damaged right torso?

Please. Inform me great master. How does one "twist good"? Oh. I mean "Twist gud", because proper English is overrated.


FIY: To twist damage in this game, you now need to twist before the damage is showing on your screen. Back before HSR, it was actually possible to "Atlas punch" bullets in mid air, and there are tales of people doing just that. Now? Now you have to predict when they are going to shoot, and twist before hand so you are twisted on their screen (after lag) before/when they shoot.

But, this is now well off topic of "weapon balance"...

#391 RaithSienar

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Posted 12 June 2018 - 12:34 PM

Why not just have Clan Mechs explode the second a match starts?
There, perfectly balanced and I'm certain it will make PGI very happy, as long as we keep buying mech packs.

#392 Pelmeshek

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Posted 12 June 2018 - 12:35 PM

View PostTesunie, on 12 June 2018 - 12:17 PM, said:


Have you heard of the lag compensator called "Host State Rewind"?

No?

And you insinuate that I don't know what I'm talking about...

One more last time.
HSR dont help u if u BAD in torso twist. And im repeat again:
if u die in crab by CT during twist torso u: a)slowpoke b)bad in torso twist. Which of the two options do you prefer?

"Also, how does one "twist bad"? Twist your torso so the side is showing rather than your front, decreasing the CT hit box making it less likely/impossible to be hit?"
Thx god, he can read.

"Shall I also mention that my Crab has lost it's right side torso when I twisted to show the left torso? And on my screen I had twisted and was showing my left torso instead of my damaged right torso?"

How look: early u say

View PostTesunie, on 12 June 2018 - 11:06 AM, said:

so I take a lot of CT damage even when I am twisting, even in mechs like the Crab).

How u add some cool stories about spread damage in left and right torso. Maybe time to stop making excuse?

"Please. Inform me great master. How does one "twist good"? Oh. I mean "Twist gud", because proper English is overrated."
U banned on youtube or google? Its easy to find it.

#393 justcallme A S H

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Posted 12 June 2018 - 12:38 PM

View PostCarloArmato, on 12 June 2018 - 04:37 AM, said:

Dude, did you actually even TRIED to fit those builds?


Of course not. This is part of the usual "posturing" that goes on around the forums and what PGI panders too all day long...

And that is a select bunch of sycophants that continually comment on all manner of things that have never used and/or have any idea about.

Yet here we are... Dealing with the knee jerk reactions to it.

That pretty much sums up 20-odd-pages thus far.

Edited by justcallme A S H, 12 June 2018 - 12:38 PM.


#394 AcidBuu

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Posted 12 June 2018 - 12:44 PM

1 Laser Durations
on clan lasers are highes thus making the higer alfa less effective then their IS counterparts with alot lower durtations. I can agree to cutting up the fire into making the player having to control fire more but not when laser duration has not been taken into account and the amount of facetime the mech needs or the duration it needs to keep the laser on the target to do that full alfa. As it is now a IS ER med laser has about the same laser duration as a Clan medium pulse laser while pulse lasers schould differentiate themselves with a lower duration.

2 Laser Cooldown
If a weapon with a lower cooldown can fire all of its weapons twice during a trade while the other party will only be able to fire it once is vital when taking cover is not an option and should be taken into account as well.

3 Skill tree
If base versions of the wepons are balanced out the balance between the weapons schould stay the same even after fully mastering the skilltree.

4 Range
Range schould be an advantage clann has over IS but typically lasers disigned for long range even out in dmg when fireing over their optimal range.

5 high alfa
If firering 6 clan er med lasers cousing a alfa of 42 over 1.25s is too much so it schould be cut down why is a dual heavy guass or dual mrm 40 not be cut down. I know there is an issue of weight here but if you want to adress and want people the move away from high alfa peek a boo then this surely is something that needs to be adressed since this weapon technology clan doesn't even have acces too.

6 Faction play and solaris
If IS and clan are being balanced out this schould be done with faction play and solaris in mind giving both sides equal opprtunities also in thise game modes. From what I have seen I don't think any clan mech rains supréme in any of the solaris divisions.

7 personal opinion.

It feels to me like the 1 thing clan has left that its good at will be nerfed so it won't have any advantage over Is anymore except for its range wich is at an advantage at an higher range but then again also at a disadvantage at a closer range becouse of cooldown duration and heat. This highly depends on map and game type.Large lasers wich are the lasers being used for long range trading are favorable for the clan side becouse of the amount of large lasers IS can fire, skills and quirks. All weapons that are effective around 450m are currently winners in quick matches 6 clan er med laser even more so since most players like to stay safe behind a wall or allies and do peek a boo becouse they want to be the last person on their team to either die or get hit with minimal exposure and maximal dmg during exposure time.

#395 Tesunie

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Posted 12 June 2018 - 12:49 PM

View PostPelmeshek, on 12 June 2018 - 12:35 PM, said:

One more last time.
HSR dont help u if u BAD in torso twist. And im repeat again:
if u die in crab by CT during twist torso u: a)slowpoke b)bad in torso twist. Which of the two options do you prefer?

"Also, how does one "twist bad"? Twist your torso so the side is showing rather than your front, decreasing the CT hit box making it less likely/impossible to be hit?"
Thx god, he can read.

"Shall I also mention that my Crab has lost it's right side torso when I twisted to show the left torso? And on my screen I had twisted and was showing my left torso instead of my damaged right torso?"

How look: early u say

How u add some cool stories about spread damage in left and right torso. Maybe time to stop making excuse?

"Please. Inform me great master. How does one "twist good"? Oh. I mean "Twist gud", because proper English is overrated."
U banned on youtube or google? Its easy to find it.


Explain "twist bad" to me ONE MORE TIME. Because, how does one "twist bad"?

Is it "twist your torso so your side is facing your opponent, rather than your CT"?

You aren't even trying to type in English anymore. "U" instead of "You"?

You haven't read basically anything I've typed, so either English isn't your strong suit (which is fine), or you are just troll posting.



I'll also remark, one hit to the CT being death results in one hit to the side torso and it's gone. So, what you insinuate the game to end up being is: Twist, lose a side torso. Twist back, deal some damage. Twist, give them the other side torso, lose that one. Twist back, and stare at them with only a CT.

Seems like a fun game to me. OR, could TTK be too quick right now? Take your pick.
Either TTK is too fast right now where twisting only results in delaying your death by one more hit, OR TTK is perfect and you expect people to die in one hit to their CT if they get hit in the CT at all (which, by the way, sometimes twisting can't help you there).

You ALSO continue to seem to have no knowledge about this "Host State Rewind" program previously mentioned, and dropped the whole conversation right there. So... I'm gonna go with "Obvious troll is obvious", unless/until proven otherwise. So far, you speak, but say nothing.

PS: I know how to twist. It's easy. Your turn your torso to a section you want to take damage so that is facing the enemy, and pray that HSR recognizes that you actually twisted so that it's actually facing them so they deal there damage there (hopefully on an arm), rather than where you don't want to take the damage (such as the CT). The reason for this is two fold (seen as you think I'm dumb). First, you want to stay alive, and it's better to lose a shield arm/torso rather than your CT and drop. Second, when damage transfers from a destroyed location to another location, it reduces damage taken. For each section it goes through, it reduces the damage again. So, if you can get your opponent to shoot your destroyed arm, and it has to transfer damage to your side torso, there is some damage reduction. You get the same hit to your arm, and it goes from your arm to your side and then to your CT (because the side torso is destroyed), it's reduced even farther. This excludes if there are intact missile bay doors (closed) still on a section as well, which would reduce that damage again as well...


So, now. Answer me this. Do you know how HSR works? If so, explain what you think you know about it.

#396 Vxheous

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Posted 12 June 2018 - 12:53 PM

View PostTesunie, on 12 June 2018 - 12:49 PM, said:


Explain "twist bad" to me ONE MORE TIME. Because, how does one "twist bad"?

Is it "twist your torso so your side is facing your opponent, rather than your CT"?

You aren't even trying to type in English anymore. "U" instead of "You"?

You haven't read basically anything I've typed, so either English isn't your strong suit (which is fine), or you are just troll posting.



I'll also remark, one hit to the CT being death results in one hit to the side torso and it's gone. So, what you insinuate the game to end up being is: Twist, lose a side torso. Twist back, deal some damage. Twist, give them the other side torso, lose that one. Twist back, and stare at them with only a CT.

Seems like a fun game to me. OR, could TTK be too quick right now? Take your pick.
Either TTK is too fast right now where twisting only results in delaying your death by one more hit, OR TTK is perfect and you expect people to die in one hit to their CT if they get hit in the CT at all (which, by the way, sometimes twisting can't help you there).

You ALSO continue to seem to have no knowledge about this "Host State Rewind" program previously mentioned, and dropped the whole conversation right there. So... I'm gonna go with "Obvious troll is obvious", unless/until proven otherwise. So far, you speak, but say nothing.

PS: I know how to twist. It's easy. Your turn your torso to a section you want to take damage so that is facing the enemy, and pray that HSR recognizes that you actually twisted so that it's actually facing them so they deal there damage there (hopefully on an arm), rather than where you don't want to take the damage (such as the CT). The reason for this is two fold (seen as you think I'm dumb). First, you want to stay alive, and it's better to lose a shield arm/torso rather than your CT and drop. Second, when damage transfers from a destroyed location to another location, it reduces damage taken. For each section it goes through, it reduces the damage again. So, if you can get your opponent to shoot your destroyed arm, and it has to transfer damage to your side torso, there is some damage reduction. You get the same hit to your arm, and it goes from your arm to your side and then to your CT (because the side torso is destroyed), it's reduced even farther. This excludes if there are intact missile bay doors (closed) still on a section as well, which would reduce that damage again as well...


So, now. Answer me this. Do you know how HSR works? If so, explain what you think you know about it.


I think when he says you twist bad, it's probably a combination of: Twisting too slow, over-peeking and being over exposed, only twisting and dead siding, instead of a double twist (stalker style) so you spread the laser burn over 3-4 components. I'm not him though, so I can't speak for him. In a sense, he's probably saying your reaction mechanics are poor to the situation that you're in.

Edit: Also, since you died to an Anni, there's really no mech that would do well rounding a corner and coming face to face with an anni at 250m, unless you're in another anni. At best, you win and you're pretty much dead, at worst, you get one shot. It's pretty much a lose/lose situation (unless you can land a headshot)

Edited by Vxheous, 12 June 2018 - 12:56 PM.


#397 justcallme A S H

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Posted 12 June 2018 - 01:07 PM

View PostVxheous, on 12 June 2018 - 10:31 AM, said:


Light mechs have always been capable of being 1 shot in the torso.....with or without a 72 alpha. Dual Gauss hits used to XL check lights all the time. Seems more like a PEBKAC issue to me, first rule of lights is never stand still. If someone actually held a full laser burn on your torso while you're moving at full speed in a light, that's an amazing shot, and there's very few people in this game that could do that.


You are replying to someone that is ... Tier 1... Don't forget Posted Image

#398 Jay Leon Hart

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Posted 12 June 2018 - 01:17 PM

View PostMechaBattler, on 11 June 2018 - 07:10 PM, said:

This is the most direct attempt at player feedback at a core balancing decision in recent years. And people are just asking for what they want. Not providing feedback for the proposed changes. PGI would be better served by putting up polls for each of the proposed changes.

Aye, a poll would at least offer a more streamlined avenue of feedback on the options, unless they'e holding off in case any good ideas come from this thread. Unlikely, given most of the responses are either regurgitating "just buff!!!!111" or "but the community thing!!!111" instead.

[Edit]

View PostYeonne Greene, on 11 June 2018 - 07:15 PM, said:

*stuff*

Dammit, stop proving me wrong Posted Image [/Edit]

Edited by Jay Leon Hart, 12 June 2018 - 01:22 PM.


#399 Pelmeshek

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Posted 12 June 2018 - 01:18 PM

View PostTesunie, on 12 June 2018 - 12:49 PM, said:


Explain "twist bad" to me ONE MORE TIME. Because, how does one "twist bad"?

Is it "twist your torso so your side is facing your opponent, rather than your CT"?

You aren't even trying to type in English anymore. "U" instead of "You"?

You haven't read basically anything I've typed, so either English isn't your strong suit (which is fine), or you are just troll posting.


Well, i can explain all in Russian but u cant understand nothing and its just waste of my time.
So Vxheous explain all correctly what i think.

View PostTesunie, on 12 June 2018 - 12:49 PM, said:

So, now. Answer me this. Do you know how HSR works? If so, explain what you think you know about it.

God damit, HSR its some kind of mantra for you? You want to write off all your mistakes to HSR? U really stubborn or what? Here u can read about HSR. And pls stop post another part own cool story.

#400 Tesunie

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Posted 12 June 2018 - 01:20 PM

View PostVxheous, on 12 June 2018 - 12:53 PM, said:


I think when he says you twist bad, it's probably a combination of: Twisting too slow, over-peeking and being over exposed, only twisting and dead siding, instead of a double twist (stalker style) so you spread the laser burn over 3-4 components. I'm not him though, so I can't speak for him. In a sense, he's probably saying your reaction mechanics are poor to the situation that you're in.

Edit: Also, since you died to an Anni, there's really no mech that would do well rounding a corner and coming face to face with an anni at 250m, unless you're in another anni. At best, you win and you're pretty much dead, at worst, you get one shot. It's pretty much a lose/lose situation (unless you can land a headshot)


I kinda figured what he's trying to say, when he has no idea how I play (attacking the player, rather than the statement). By the way, twisting like that doesn't help spread PPFLD, as it's still going to deal damage to whatever it hits. Then considering HSR and my average ping of 150, then my opponent's ping of whatever, and if any of it fluctuates it doesn't like it, then packet loss, graphic settings... sometimes you twist but it acts like you never twisted. Sometimes you twist, but on their screen (and HSR) you haven't yet. Happens all the time, and I've played in private lobbies with my opponent's on chat and they have commented that I hadn't twisted when I was saying I had before I died. Which is why I present HSR as a possible reason why I twisted, but yet still took the damage to the CT.


As for your edit, that's kinda my statement. A King Crab or Atlas seems unlikely to do that to a heavy mech in one alpha, but an Annihilator can. Not to mention, it's possible to die in a single alpha from an opposing mech while being in a heavy. That, to me, just seems to be incorrect, and probably should be addressed. As much as the Clan laser meta probably should have "something" done to curb it a little. My issue isn't taking the damage to the CT (as mentioned above about HSR mechanic, rather have it than not), but the fact that a single alpha took down a heavy mech. Seems far to fast to kill something (other than a light) for my tastes.





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